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Full-Text Articles in Instructional Media Design

Examining Pre-Service Teachers’ Instructional Strategies For Technological Pedagogical Content Knowledge Via Video-Conferencing, Hsiu-Jen Cheng, Hong Zhan Jun 2012

Examining Pre-Service Teachers’ Instructional Strategies For Technological Pedagogical Content Knowledge Via Video-Conferencing, Hsiu-Jen Cheng, Hong Zhan

Journal of Educational Technology Development and Exchange (JETDE)

This action research observes instructional strategies and appropriateness of the strategies that pre-service teachers have applied during their training based on the Technological Pedagogical Content Knowledge (TPACK) training model. Participants include 14 pre-service teachers who were enrolled in a Distance Education training course in Taiwan. During the course, pre-service teachers were trained to develop teaching skills based on the TPACK training model and applied their skills in video-conferencing teaching which involved 14 American students who were learning Mandarin Chinese as a Foreign Language (CFL) in an intermediate level course in the United States. Data were collected via screen recordings of …


Design Features And Academic Emotions In Educational Games, Yue-Xiang Zhang, Jian-Sheng Li, Yi Li Jun 2012

Design Features And Academic Emotions In Educational Games, Yue-Xiang Zhang, Jian-Sheng Li, Yi Li

Journal of Educational Technology Development and Exchange (JETDE)

The purpose of this study is to investigate how the design features affect the players’ academic emotions in educational games. As a sample, 36 players were recruited to evaluate six electronic games on training players’ abilities to use the games. The researchers averaged their evaluation scores and considered related scales of three games concerning “Balance”, “Rescue” and “Gates of Logic.” Forty participants (19 female and 21 male) were tested on academic emotions and on the Learners’ Psychological Pleasure Scale. Results of this study reveal significant differences in educational games design features and academic emotions, such as a positive correlation between …


Analysis On The Applications Of Information Technology In Mathematics Classroom Teaching And Its Correlation With Students’ Mathematics Achievements In China, Yi Zhan, Jing Li, Mei Wang, Youqun Ren, Hong Chen Jun 2012

Analysis On The Applications Of Information Technology In Mathematics Classroom Teaching And Its Correlation With Students’ Mathematics Achievements In China, Yi Zhan, Jing Li, Mei Wang, Youqun Ren, Hong Chen

Journal of Educational Technology Development and Exchange (JETDE)

On account of the question of “how can teachers facilitate learning more efficiently with the help of information technology,” this research is going to probe into the application of information technology in mathematics classroom teaching and its correlation with students’ mathematics achievements in China. It is established in the data from “Research on the Relationship between Learning and Curriculum,” a program funded by Ministry of Education of China, that technology in mathematics education is important. Through the analysis of data, this research first describes how sampling teachers apply information technology in mathematics classroom teaching (including playing PPT lecture notes, using …


The Impact Of Outcome Intentions On Reading And Multitasking Performances, Lin Lin, Adrian Robertson, Jennifer Lee Jun 2012

The Impact Of Outcome Intentions On Reading And Multitasking Performances, Lin Lin, Adrian Robertson, Jennifer Lee

Journal of Educational Technology Development and Exchange (JETDE)

This study investigated undergraduate students’ reading comprehension between two outcome intentions and three media multitasking conditions. The two outcome intentions were for accuracy and completion. The three multitasking conditions included silence, video background, and video test conditions. One hundred thirty university students participated in the study. Every participant completed two sets of reading, with two different intentions and in two different conditions. Results showed that the participants performed better in reading (a) when they strived for completion than for accuracy, (b) that the addition of an unobtrusive video (video background) did not inhibit the processing of the primary reading task, …


A Case Study Of Mobile Learning Pilot Project In K-12 Schools, Chientzu Candace Chou, Lanise Block, Renee Jesness Jun 2012

A Case Study Of Mobile Learning Pilot Project In K-12 Schools, Chientzu Candace Chou, Lanise Block, Renee Jesness

Journal of Educational Technology Development and Exchange (JETDE)

This case study reports findings from a four-month pilot project of one-to-one learning with iPads in four 9th grade Geography classrooms in a large K-12 school district in the United States. The findings of the study revealed many promising opportunities and technical challenges for both teachers and students. The positive impact of iPad integration on student learning includes active engagement, increased time for projects, improved digital literacy, and digital citizenship. The challenge for student learning is mainly distraction by the multitude of irrelevant apps and Websites. With regard to instructional activities, the positive impact includes the implementation of student-centered …


Development And Evaluation Of An Educational Computer Game For A Certification Examination, Gwo-Haur Hwang, Chen-Yu Lee, Wei-Fang Tseng Jun 2012

Development And Evaluation Of An Educational Computer Game For A Certification Examination, Gwo-Haur Hwang, Chen-Yu Lee, Wei-Fang Tseng

Journal of Educational Technology Development and Exchange (JETDE)

Professional certification has become one of the important criteria for people to apply job positions in industries. Recently, computer-based learning has been widely adopted for helping students prepare for various professional certifications. However, most of the computer-based learning materials are not attractive to students, such that their learning performance is significantly affected owing to the lack of learning interests. Researchers have presented that joyful game-based learning can increase learner’s motive and pleasure. Therefore, this study builds a certification tutorial system containing two different modules that are the traditional e-version and the joyful game-based version. Moreover, an experiment has been conducted …


Field Experiences In Instructional Design And Technology:Legitimate Participation And Stolen Knowledge, Pearl Chen Jun 2012

Field Experiences In Instructional Design And Technology:Legitimate Participation And Stolen Knowledge, Pearl Chen

Journal of Educational Technology Development and Exchange (JETDE)

This paper focuses on preparing effective instructional design and technology professionals through field experiences. A graduate-level internship seminar combining academic learning and onsite experience of working as an instructional technologist was analyzed through the lens of situated learning theory. Using a convergent mixed-methods analysis, this study examined the nature of learning that takes place in authentic practice and how learning is shaped by immersing in real-world instructional technology settings. The findings of this study suggest that legitimate participation in lived practice is conducive to active learning and engagement; moving from peripheral to central poses a special challenge for students in …


Scaffolding Facilitates Inter-School Collaborative Learning: A Case Study In China, Xiaoying Feng Jun 2012

Scaffolding Facilitates Inter-School Collaborative Learning: A Case Study In China, Xiaoying Feng

Journal of Educational Technology Development and Exchange (JETDE)

Inter-school collaborative learning (ICL) has significant meaning for bridging the educational gap between urban and rural schools. This study examines the effectiveness of three scaffolding conditions on learning outcomes in an ICL environment. One urban primary school and one rural school were selected to participate in the inter-school collaboration. Three 6th grade classes in each school were randomly assigned to one of three scaffolding conditions: lowest-coercion scaffolding (class A), highest-coercion scaffolding (class B), or adaptive scaffolding (class C). Detailed scaffolds were designed and developed to support ICL from 8 dimensions, including 18 strategies and 27 scaffolding tools. Both process data …


An Investigation Of Using Wikis As A Collaborative Tool For Teaching In A Non-Western Tertiary Education Classroom, Chun-Min Wang Jun 2012

An Investigation Of Using Wikis As A Collaborative Tool For Teaching In A Non-Western Tertiary Education Classroom, Chun-Min Wang

Journal of Educational Technology Development and Exchange (JETDE)

Wikis are innovative Web 2.0 tools that allow users to create, expand, and edit content collaboratively. This makes wikis promising for online collaborative learning, but further exploration is required to determine if using wikis can achieve learning goals efficiently and appropriately. With increasing globalization, it is useful to determine how students from non-Western cultures respond to using wikis in the learning environment. In this study, the author compares two Taiwanese undergraduate classes with different instructional design and peer assessment strategies to understand Taiwanese student online behaviors and learning preferences in a learning environment using wikis. The results …


The Effect Of Flow And Motivation On Users’ Learning Outcomes In Second Life, Jian-Sheng Li, Huan Xu, Si-Si Chen Jun 2012

The Effect Of Flow And Motivation On Users’ Learning Outcomes In Second Life, Jian-Sheng Li, Huan Xu, Si-Si Chen

Journal of Educational Technology Development and Exchange (JETDE)

This study aims to investigate the effect of the users’ immersion experience, motivation, and learning outcomes in Second Life. The data collected for this study occurred over a 2 month period. Participants were 113 students taking classes in Second Life at a university. Their ages ranged from 18-22 years, with 47 participants as male and 66 as female. From the analysis of the collected data, the immersion experience and motivation have effects on the learning outcomes in Second Life. The results revealed more one was immersed in Second Life, the motivation was improved, and thus, the learning outcomes were reinforced. …


Project-Based Learning: An Effective Approach To Link Teacher Professional Development And Students Learning, Shaoqing Guo, Yanjun Yang Jun 2012

Project-Based Learning: An Effective Approach To Link Teacher Professional Development And Students Learning, Shaoqing Guo, Yanjun Yang

Journal of Educational Technology Development and Exchange (JETDE)

Professional development for teachers is a key mechanism for improving classroom instruction and student achievement, yet there is little empirical evidence upon which to damonstrate the connection between teachers’ professional development and students’ achievement. This paper presents a pilot research which adopts project-based teaching and learning(PjBL) as an approch to link teahcer professional development and student learning. In our longitudinal study, a resource-rich school in urban areas and a less developed school in outlying areas join hands to carry out a research project. Study groups were composed of 2-3 teachers and 10-15 students in each school. The groups from …


An Educational Data Mining Model For Online Teaching And Learning, Jui-Long Hung, Kerry Rice, Anthony Saba Jun 2012

An Educational Data Mining Model For Online Teaching And Learning, Jui-Long Hung, Kerry Rice, Anthony Saba

Journal of Educational Technology Development and Exchange (JETDE)

This study contains two major parts. First, this study proposed a generic model for Educational Data Ming (EDM) studies by reviewing EDM literature and the existing data mining model. Second, the procedures of the EDM model are demonstrated with a case study approach. The case study results showed patterns and relationships discovered from the EDM model that could be applied to improve online teaching and learning and to predict students’ academic performances.


On The Design Of An Advanced Web-Based System For Supporting Thesis Research Process And Knowledge Sharing, Yu Yan, Xibin Han, Juan Yang, Qian Zhou Jun 2012

On The Design Of An Advanced Web-Based System For Supporting Thesis Research Process And Knowledge Sharing, Yu Yan, Xibin Han, Juan Yang, Qian Zhou

Journal of Educational Technology Development and Exchange (JETDE)

Recently many universities have adopted web-based systems to manage the supervision and administration of postgraduate programs. The existing web-based systems mainly focus on monitoring the thesis management process rather than on supporting thesis research itself. This study aims on designing an advanced web-based system to support the Master’s degree thesis research process and the knowledge sharing. Master’s degree. This study firstly identifies the main steps of the thesis research process. It then presents an instructional model based on the analysis of practical thesis research workflow and relevant instructional approaches, such as problem-based learning, cognitive apprenticeship …


Jetde Preface, John Burton Jun 2012

Jetde Preface, John Burton

Journal of Educational Technology Development and Exchange (JETDE)

One of the things that make the Journal of Educational Technology Development and Exchange so interesting is the breadth of issues covered in each issue. This issue, SICET’s Volume 5, Number 1, is no exception. Topics range from rather “high tech,” educational games and virtual worlds to the cognitive application of scaffolding and wikis to the “hands on” use of gesture-based learning and field experiences.......


The Effects Of Gesture-Based Learning With Virtual Reality On Counting Ability For Children With Cerebral Palsy, Shwu-Ling Lee Jun 2012

The Effects Of Gesture-Based Learning With Virtual Reality On Counting Ability For Children With Cerebral Palsy, Shwu-Ling Lee

Journal of Educational Technology Development and Exchange (JETDE)

This study investigated the effects of gesture-based learning with virtual reality (GBLVR) on the counting ability of three children with Cerebral Palsy (CP). Those elected were the children who had difficulty with counting skills in the classroom. By attending GBLVR math courses, children with CP learned counting numbers from 1 to 10 intuitively by moving their body and interacting with the design made for them. The single-subject experimental design within the multiple probe design across subjects was used to evaluate the effects. Virtual Reality Gesture-based Learning was the independent variable; the score from the Counting Ability was the dependent variable. …


The Empire Model As A Thinking Tool To Prepare Teachers For Technology Integration, Yan Sun Jun 2012

The Empire Model As A Thinking Tool To Prepare Teachers For Technology Integration, Yan Sun

Journal of Educational Technology Development and Exchange (JETDE)

The importance of integrating technology into the teaching and learning of K-12 education and preparing teachers for technology integration has long been recognized. This paper presents a review of the research literature on the barriers and challenges of preparing teachers for technology integration. This paper also covers a critical analysis of the theoretically and empirically based measures proposed in previous literature to deal with these barriers and challenges. Based on the literature review and the critical analysis, the EMPIRe model is proposed in this paper as a thinking tool facilitating teachers’ learning of technology integration. Potential applications of the EMPIRe …


Asynchronous Use Of Engineering (Materials) Education Videos, Craig Johnson, Arthur D. Morken Jun 2011

Asynchronous Use Of Engineering (Materials) Education Videos, Craig Johnson, Arthur D. Morken

All Faculty Scholarship for the College of the Sciences

Engineering education delivery is dynamic and increasingly asynchronous. An observation that students had very different levels of knowledge and skills as they progressed through our programs, led the authors to use audio/visual media as a leveling intervention. In this effort the authors collected data to determine if audio/visual media can be used to increase performance in the development of a program related task and guide students to higher levels of learning on Blooms Taxonomy through the development of student created learning aids.

One specific need was reflected in the disparate skills of our majority component of ‘transfer’ students in our …


Critical Reading And Writing: A Literary Project For Non-English Majors With Thinking Tools, Ai Chun Yen Jun 2011

Critical Reading And Writing: A Literary Project For Non-English Majors With Thinking Tools, Ai Chun Yen

Journal of Educational Technology Development and Exchange (JETDE)

This paper discusses how EFL non-English majors’ critical reading and writing awareness in English can be developed in a literature-based class for general education. This module was designed for non-English majors to read the classic literary texts with e-story mapping (hereafter called the “Literary Project” or the “Project”) at Dong Hwa University, Taiwan. The Literary Project centered on how context shaped students’ critical reading and writing skills and to further their knowledge management. The 4P model—plan-produce-publish-present—was introduced in the frst class and framed in such a way as to contextualize reading analytically frst and later writing academically. At the same …


The Effect Of Eportfolio Satisfaction On Students’ Learning Motivation And Internet Self-Efficacy, Jeff J.S. Huang, Stephen J.H. Yang, Matt C.W. Chang Jun 2011

The Effect Of Eportfolio Satisfaction On Students’ Learning Motivation And Internet Self-Efficacy, Jeff J.S. Huang, Stephen J.H. Yang, Matt C.W. Chang

Journal of Educational Technology Development and Exchange (JETDE)

This study aims to investigate the effect of e-Portfolio satisfaction on students’ learn­ing motivation and Internet self-efficacy toward the use of e-Portfolio. The data collected for this study occurred over 3 months. Participants were 450 students taking the course of common at an university. The counting of 443 questionnaires was received. The findings revealed that there were positive correlations between learning motivation, Internet self-efficacy, and e-Portfolio satisfac­tion. For gender, the result showed that there were no significant Internet self-efficacy differences between gender. Besides, there were the significant differences in learning motivations and in Internet self-efficacy between the two …


Augmented Reality: An Overview And Five Directions For Ar In Education, Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, Erik Johnson Jun 2011

Augmented Reality: An Overview And Five Directions For Ar In Education, Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, Erik Johnson

Journal of Educational Technology Development and Exchange (JETDE)

Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities. Over the last several years, AR applications have become portable and widely available on mobile de­vices. AR is becoming visible in our audio-visual media (e.g., news, entertainment, sports) and is beginning to enter other aspects of our lives (e.g., e-commerce, travel, marketing) in tangible and exciting ways. Facilitating ubiquitous learning, AR will give learners instant access to location-specific information compiled and provided by numerous sources (2009). Both the 2010 and 2011 Horizon Reports predict …


Promoting Student’S Online Engagement With Communication Tools, Shuyan Wang Jun 2011

Promoting Student’S Online Engagement With Communication Tools, Shuyan Wang

Journal of Educational Technology Development and Exchange (JETDE)

This case study investigated students’ engagement and learning experiences in online courses through Blackboard CE6 (Course Management System). The meaning that students gave to their learning experiences and the problems they encountered were also investigated in order to understand how students learn in a technology-enriched learning environment. Data were col­lected through open-ended survey questions, participant observations, and document analyses from three online instructional technology graduate courses where students used threaded dis­cussion, live classroom, chat room, and email for online communication and interaction. Find­ings indicated that students’ engagement was promoted by using various communication tools although student preferred discussion board and …


Teaching In An Efl Program In Second Life: Student Teachers’ Perspectives And Implications, Charles Xiaoxue Wang, Mary L. Lefaiver, Christy Hunt, Qi Wang Jun 2011

Teaching In An Efl Program In Second Life: Student Teachers’ Perspectives And Implications, Charles Xiaoxue Wang, Mary L. Lefaiver, Christy Hunt, Qi Wang

Journal of Educational Technology Development and Exchange (JETDE)

Educational researchers have paid considerable attention to the use of multi-user vir­tual environments (MUVEs) to support learning across curricula. Among those MUVEs, Second Life (SL) is one of the most popular. This paper reports on a study of student teachers’ experience of teaching English in an experimental EFL (English as a Foreign Language) program in Second Life (SL) with students in China. This study was a collaborative effort of faculty members and graduate students of both a state university in the USA and a provincial university in China. The study took a case study approach to reveal student teachers’ perceptions …


Educational Computer Games And Spanish Content Learning, Timothy Dedeaux, Taralynn Hartsell Jun 2011

Educational Computer Games And Spanish Content Learning, Timothy Dedeaux, Taralynn Hartsell

Journal of Educational Technology Development and Exchange (JETDE)

The purpose of this mixed-methods study was to determine differences in engagement, satisfaction, and Spanish language content learning among participants playing one of two dif­ferent educational computer games. Additionally, this study served as preliminary research for future research projects to detect and correct problems at the pilot stage. Participants were briefly introduced to the Spanish content material prior to using the computer games and completed pre-tests, post-tests, and satisfaction/engagement surveys as a way to obtain learning results. The small sample size acquired for the study did not yield any statistically significant difference, but the research did permit examination of the …


A Multiple Aspects Quantitative Indicator For Ability Of English Vocabulary: Vocabulary Quotient, Hong-Fa Ho, Chen Huong Jun 2011

A Multiple Aspects Quantitative Indicator For Ability Of English Vocabulary: Vocabulary Quotient, Hong-Fa Ho, Chen Huong

Journal of Educational Technology Development and Exchange (JETDE)

tudents of EFL have a common problem with insufficient vocabulary. Some studies argue that English vocabulary is one of the most difficult parts. This paper applied the idea of KPI (Key Performance Indicator) from management science to EFL vocabulary learning and teaching. A vocabulary quotient (VQ in short) with four test models, including a listening com­prehension test, was proposed as KPIs. Based on VQ, VQ testing software was developed. To test the validity and reliability of the assessment tool based on VQ, assessments with 54 junior high students (n=54) was conducted. The findings of this study were generalized as the …


Helping Teachers Develop Positive Dispositions About Technology-Based Learning: What A Brief Global Learning Project Revealed, Carol A. Smith, Heather Schugar, Cynthia A. Moyer Jun 2011

Helping Teachers Develop Positive Dispositions About Technology-Based Learning: What A Brief Global Learning Project Revealed, Carol A. Smith, Heather Schugar, Cynthia A. Moyer

Journal of Educational Technology Development and Exchange (JETDE)

Research indicates that teachers’ dispositions significantly influence their integration of computer technology into classroom instruction. This article reports findings from a mixed-methods study that examined shifts in teachers’ dispositions about learning that occurs through information and communication technologies (ICT’s). Graduate students and remote professionals engaged in a one-semester learning project that included synchronous and asynchronous com­puter-mediated discussions of course content. The study sought to determine whether or not this exposure to ICT-based learning might be accompanied by a positive or negative affective shift, and to identify the salient features of such a shift. Quantitative analysis of responses on question­naires administered …


Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li Jun 2011

Action To Acquisition—Boost Students’ English Learning Motivation With Filmmaking Project, Cheng-Ting Chen, Kuo-Chen Li

Journal of Educational Technology Development and Exchange (JETDE)

In Taiwan, English is more a major subject matter for student to “study” in school rather than a language for people to use in real life situations. Under the situation, students tend to have lower learning motivation when come to English classes, especially in higher academic settings, like universities. In order to boost students’ learning motivation as well as to encourage their productivity and creativity at the same time, a preliminary action research was conducted by two researchers collaboratively whereas one researcher is the instructor simultaneously. The major focus of the action research is concerning the application of “filmmaking” as …


Integrating Cell Phones Into A Chinese High School Efl Classroom: Students’ Attitudes, Technological Readiness, And Perceived Learning, Feihong Wang, Xin Chen, Weini Fang Jun 2011

Integrating Cell Phones Into A Chinese High School Efl Classroom: Students’ Attitudes, Technological Readiness, And Perceived Learning, Feihong Wang, Xin Chen, Weini Fang

Journal of Educational Technology Development and Exchange (JETDE)

Although explorations on cell phone-based learning (C-learning) in the field of teach­ing English as a foreign language (EFL) has been gaining increasing attention in the last 10 years, the explorations are constrained mainly to distance language teaching. Researchers have pointed out that mobile devices are most effective when combined with group activities, tradi­tional educational activities, and other information and communication technologies (Librero, Ramos, Ranga, Trinona, & Lambert, 2007; Stead, 2005). The purpose of this study was to in­vestigate the integration of a C-learning activity into a traditional EFL classroom by looking at students’ attitudes, technological readiness, perceived learning, and perceived …


Bookgrowl: Podcasting Back To The Campus, Frederic W. Murray Mar 2011

Bookgrowl: Podcasting Back To The Campus, Frederic W. Murray

Faculty Articles & Research

No abstract provided.


Considerations Regarding The Future Of Andragogy, John A. Henschke Edd Jan 2011

Considerations Regarding The Future Of Andragogy, John A. Henschke Edd

Adult Education Faculty Works

Andragogy has a long and rich history that has shaped understanding of adult learning and continues to be a strong force in guiding the way adults learn. While adult educators in the U.S. are familiar with andragogy through the work of Dr. Malcolm Knowles, the theory of andragogy reaches a worldwide audience of practitioners striving to improve learning through its respectful and engaging method focused on the learner.


Jetde 2011 Preface, Barbara B. Lockee Jan 2011

Jetde 2011 Preface, Barbara B. Lockee

Journal of Educational Technology Development and Exchange (JETDE)

No abstract provided.