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Articles 241 - 261 of 261
Full-Text Articles in Instructional Media Design
What Do Students Gain From A Week At Science Camp? Youth Perceptions And The Design Of An Immersive Research-Oriented Astronomy Camp, Deborah A. Fields
What Do Students Gain From A Week At Science Camp? Youth Perceptions And The Design Of An Immersive Research-Oriented Astronomy Camp, Deborah A. Fields
Instructional Technology and Learning Sciences Faculty Publications
This study explored American high school students’ perceptions of the benefits of a summer astronomy camp, emphasizing a full cycle of the research process and how the organization of the camp contributed to those perceptions. Semi-structured interviews with students and staff were used to elicit the specific benefits that campers perceived from their experiences and examine them in relation to the stated goals and strategies of camp staff. Among the perceived benefits that students described were peer relationships, personal autonomy, positive relationships with staff, and deepened science knowledge. These perceived benefits appear to influence the kinds of identities students constructed …
A Connective Ethnography Of Peer Knowledge Sharing And Diffusion In A Tween Virtual World, Deborah A. Fields, Y. B. Kafai
A Connective Ethnography Of Peer Knowledge Sharing And Diffusion In A Tween Virtual World, Deborah A. Fields, Y. B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
Prior studies have shown how knowledge diffusion occurs in classrooms and structured small groups around assigned tasks yet have not begun to account for widespread knowledge sharing in more native, unstructured group settings found in online games and virtual worlds. In this paper, we describe and analyze how an insider gaming practice spread across a group of tween players ages 9–12 years in an after-school gaming club that simultaneously participated in a virtual world called Whyville.net. In order to understand how this practice proliferated, we followed the club members as they interacted with each other and members of the virtual …
Providence College Library+Commons Promotional Branding Material: Library+Commons Brochure, D. Russell Bailey
Providence College Library+Commons Promotional Branding Material: Library+Commons Brochure, D. Russell Bailey
Library Commons Basics
A two-sided handout describing the features of the Library+Commons at Providence College.
The Time Is Now!: Talking With Black Youth About College, Stephanie Power Carter, James Damico, Kafi D. Kumasi
The Time Is Now!: Talking With Black Youth About College, Stephanie Power Carter, James Damico, Kafi D. Kumasi
School of Information Sciences Faculty Research Publications
This article explores the authors work with a group of African American youth in an after school community literacy program. The authors examine how these youth used a set of Internet-based technology tools to evaluate whether or not a group of colleges would affirm their cultural identity and help them succeed if they attended these institutions. From this work, the authors describe how they began to rethink the relationships between college exploration,access, cultural identity, and students potential academic success.
Using Virtual Worlds To Launch Ideas, Research And Teaching, Anne-Marie Armstrong, Darryl Shreve, Joshua Neds-Fox
Using Virtual Worlds To Launch Ideas, Research And Teaching, Anne-Marie Armstrong, Darryl Shreve, Joshua Neds-Fox
Library Scholarly Publications
Wayne State University’s Office for Teaching and Learning (OTL) co-hosted an all-day symposium called Virtual Citizenship. This symposium was part of an ongoing, multi-faceted study of the intersection between information technologies and the practice of citizenship. The OTL, with the help of the New Media Consortium, was able to provide the resources and technical knowledge needed to produce this forum while showcasing new technologies. Prominent speakers presented their views and research live in the university’s auditorium and simultaneously via video streams into Second Life and the university’s web site. This article describes the procedures leading up to the broadcast and …
A Study Of West Virginia Secondary Public School Library Media Centers And Library Media Specialists And Their Use Of 21st Century Technology Tools, Kimberly Ann Bickel Sigman
A Study Of West Virginia Secondary Public School Library Media Centers And Library Media Specialists And Their Use Of 21st Century Technology Tools, Kimberly Ann Bickel Sigman
Theses, Dissertations and Capstones
Twenty-first century learning, learning that teaches global and wellness awareness, and civic and business literacy, is essential for students to become vital, contributing members of society. In order for students to participate in an environment of 21st century learning, the attainment of 21st century skills is essential. Twenty-first century skills encourage students to collaborate, communicate, critically think, and reflect. Such skills involve the use of technology tools – 21stcentury tools – which include computers, Internet, production software, and communication processes. Literature establishes school library media centers as sites where students find many types of 21st century tools. Staffed by school …
Perspectives On Teachers As Digital Library Users: Consumers, Contributors, And Designers, Mimi Recker
Perspectives On Teachers As Digital Library Users: Consumers, Contributors, And Designers, Mimi Recker
Instructional Technology and Learning Sciences Faculty Publications
"...freed of the constraints of physical space and media, digital libraries can be more adaptive and reflective of the communities they serve. They should be collaborative, allowing users to contribute knowledge to the library, either actively through annotations, reviews, and the like, or passively through their patterns of resource use. In addition, they should be contextual, expressing the expanding web of inter-relationships and layers of knowledge that extend among selected primary resources. In this manner, the core of the digital library should be an evolving information base, weaving together professional selection and the 'wisdom of crowds.'" (Lagoze, Krafft, Payette, & …
Preliminary Report To The Purdue Writing Lab: Assessing Usability Of The "New" Online Writing Lab (Owl) Design And Contents, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Preliminary Report To The Purdue Writing Lab: Assessing Usability Of The "New" Online Writing Lab (Owl) Design And Contents, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Purdue Writing Lab/Purdue OWL Research Reports
This report is submitted June 16, 2006 to the Purdue University Writing Lab, specifically to Linda Bergmann, Director; Tammy Conard-Salvo, Associate Director; and Karl Stolley, Lead Web Designer. Intended to inform the ongoing redesign of the Online Writing Lab (OWL), it is written to maintain the highest level of usability and user-centered design of a unique, globally-utilized information resource. This document is a preliminary report limited to initial findings from a five-step usability testing protocol conducted February 25 through March 3, 2006. This testing plan was submitted to Purdue’s Institutional Review Board’s Committee on the Use of Human Subjects (IRB) …
Strategies For Improving Instruction & Services To English Language Learners In The High School Library Media Center, Eileen Ray
All Graduate Projects
One of the biggest challenges facing librarians in schools today is working with students who are just learning the English language. An extensive body of literature and research related to school library media centers and English Language Learners was reviewed to address this challenge. On the basis of this research, a handbook was created to help fill the gap between the instruction librarians receive in library methodology courses and the reality in which librarians work every day. The handbook includes eight strategies addressing four areas of need: information literacy instruction, the promotion ofliteracy, the development of technological skills and the …
A Design-Based Research Strategy To Promote Scalability For Educational Innovations, Jody Clarke-Midura, C. Dede, D. J. Ketelhut, B. Nelson, C. Bowman
A Design-Based Research Strategy To Promote Scalability For Educational Innovations, Jody Clarke-Midura, C. Dede, D. J. Ketelhut, B. Nelson, C. Bowman
Instructional Technology and Learning Sciences Faculty Publications
This article offers insights into how the design of innovations can enhance their “scalability”: the ability to adapt an innovation to effective usage in a wide variety of contexts, including settings where major conditions for success are absent or attenuated. We are implementing the River City MUVE curriculum, a technology-based innovation designed to enhance engagement and learning in middle school science, in a range of educational contexts. Based on our studies of these scaling up activities, we offer examples of design strategies for scalability and describe our plan to develop a “scalability index.”
Methodological Challenges For Identifying And Coding Diverse Knowledge Elements In Interview Data, Victor R. Lee, Moshe Krakowski, Bruce Sherin, Megan Bang, Gregory Dam
Methodological Challenges For Identifying And Coding Diverse Knowledge Elements In Interview Data, Victor R. Lee, Moshe Krakowski, Bruce Sherin, Megan Bang, Gregory Dam
Instructional Technology and Learning Sciences Faculty Publications
This paper, as part of a symposium on the analysis of clinical interview data and the development of a framework for analyzing students' intuitive science knowledge, identifies and discusses methodological challenges encountered when specifying the knowledge elements and resources are invoked dynamically during a clinical interview. Drawing from interviews with middle school students about the seasons and an analysis of knowledge in terms of 'nodes', two classes of problems are identified: those associated with identification of nodes and those associated with their application as codes to a transcript-based data corpus. We posit that these challenges are common ones associated with …
Owl Usability Report: Appendices, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Owl Usability Report: Appendices, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Purdue Writing Lab/Purdue OWL Research Reports
This document includes appendices to the OWL Usability Report and contains survey and testing instruments, testing scripts, and testing data. It also includes information about the Creative Commons licensing associated with the OWL Usability documents produced in 2006.
Purdue Online Writing Lab (Owl) Research Report, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Purdue Online Writing Lab (Owl) Research Report, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa
Purdue Writing Lab/Purdue OWL Research Reports
This report outlines the history of the Purdue Online Writing Lab (OWL) and details the OWL Usability Project through the summer of 2006. The paper also discusses test methodologies, describes test methods, provides participant demographics, and presents findings and recommendations of the tests. The purpose of this report is to provide researchers, administrators, and pedagogues interested in usability and Writing Labs access to information on the Purdue OWL Usability Project. We hope our findings—and this open source approach to our research—will contribute positively to the corpus on usability and Writing Lab studies.
Cross-Disciplinary Prospecting: Educational Technology Offers Up Gold For Library And Information Science Curricula, Michael J. Miller
Cross-Disciplinary Prospecting: Educational Technology Offers Up Gold For Library And Information Science Curricula, Michael J. Miller
Publications and Research
This article provides an overview of the current trends in information and communication technology affecting library services and recommends how, because of these trends, library and information science (LIS) curricula should turn an inquisitive, interdisciplinary eye toward the field of educational technology. Gaps in current LIS professional training and practice are cited, curriculum standards in LIS and educational technology programs are described and compared, and examples are presented to demonstrate how educational technology pedagogy and practice help to successfully augment library skills, service, and practice.
Design-Based Research Strategies For Developing A Scientific Inquiry Curriculum In A Multi-User Virtual Environment, B. Nelson, D. J. Ketelhut, Jody Clarke-Midura, C. Bowman, C. Dede
Design-Based Research Strategies For Developing A Scientific Inquiry Curriculum In A Multi-User Virtual Environment, B. Nelson, D. J. Ketelhut, Jody Clarke-Midura, C. Bowman, C. Dede
Instructional Technology and Learning Sciences Faculty Publications
This National Science Foundation funded project is studying graphical multi-user virtual environments (MUVEs) to investigate whether using this interactive medium in classroom settings can simulate real-world experimentation and can provide students with engaging, meaningful learning experiences that enhance scientific literacy. In the project's River City curriculum, teams of middle school students are asked to collaboratively solve a digital 19th century city's problems with illness, through interaction with digital artifacts, tacit clues, and computer-based 'agents' acting as mentors and colleagues in a virtual community of practice. This article describes the design-based research strategy by which we are currently extending an educational …
Finding Answers To Complex Questions, Anne R. Diekama, Ozgur Yilmazel, Jiangping Chen, Sarah Harwell, Lan He, Elizabeth D. Liddy
Finding Answers To Complex Questions, Anne R. Diekama, Ozgur Yilmazel, Jiangping Chen, Sarah Harwell, Lan He, Elizabeth D. Liddy
Instructional Technology and Learning Sciences Faculty Publications
In this chapter, we motivate one potential type of future QA system that deals with questions more complex than simple factoid questions and which provides answers with their supporting context. Our approach is based on the issues we faced when developing and delivering a QA system to deal with real time questions in the domain of RLVs within the larger field of aerospace engineering. This particular domain, the actual users of the system, and the questions asked, all demanded a change in our question-answering strategy. First, the chapter will present background on the project that provided the context and a …
The Visual Learner And Information Literacy: Generating Instruction Strategies For Design Students, Jeanne M. Brown
The Visual Learner And Information Literacy: Generating Instruction Strategies For Design Students, Jeanne M. Brown
Library Faculty Research
In this presentation I will address three questions:
1. Who is the visual learner, and are our students – i.e. students in design disciplines – visual learners
2. Does the ACRL Information Literacy Program recognize alternate approaches to information
3. What strategies can we use to reach design students
The Data Game: Colorado State University’S Animated Library Research Tutorial, Polly Thistlethwaite
The Data Game: Colorado State University’S Animated Library Research Tutorial, Polly Thistlethwaite
Publications and Research
The Data Game, produced by Colorado State University (CSU) Libraries, is a web-based multimedia tutorial designed to teach basic research skills. Using interactive contests and animated presentations, The Data Game introduces and reinforces essential ideas. This paper discusses the tutorial's design, construction, and implementation.
A Program For Teaching Media Research Skills To Sixth And Seventh Grade Students In The Eastmont Middle School, Sally Hawkins Cooper
A Program For Teaching Media Research Skills To Sixth And Seventh Grade Students In The Eastmont Middle School, Sally Hawkins Cooper
All Graduate Projects
This paper presents a program for teaching media/research skills by integrating them with study assignments in curricular areas developed by classroom teachers. It is planned to be carried out in the Instructional Resource Center with both the classroom teacher and the librarian present. Evaluation is provided for student diagnosis and program improvement. Recommendations include the adoption of this program for the Eastmont Middle School.
Curriculum For High School Students Who Are Responsible For Elementary Library Services, Delitha Carpenter
Curriculum For High School Students Who Are Responsible For Elementary Library Services, Delitha Carpenter
All Graduate Projects
In order to alleviate some of the workload from the sole librarian of the Hartline School District in Eastern Washington, high school students were utilized as library aides. However, that created another problem which was how to efficiently train the student librarians. From this need, a curriculum was designed for teaching library aides for regular, clerical duties, to tell stories to the elementary students, and to aid in the typing and filing of catalog cards.
All About Maine : Print And Film Materials To Enrich The Study Of Maine History In Grade Eight, Clyde W. Swett, Mary L. Haskell
All About Maine : Print And Film Materials To Enrich The Study Of Maine History In Grade Eight, Clyde W. Swett, Mary L. Haskell
Maine Collection
All About Maine: Print and Film Materials to Enrich the Study of Maine History in Grade Eight. By Clyde W. Swett, Consultant Instructional Media, Department of Education and Mary L. Haskell, Librarian Union Street Junior High School, Bangor.
Maine State Department of Education, Augusta, 1969.
Contents under the following headings: Biography, Fiction, Films, Folklore, Literature, Maps, Miscellaneous, Natural History and Geology, Periodicals, Social and Political History, Directory of Publishers and Distributors, Index.