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Articles 61 - 90 of 632
Full-Text Articles in Instructional Media Design
Vol 18(1) List Of Reviewers
Journal of Educational Technology Development and Exchange (JETDE)
N/A
Assessing Middle School Teachers' Digital Innovation Skills In Bisha Province: A Comprehensive Study, Ahmad Mohammad Aldaleel
Assessing Middle School Teachers' Digital Innovation Skills In Bisha Province: A Comprehensive Study, Ahmad Mohammad Aldaleel
Journal of Educational Technology Development and Exchange (JETDE)
This study aims to assess the digital innovation skills of 400 middle school teachers in the Bisha Province and evaluate their significance in the educational process. The survey reveals that instructors exhibit a high level of technological expertise and proficiency, namely in utilising search engines and databases to locate information. Nevertheless, their proficiency in using artificial intelligence applications in school is deficient. In terms of digital security, instructors are competent at generating strong passwords, but they lack understanding of cybercrimes and prevention solutions. Teachers have exceptional communication and cooperation abilities, emphasising ongoing learning and active involvement in professional development programs. …
Analyzing The Effectiveness Of The Readi System In Helping Non-Native English-Speaking Preschoolers In Sarawak Learn The Alphabet: A Pilot Study., Yen Vee Tan, Julia Ai Cheng Lee, Rehman Ullah Khan, Chwen Jen Chen, Kartini Abdul Ghani, Sarah Flora Samson Juan, Brian Chung Shiong Loh
Analyzing The Effectiveness Of The Readi System In Helping Non-Native English-Speaking Preschoolers In Sarawak Learn The Alphabet: A Pilot Study., Yen Vee Tan, Julia Ai Cheng Lee, Rehman Ullah Khan, Chwen Jen Chen, Kartini Abdul Ghani, Sarah Flora Samson Juan, Brian Chung Shiong Loh
Journal of Educational Technology Development and Exchange (JETDE)
In Sarawak, Malaysia, many children come from multicultural backgrounds and are predominantly non-native English speakers making preschool education essential for developing early literacy skills in English. However, high teacher-child ratios can impede effective learning. The READi system—a module-based, multisensory, web-based early literacy intervention—was introduced as a supplementary classroom tool to address this challenge. This pilot study specifically evaluated the effectiveness of the "Alphabet Adventure" module within the READi system on enhancing alphabet knowledge, with a focus on letter recognition and letter name knowledge. The research design employed a pretest-posttest control group approach grounded in the positivist paradigm. [YT1] Participants were …
A Study Of Image Editing Ai Awareness In Children: Can Ai That Lets Still Images Speak Capture The Interest Of Young Children?, Hidemichi Okamoto, Hironori Tachizaki
A Study Of Image Editing Ai Awareness In Children: Can Ai That Lets Still Images Speak Capture The Interest Of Young Children?, Hidemichi Okamoto, Hironori Tachizaki
Journal of Educational Technology Development and Exchange (JETDE)
This study explores the application of image and video editing Artificial Intelligence (AI) in early childhood education, with a particular focus on “image-speaking AI”. We investigated whether using AI could effectively capture children’s attention. The results showed that, under certain settings, the longest attention span was achieved when a character spoke by means of AI(*p<0.05). Rather than adding sound to a still image, using AI to move the mouth of the still image captured the children’s attention. However, the parents from the survey indicated that the realism of the mouth movements seemed unnatural and could distract the viewers from understanding the contents.
The Demand For Educational Functions Of Study Tour Products: From Students’ Perspectives, Yaqi Yu, Azizan Marzuki
The Demand For Educational Functions Of Study Tour Products: From Students’ Perspectives, Yaqi Yu, Azizan Marzuki
Journal of Educational Technology Development and Exchange (JETDE)
Few academic studies have comprehensively examined the actual demands of students regarding the educational function of study tours. This paper develops a demand index system based on three dimensions: cognitive, affective, and behavioral demands. A questionnaire survey was administered to 397 students. Initially, student demands were categorized using the Kano model. Subsequently, the “dependence” and “expectancy” characteristics were analyzed through the dissatisfaction index (DI) and satisfaction index (SI). The impact of fulfilling each demand on dissatisfaction and satisfaction levels was then determined. The results indicated that among the three dimensions, there were 7 must-be demands, 6 one-dimensional demands, 8 attractive …
Development Of E-Module Based On Game-Based Learning To Enhance Students' Conceptual Understanding And Interest In Vibration And Wave Concept, Suci Indah Wulandari, Arif Widiyatmoko, Tiara Dwi Wulandari
Development Of E-Module Based On Game-Based Learning To Enhance Students' Conceptual Understanding And Interest In Vibration And Wave Concept, Suci Indah Wulandari, Arif Widiyatmoko, Tiara Dwi Wulandari
Journal of Educational Technology Development and Exchange (JETDE)
This study aims to determine the effect of using a Game-Based Learning e-module on improving students' conceptual understanding and learning interest. The research employed the Research and Development (R&D) method using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The developed e-module was tested on eighth-grade students. Conceptual understanding was measured based on seven indicators: interpreting, exemplifying, classifying, summarizing, inferring, comparing, and explaining. Learning interest was analyzed through four indicators: interest and enjoyment in the material, motivation to learn, focus and attention during the learning process, and the level of participation, enthusiasm, and involvement of students. Data were collected …
V1804 Table Of Contents
Journal of Educational Technology Development and Exchange (JETDE)
table of contents
Reputation Management: Branding A Higher Education Graduate Program To Increase Visibility, Vanderbilt Artaxerxes Brabson Iv
Reputation Management: Branding A Higher Education Graduate Program To Increase Visibility, Vanderbilt Artaxerxes Brabson Iv
Student Theses and Dissertations
This capstone project offers a comprehensive training tool for non-communication professionals working in higher education programs. Its main goals are to give users (1) a summary of valuable research on higher education reputation management, branding, and strategic communication, and (2) an online toolkit for non-communication professionals to boost the visibility and impact of their educational initiatives. By providing practical, actionable resources, these tools help higher education professionals effectively handle the challenges of strategic communication management. The toolkit is especially useful because it delivers evidence-based strategies and methods that can be directly applied to improve communication efforts in higher education. It …
Reputation Management: Branding A Higher Education Graduate Program To Increase Visibility, Vanderbilt Artaxerxes Brabson Iv
Reputation Management: Branding A Higher Education Graduate Program To Increase Visibility, Vanderbilt Artaxerxes Brabson Iv
Student Theses and Dissertations
This capstone project provides a comprehensive training tool for non-communication professionals working within higher education programs. Its primary objectives are to provide users (1) a summary of valuable research on higher education reputation management, branding, and strategic communication, as well as (2) an online toolkit for non-communication professionals to enhance the visibility and impact of their educational initiatives. By providing practical, actionable deliverables, these resources can enable higher education professionals to effectively navigate the complexities of strategic communication management. The toolkit is particularly valuable as it offers evidence-based strategies and methodologies that can be directly applied to improve the communication …
Connecting Through Screens: A Case Study On Student Engagement In Online Esol Classes In The Post Pandemic Era, Meral Kacar
Connecting Through Screens: A Case Study On Student Engagement In Online Esol Classes In The Post Pandemic Era, Meral Kacar
Master's Theses
The sudden shift to emergency online education during the global pandemic affected various academic fields, including English language teaching. While many schools faced challenges, some successfully implemented online educational programs. Despite the large impact of the global pandemic on education, there is limited research that examines the effectiveness of online ESOL programs with a focus on the key factors that contribute to student engagement. This thesis explores the factors contributing to effective online ESOL instruction, focusing on fostering engagement and improving teaching practices in the post-pandemic era. The study for this thesis employs an instrumental case study methodology, focusing on …
Imitasd: Imitation Assessment Model For Children With Autism Based On Human Pose Estimation, Hany Said, Khaled Mahar, Shaymaa E. Sorour, Ahmed Elsheshai, Ramy Shaaban, Mohamed Hesham, Mustafa Khadr, Youssef A. Mehanna, Ammar Basha, Fahima A. Maghraby
Imitasd: Imitation Assessment Model For Children With Autism Based On Human Pose Estimation, Hany Said, Khaled Mahar, Shaymaa E. Sorour, Ahmed Elsheshai, Ramy Shaaban, Mohamed Hesham, Mustafa Khadr, Youssef A. Mehanna, Ammar Basha, Fahima A. Maghraby
Instructional Technology and Learning Sciences Faculty Publications
Autism is a challenging brain disorder affecting children at global and national scales. Applied behavior analysis is commonly conducted as an efficient medical therapy for children. This paper focused on one paradigm of applied behavior analysis, imitation, where children mimic certain lessons to enhance children’s social behavior and play skills. This paper introduces IMITASD, a practical monitoring assessment model designed to evaluate autistic children’s behaviors efficiently. The proposed model provides an efficient solution for clinics and homes equipped with mid-specification computers attached to webcams. IMITASD automates the scoring of autistic children’s videos while they imitate a series of lessons. The …
Designing A Human-Centred Learning Analytics Dashboard In-Use, Riordan Alfredo, Vanessa Echeverria, Linxuan Zhao, Luettamae Lawrence, Jie Xiang Fan, Lixiang Yan, Xinyu Li, Zachari Swiecki, Dragan Gašević, Roberto Martinez-Maldonado
Designing A Human-Centred Learning Analytics Dashboard In-Use, Riordan Alfredo, Vanessa Echeverria, Linxuan Zhao, Luettamae Lawrence, Jie Xiang Fan, Lixiang Yan, Xinyu Li, Zachari Swiecki, Dragan Gašević, Roberto Martinez-Maldonado
Instructional Technology and Learning Sciences Faculty Publications
Despite growing interest in applying human-centred design methods to create learning analytics (LA) systems, most efforts have concentrated on initial design phases, with limited exploration of how LA tools and practices can coevolve during the actual learning and teaching activities. This paper examines how a human-centred LA dashboard can be further refined and adapted by teachers while actively using it in a real-world scenario (i.e., design-in-use), beyond its intended design (i.e., design-for-use). We use instrumental genesis as a theoretical lens to analyze the temporary and permanent instrumentalization of design features and individual and collective instrumentation of the LA …
The Intersection Of Place And Game Design: The Case Of Two Classic African Board Games, Rebecca Y. Bayeck, Joseph M. Bayeck
The Intersection Of Place And Game Design: The Case Of Two Classic African Board Games, Rebecca Y. Bayeck, Joseph M. Bayeck
Instructional Technology and Learning Sciences Faculty Publications
The concept of game design is often associated with a computational creative task or a creation with technology. Automatically linking game design to computational activity or technology may have contributed to the scarce research on the interaction between place and game design. The focus on technology may have excluded indigenous games from game design conversation in the game design literature. This article explores design in the context of two classic African board games. We examine the influence of place on the design of these games. Building on game design and place literature, the article shows the situatedness of game design …
Cognitive Reappraisal: The Bridge Between Cognitive Load And Emotion, Rebecca Brockbank, David F. Feldon
Cognitive Reappraisal: The Bridge Between Cognitive Load And Emotion, Rebecca Brockbank, David F. Feldon
Instructional Technology and Learning Sciences Faculty Publications
Within this integrative review, cognitive load theory (CLT) is asserted as a powerful framework for conceptualizing human cognitive processes within learning. The relationship between cognition and emotion is then examined and further integrated within the scope of CLT. Emotion regulation strategies are discussed and adaptive strategies are proposed as being of particular relevance to broadening the theoretical and practical impacts of CLT. Central to the argument of this review is the use of cognitive reappraisal as a potential mitigator of cognitive load. Cognitive reappraisal involves reframing or reassessing understandings or beliefs that underlie an emotional response, which may mitigate cognitive …
Accuracy And Effectiveness Of An Orchestration Tool On Instructors' Interventions And Groups' Collaboration, Luettamae Lawrence, Emma Mercier, Taylor Tucker Parks, Nigel Bosch, Luc Paquette
Accuracy And Effectiveness Of An Orchestration Tool On Instructors' Interventions And Groups' Collaboration, Luettamae Lawrence, Emma Mercier, Taylor Tucker Parks, Nigel Bosch, Luc Paquette
Instructional Technology and Learning Sciences Faculty Publications
This paper presents the development of a novel orchestration tool that predicts collaborative problem-solving (CPS) behaviors of undergraduate engineering groups and investigates the use of that tool by instructors. We explore the impact of receiving real-time, machine-learning, model-based prompts on 1) instructors' orchestration strategies, which are strategies instructors use to manage and facilitate collaborative activities, and 2) groups' participation, including how groups are engaged in CPS activities. The orchestration tool is a dashboard that notifies instructors of–and advises them on–monitoring and intervening with groups who may need collaborative support and guidance. We describe the accuracy of the models in predicting …
Computational Models As Tools For Supporting Responsive Teaching, Hillary Swanson, Luettamae Lawrence, Jared Arnell, Bonni Jones, Bruce Sherin, Uri Wilensky
Computational Models As Tools For Supporting Responsive Teaching, Hillary Swanson, Luettamae Lawrence, Jared Arnell, Bonni Jones, Bruce Sherin, Uri Wilensky
Instructional Technology and Learning Sciences Faculty Publications
It is widely agreed that science instruction should help students build new knowledge on the foundation of their prior knowledge. Responsive teaching refers to a family of teaching strategies that pursue and build on student ideas. We introduce a particular approach to responsive teaching and examine how it can be supported by the use of computational models. We analyze an 8th grade science teacher's facilitation of a class discussion near the end of a lesson on sound. We present a moment-by-moment characterization of her responsive teaching moves, highlighting the ways she used a computational model to help students articulate …
Incorporating Design Based Implementation Research With A Randomized Controlled Trial To Develop And Evaluate The Efficacy Of Playful Rational Number Learning, Kreshnik N. Begolli, Vanessa N. Bermudez, Luettamae Lawrence, Lourdes M. Acevedo-Farag, Sabrina V. Valdez, Evelyn Santana, Daniela Alvarez-Vargas, June Ahn, Drew Bailey, Katherine Rhodes, Lindsey E. Richland, Andres S. Bustamante
Incorporating Design Based Implementation Research With A Randomized Controlled Trial To Develop And Evaluate The Efficacy Of Playful Rational Number Learning, Kreshnik N. Begolli, Vanessa N. Bermudez, Luettamae Lawrence, Lourdes M. Acevedo-Farag, Sabrina V. Valdez, Evelyn Santana, Daniela Alvarez-Vargas, June Ahn, Drew Bailey, Katherine Rhodes, Lindsey E. Richland, Andres S. Bustamante
Instructional Technology and Learning Sciences Faculty Publications
We combine design-based implementation research with a pre-registered RCT to address a long-standing challenge in psychological science: How to use psychological principles to address real-world problems while designing and implementing interventions in the field. We posit this as a design methodology for optimizing the translation between psychological science and real-world applications. We tested the efficacy of an extensively co-designed version of a game-based rational number intervention, Fraction Ball, versus "business-as-usual" math instruction and physical education in a sample of 4th/5th grade Latine students (N=360). Insights from nine co-design sessions with 20 teachers informed revisions and additions to a …
Meta-Theoretic Competence For Computational Agent-Based Modeling, Hillary Swanson, Uri Wilensky
Meta-Theoretic Competence For Computational Agent-Based Modeling, Hillary Swanson, Uri Wilensky
Instructional Technology and Learning Sciences Faculty Publications
In the U.S. context, science standards encourage educators to engage students in modeling practices, including computational modeling. While much work has investigated the productivity of computational modeling with respect to students' development of scientific content knowledge, less work has focused on students' development of knowledge and skills for participation in computational modeling practices. A first step in understanding how these practices develop is examining students' activity in the context of computational modeling environments with attention to the productive moves they make. These moves can provide insight into the knowledge they bring to their learning, which may be foundational to the …
Design Forms And Games, Hillary Swanson, Ha Nguyen, Caroline Lavoie, Trilby Nelson
Design Forms And Games, Hillary Swanson, Ha Nguyen, Caroline Lavoie, Trilby Nelson
Instructional Technology and Learning Sciences Faculty Publications
This paper introduces a theoretical framework for characterizing design processes as design games. Based on Collins and Ferguson's epistemic forms and games, the framework characterizes design processes as games played by designers to fill out design forms, which are general templates underlying specific design artifacts. We introduce our framework through games involved in human-centered design, describing for each the entry conditions, target form, constraints, and moves. We demonstrate how the framework can be used to characterize design games played by experts in museum exhibit design and urban design. Through similar analyses, the framework …
The Role Of Generative Ai In Qualitative Research: Gpt-4'S Contributions To A Grounded Theory Analysis, Ravi Sinha, Idris Solola, Ha Nguyen, Hillary Swanson, Luettamae Lawrence
The Role Of Generative Ai In Qualitative Research: Gpt-4'S Contributions To A Grounded Theory Analysis, Ravi Sinha, Idris Solola, Ha Nguyen, Hillary Swanson, Luettamae Lawrence
Instructional Technology and Learning Sciences Faculty Publications
We present reflections on our experience using a generative AI model in qualitative research, to illuminate the AI's contributions to our analytic process. Our analytic focus was a segment of classroom transcript, which captured a teacher introducing scientific theory-building practices to middle school students. We used a grounded theory approach to produce a fine-grained characterization of the teacher's talk moves during the lesson implementation. Our eventual goal is to build a more nuanced conceptualization of responsive teaching in the context of theory-building activities. We involved GPT-4 during the initial exploratory and later focused coding stages. For our analysis of GPT-4's …
What Happened To The Geometry? Examining Spatial And Mathematical Concepts In Computational Toys And Kits For Young Children, Jody Clarke-Midura, Jessica F. Shumway, Anahita Ashineh, Alireza Zandi, Whitney Clawson
What Happened To The Geometry? Examining Spatial And Mathematical Concepts In Computational Toys And Kits For Young Children, Jody Clarke-Midura, Jessica F. Shumway, Anahita Ashineh, Alireza Zandi, Whitney Clawson
Instructional Technology and Learning Sciences Faculty Publications
This paper explores the design of computational toys and kits for young children (ages 4-7) as tools for learning integrated mathematical, spatial, and computational thinking concepts. Specifically, we examine how the design features of the toys and kits represent the concepts of rotation on a point and spatial orientation of the agent. We examine toys and kits sold commercially, developed through research, and used in early childhood classrooms. Our findings indicate that the mathematical and spatial concepts are overlooked in some designs. Prior research examined toys for their affordances related to computational thinking, the present study contributes to understanding of …
Theory-Based Science Communication At Comic Cons, Lisa Lundgren, Emily Slater, Man Zhang, Kadie Kunz, Gabriel-Philip Santos
Theory-Based Science Communication At Comic Cons, Lisa Lundgren, Emily Slater, Man Zhang, Kadie Kunz, Gabriel-Philip Santos
Instructional Technology and Learning Sciences Faculty Publications
The majority of research concerning science communication happens in spaces where people already have a vested interest in or knowledge of science, such as museums and science cafes. Thus, there is a gap in understanding what theory-based science communication looks like in non-science-centered spaces. This qualitative research study, which featured cosplaying science communicators at comic conventions, offers insights into what science communication practices occur within everyday spaces. We conducted observations of and semi-structured interviews with 15 cosplaying scientists, examining how they utilized effective framing and narrative structuring when communicating science at comic cons in cosplay. Across 700 coded utterances, cosplaying …
Who Gets To Decolonize: A Reflection On The Importance Of Positionality In The Decolonization Of Digital Learning Spaces And Learning Design, Rebecca Y. Bayeck, Tutaleni Iita Asino
Who Gets To Decolonize: A Reflection On The Importance Of Positionality In The Decolonization Of Digital Learning Spaces And Learning Design, Rebecca Y. Bayeck, Tutaleni Iita Asino
Instructional Technology and Learning Sciences Faculty Publications
Decolonization as a term and concept gained prominence in the 20th century as new nations emerged from the cessation of the global colonial project which primarily saw European countries occupying different parts of the world. In modern times, interests in decolonization have taken different forms, particularly in learning design and digital learning spaces. In the digital space, researchers mainly suggest introducing indigenous perspectives and cultural lenses in the design of digital learning environments and the design of emerging technologies that embed indigenous perspectives (Nede, 2023). This reflexive essay discusses the importance of positionality in digital learning spaces and learning/instructional design. …
Understanding Non-Designers' Practices And Processes In A Human-Centered Design Course, Luettamae Lawrence, Saadeddine Shehab, Mike Tissenbaum
Understanding Non-Designers' Practices And Processes In A Human-Centered Design Course, Luettamae Lawrence, Saadeddine Shehab, Mike Tissenbaum
Instructional Technology and Learning Sciences Faculty Publications
Human-centered design (HCD) has been identified in the literature as a useful problem-solving approach for learners. However, learning and applying HCD poses several challenges for students who are unfamiliar with this form of learning. In this paper, we analyse how a novice design team worked on a HCD class project to examine how non-designers learn about and integrate HCD practices into their project. We introduce the HCD taxonomy to define the processes and practices that students engage in. The team’s design work is triangulated across multiple data sources and revealed three challenges for engaging non-designers in HCD: 1) the need …
Healing A Generation; Implementation Of Higher Education Curricula For Venezuelan Journalism Students Living Under Structural Violence To Promote A Transition Into Democracy, José Luis Jiménez-Figarotti Prof.
Healing A Generation; Implementation Of Higher Education Curricula For Venezuelan Journalism Students Living Under Structural Violence To Promote A Transition Into Democracy, José Luis Jiménez-Figarotti Prof.
The SUNY Journal of the Scholarship of Engagement: JoSE
Venezuela's sociopolitical landscape has deteriorated significantly over the past decade, culminating in a profound humanitarian crisis. This ethnography, conducted from 2015 to the present, explores the experiences of a study group comprising 2000 Venezuelan communication college students, aged 17 to 25, who navigate structural violence while striving for quality higher education. The research employed a multifaceted approach, encompassing interviews, focus groups, and observations. Additionally, this qualitative study examines the outcomes of implementing an interdisciplinary journalism curriculum grounded in human rights and media activism, complemented by online sessions and an environmental education component. This educational project aims to foster critical thinking …
From The Editors, Michele H. Koomen, Thomastine A. Sarchet-Maher, Jessica Williams
From The Editors, Michele H. Koomen, Thomastine A. Sarchet-Maher, Jessica Williams
Journal of Science Education for Students with Disabilities
JSESD remains a venue for the dissemination of research and practice related to the education of students with disabilities in the science classroom and laboratory since 1998. Volumes #1 through 11 were published in a print format. Starting with Volume #12, the journal has been published online and Open Access. Having JSESD in the Open Access format maximizes access for readers and authors and allows the journal to remain economically sustainable. JSESD is proud to now be publishing articles in both PDF and HTML formats (the HTML versions can be accessed through a link from the main articles’ web-page).
Buckets Of Fun: Impacts Of Fraction Ball Activities On Students' Math-Related Emotions, Siling Guo, Drew H. Bailey, Katherine Rhodes, Kreshnik Nasi Begolli, Vanessa N. Bermudez, Luettamae Lawrence, Daniela Alvarez-Vargas, Lourdes M. Acevedo-Farag, June Ahn, Andres S. Bustamante, Lindsey E. Richland
Buckets Of Fun: Impacts Of Fraction Ball Activities On Students' Math-Related Emotions, Siling Guo, Drew H. Bailey, Katherine Rhodes, Kreshnik Nasi Begolli, Vanessa N. Bermudez, Luettamae Lawrence, Daniela Alvarez-Vargas, Lourdes M. Acevedo-Farag, June Ahn, Andres S. Bustamante, Lindsey E. Richland
Instructional Technology and Learning Sciences Faculty Publications
Rational number learning can cause frustration and negative emotions for elementary school students. Fraction Ball, a play-based math intervention, allows students to actively learn rational numbers through engaging and interactive activities. Based on a cluster-randomized trial with 16 teachers and 360 students, our pre-registered analyses showed moderate positive impacts of Fraction Ball on overall students' self-reported math-related emotions. Exploratory analyses indicated that students with higher negative emotions at pretest showed larger experimental impacts on decreasing negative emotions at posttest. Finally, we found that Fraction Ball evidenced no trade-off between rational number learning and emotional outcomes at the classroom block level, …
Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear
Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear
Publications
This study examined a cohort of 12 study abroad participants taking a course on video game topography and narrative in Salamanca, Spain, to determine how inhabiting and co-creating narrative worlds as part of the coursework might impact the experiences of the students inside and outside of the classroom as they engaged in mandated and optional cultural engagement activities, such as museum tours and excursions to historical sites. Students completed two gameful learning activities: 1) they co-created their own narrative game world in a group game proposal assignment drawing upon research from storytelling through game environments, and 2) they created independent …
Vol 17(2) Table Of Contents
Journal of Educational Technology Development and Exchange (JETDE)
Vol 17(2) Table of Contents
Identifying Support Structures Associated With Informal Formative Evaluation In Instructional Design, Suzanne Smith, Tian Luo
Identifying Support Structures Associated With Informal Formative Evaluation In Instructional Design, Suzanne Smith, Tian Luo
STEMPS Faculty Publications
Instructional designers perform informal formative evaluation in design practice. An evaluation may be used to locate errors in alignment of instructional objectives or to increase the quality or effectiveness of a design. An instructional design review is similar to peer reviews in higher education which are often structured, and tools are provided to contribute to the review. A study was performed to identify the support structures and tools that contribute to building a community of feedback within the practice of instructional design reviews. Six instructional designers and design managers were interviewed to gather the processes they use in design reviews …