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Articles 271 - 300 of 632
Full-Text Articles in Instructional Media Design
Connecting North And South: Engaging Latin American English Learners, Kenyan Intercultural Communications And American Undergraduate Students Through Reciprocal Service Learning, Laureen Fregeau, Ukaiko A. Bitrus-Ojiambo, Suhana Chikatla, William Cornejo
Connecting North And South: Engaging Latin American English Learners, Kenyan Intercultural Communications And American Undergraduate Students Through Reciprocal Service Learning, Laureen Fregeau, Ukaiko A. Bitrus-Ojiambo, Suhana Chikatla, William Cornejo
ECTESOL Review
Reciprocal Service Learning through videoconferencing is an efficient tool for connecting native English speakers of various world Englishes and ELs in other nations for the benefit of all. The authors of this study recognize the reciprocal nature of teaching and learning and the social justice of equalizing power structures through the inclusion of participants and researchers from both North and South as members of a project and research team. Through participant observation and document review the authors examine the experiences of educators and learners in the phenomenon of reciprocal service learning through videoconferencing focused on cultural competence and English language …
From The Editor, Laureen Fregeau
Employing Word Study With Spanish-Speaking Els, Timothy Rodriquez
Employing Word Study With Spanish-Speaking Els, Timothy Rodriquez
ECTESOL Review
Phonics Instruction has had a controversial history. How to teach phonics to Spanish-speaking ELs is also controversial. Understanding the differences between Spanish and English and how phonics instruction occurs in each language would be insightful. Also, knowing how the nature of the two languages affects instruction would be beneficial. Furthermore, exploiting similarities between English and Spanish and examining differences will bolster instruction. This paper will discuss the reasons for word study and how it may be utilized to teach spelling and decoding to Spanish-speaking ELLs.
Context-Focused Grammar Teaching: A Comparison Between English Present Perfect And Past Tenses And Affects On Korean English Learning, Seungheui (Ellie) Lee
Context-Focused Grammar Teaching: A Comparison Between English Present Perfect And Past Tenses And Affects On Korean English Learning, Seungheui (Ellie) Lee
ECTESOL Review
Despite massive amounts of time Korean English Learners (KLL) study English grammar, they continue to have problems becoming proficient in verb tenses, especially the present perfect. This study examines this problem through a linguistic comparative analysis of Korean and English present perfect and past tenses. Two possible reasons for KLL difficulty with verb tenses could be mode of instruction and L1 interference.
Not “One China,” Not “One Culture”: Multicultural Exploration Of Differences And Similarities Between Mainland China And Taiwan, Philip J. Ward, Michelle Loo
Not “One China,” Not “One Culture”: Multicultural Exploration Of Differences And Similarities Between Mainland China And Taiwan, Philip J. Ward, Michelle Loo
ECTESOL Review
This study focuses on the outwardly similar cultures of Taiwan and mainland China and the subtle differences within them. The study was conducted as part of the requirements of doctoral program in Instructional Design and Development at a public university in the southeastern United States. Using a qualitative case study approach, the study demonstrates that there are cultural similarities between mainland China and Taiwan, however instructors should also be aware of the differences when developing relationships with students and developing course content. A mini-workshop was developed for the study to help teach instructors about the two cultures. However, the mini-workshop …
Online Course Design In Higher Education: A Review Of National And Statewide Evaluation Instruments, Sally Baldwin, Yu-Hui Ching, Yu-Chang Hsu
Online Course Design In Higher Education: A Review Of National And Statewide Evaluation Instruments, Sally Baldwin, Yu-Hui Ching, Yu-Chang Hsu
Educational Technology Faculty Publications and Presentations
This research identifies six online course evaluation instruments used nationally or in statewide systems. We examined the characteristics (i.e., number of standards and criteria) and coded the criteria that guide the design of online courses. We discussed the focus of the instruments and their unique features.
Conjecture Mapping The Library: Iterative Refinements Toward Supporting Maker Learning Activities In Small Community Spaces, Victor R. Lee, Mimi Recker, Abigail L. Phillips
Conjecture Mapping The Library: Iterative Refinements Toward Supporting Maker Learning Activities In Small Community Spaces, Victor R. Lee, Mimi Recker, Abigail L. Phillips
Instructional Technology and Learning Sciences Faculty Publications
A recent and important innovation in design-based research (DBR) is the use of conjecture maps, where researchers explicitly articulate the conjectured mediational relations between their designed goals and the learning designs and contexts. In this paper, we present a design case as an iterative sequence of evolving conjecture maps. As each conjecture map was tested, we revised it to highlight and refine our articulation of the tools and processes that embodied our design approach. Out design case involves small-town and rural community and school libraries in the United States as partners and DBR sites, with the goal of supporting librarians …
An Inquiry Into Creating And Supporting Engagement In Online Courses, Robin Hummel, Genevieve Lowry, Troy Pinkney, Laura Zadoff
An Inquiry Into Creating And Supporting Engagement In Online Courses, Robin Hummel, Genevieve Lowry, Troy Pinkney, Laura Zadoff
All Faculty and Staff Papers and Presentations
In this chapter, authors offer what they have discovered about creating and facilitating structures that support active engagement that promote social construction of knowledge in online interactions.
Tessmer And Wedman: Ahead Of Their Time, John Baaki
Tessmer And Wedman: Ahead Of Their Time, John Baaki
STEMPS Faculty Publications
In 1990, Martin Tessmer and John Wedman introduced a new perspective to instructional design. Rather than a sequential waterfall approach, which dominated instructional design in the 1980's and 90's, the layers-of-necessity approach is a way of thinking about instructional design. Tessmer and Wedman viewed instructional designers as they truly are: designers who design instruction. They embraced the nature of design. Rolling back time almost 30 years, Tessmer and Webman certainly were ahead of their time.
Personal Analytics Explorations To Support Youth Learning, Victor R. Lee
Personal Analytics Explorations To Support Youth Learning, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
While personalized learning environments often include systems that automatically adapt to inferred learner needs, other forms of personalized learning exist. One form involves the use of personal analytics in which the learner obtains and analyzes data about himself/herself. More known in informatics communities, there is potential for use of personal analytics for design of instruction. This chapter provides two cases of personal analytics learning explorations to demonstrate their range and potential. One case is of a high school student examining how sleep influences her mood. The other case is of a sixth-grade class of students examining how deviations from typical …
Data Use By Middle And Secondary Students In The Digital Age: A Status Report And Future Prospects, Victor R. Lee, Michelle H. Wilkerson
Data Use By Middle And Secondary Students In The Digital Age: A Status Report And Future Prospects, Victor R. Lee, Michelle H. Wilkerson
Instructional Technology and Learning Sciences Faculty Publications
What it means to work with data has changed significantly since the preparation and publication of America’s Lab Report(Singer, Hilton, & Schweingruber, 2006)in ways that are impacting students, educators, and the very practice of science. This change is expressing itself most obviously in the abundance of data that can be collected and accessed by students and teachers. There are also notable changes in the types of data (e.g., GPS data, network data, qualitative/verbal data) that are now readily available, and the purposes for which data are collected and analyzed. These shifts have both generated enthusiasm and raised a number …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.
Critical Success Factors For Agile Project Management In Non-Software Related Product Development Teams, Jeff Totten
Critical Success Factors For Agile Project Management In Non-Software Related Product Development Teams, Jeff Totten
Dissertations
The use of agile project management methods in the software development industry is well established and researched. The purpose of this study is to understand whether agile project management methods (Scrum in particular) used successfully in the software industry are also being used in full, or in part, in non-software development industries when managing product development projects.
Using an online survey instrument, data was collected from 329 non-software/IT global practitioners to identify in what industries and work functions agile project management methods are used, to find the independent variables that have a significant relationship with project success, and to determine …
A Bayesian Network Meta-Analysis To Synthesize The Influence Of Contexts Of Scaffolding Use On Cognitive Outcomes In Stem Education, Brian Robert Belland, Andrew Walker, Nam Ju Kim
A Bayesian Network Meta-Analysis To Synthesize The Influence Of Contexts Of Scaffolding Use On Cognitive Outcomes In Stem Education, Brian Robert Belland, Andrew Walker, Nam Ju Kim
Instructional Technology and Learning Sciences Faculty Publications
Computer-based scaffolding provides temporary support that enables students to participate in and become more proficient at complex skills like problem solving, argumentation, and evaluation. While meta-analyses have addressed between-subject differences on cognitive outcomes resulting from scaffolding, none has addressed within-subject gains. This leaves much quantitative scaffolding literature not covered by existing meta-analyses. To address this gap, this study used Bayesian network meta-analysis to synthesize within-subjects (pre–post) differences resulting from scaffolding in 56 studies. We generated the posterior distribution using 20,000 Markov Chain Monte Carlo samples. Scaffolding has a consistently strong effect across student populations, STEM (science, technology, engineering, and mathematics) …
Testing The Effectiveness Of Two Natural Selection Simulations In The Context Of A Large‑Enrollment Undergraduate Laboratory Class, Denise S. Pope, Caleb M. Rounds, Jody Clarke-Midura
Testing The Effectiveness Of Two Natural Selection Simulations In The Context Of A Large‑Enrollment Undergraduate Laboratory Class, Denise S. Pope, Caleb M. Rounds, Jody Clarke-Midura
Instructional Technology and Learning Sciences Faculty Publications
Background: Simulations can be an active and engaging way for students to learn about natural selection, and many have been developed, including both physical and virtual simulations. In this study we assessed the student experience of, and learning from, two natural selection simulations, one physical and one virtual, in a large enrollment introductory biology lab course. We assigned students to treatments (the physical or virtual simulation activity) by section and assessed their understanding of natural selection using a multiple-choice pre-/post-test and short-answer responses on a post-lab assignment. We assessed student experience of the activities through structured observations and an affective …
The Development Of Organizational Training: Identifying Generational Differences And Perceptions In Computerized Learning Systems In Government Organizations, Gregory Negron
Dissertations
Purpose: The purpose of this quantitative study was to determine the degree of effectiveness and preferences as it related to various computer-based training (CBT) and instructor-based training (IBT) types as perceived by baby boomer, Generation X, and millennial generational Space and Naval Warfare Systems Center Pacific (SSC Pacific) employees based in San Diego, California, as measured by the Northern Virginia Community College (NVCC) Extended Learning Institute Survey.
Methodology: The study used a descriptive, causal-comparative research design. A survey was administered to collect demographic data and responses that described and determined the degree of difference and effectiveness for various CBT types …
Critical Digital Literacies Across Scales And Beneath The Screen, Noah Asher Golden
Critical Digital Literacies Across Scales And Beneath The Screen, Noah Asher Golden
Education Faculty Articles and Research
Digital technologies and education scholarship tend to focus on either individual creative design or analysis of the political economy. To better understand how ideologies travel across networks, critical digital literacies must focus on enactments beneath the screen, as the linguistic constructs known as software can enact interests across scales of activity to “disembed” local actions and meaning. Investigations of these mobilities and disembedding effects challenge popular notions of digital technologies as neutral, rendering overt the ways that algorithms can naturalize manifestations of power and social arrangements. Such a framework allows for descriptive analyses of the ways hegemonic discourses are enacted …
Using Tablet Technologies To Engage And Motivate Urban High School Students, Nicol R. Howard, Keith Howard
Using Tablet Technologies To Engage And Motivate Urban High School Students, Nicol R. Howard, Keith Howard
Education Faculty Articles and Research
In this two-year study, researchers examined the impact of using tablet technologies across content areas in an urban high school setting. Class observations provided notable examples of how student motivation and learning appeared to be enhanced by use of the iPads in conjunction with opportunities to collaborate and be creative in the context of their learning. Interviews from a set of teachers with a range of classroom teaching experience provided multiple perspectives of the program’s impact. The opportunity for teachers and students to have the flexibility to select the apps they believe achieve curricular and/or learning goals supports the shift …
Nebraska Acrl Scholarly Communication Roadshow Sharing Session, Catherine Fraser Riehle, Linnea Fredrickson, Margaret Mering
Nebraska Acrl Scholarly Communication Roadshow Sharing Session, Catherine Fraser Riehle, Linnea Fredrickson, Margaret Mering
University of Nebraska-Lincoln Libraries: Presentations
The session includes a report about the 2017 Nebraska ACRL [Association of College and Research Libraries] Scholarly Communication Roadshow that was held July 12, 2017, on the University of Nebraska–Lincoln (UNL) campus. The presenters share key takeaways from each of three main program segments, which focused on (1) open education, (2) copyright, and (3) research metrics and author identifiers (e.g., ORCID). The session includes updates about (1) open education–related initiatives at UNL, including the UNL Libraries’ efforts to partner with other units on campus to increase awareness and integration of OERs in curricula; (2) selected copyright issues and continuing education …
Call For Submissions, Cltmt Editor
Call For Submissions, Cltmt Editor
Chinese Language Teaching Methodology and Technology
Call for Submissions
Problems And The Coping Measures In American Beginners’ Chinese Calligraphy Writing, Huiwen Li, Brendan Mcdermott
Problems And The Coping Measures In American Beginners’ Chinese Calligraphy Writing, Huiwen Li, Brendan Mcdermott
Chinese Language Teaching Methodology and Technology
Through class observations and interviews, this study identified eight types of writing errors that American beginners of Chinese calligraphy. These errors include: (1) failure to apply the Chinese philosophical mindset when producing a real work of calligraphy, (2) dropping some stroke(s) or stroke part(s), (3) misplaced strokes, (4) improperly connected strokes, (5) misshapen curved strokes, (6) disproportionate component size, (7) incorrect thickness and character size, and (8) angled vertical strokes. These errors reflect the students’ lack of knowledge of Chinese characters, the writing skills, and the application of Yin and Yang philosophy. Corresponding instructions and guidance are needed to help …
Social Presence, Identity, And Online Learning Research: Research Development And Needs, Patrick R. Lowenthal, Vanessa P. Dennen
Social Presence, Identity, And Online Learning Research: Research Development And Needs, Patrick R. Lowenthal, Vanessa P. Dennen
Educational Technology Faculty Publications and Presentations
Scholars across many disciplines have grappled with questions of what it means for a person to be and interact online. Who are we when we go online? How do others know we are there and how do they perceive us? Within the context of online learning, scholarly questions tend to reflect more specific concerns focused on how well people can learn in a setting limited to mediated interactions lacking various communication cues. For example, how can a teacher and students come to know each other if they cannot see each other? How can they effectively understand and communicate with each …
A Comparison Of Discovered Regularities In Blood Glucose Readings Across Two Data Collection Approaches Used With A Type 1 Diabetic Youth, Victor R. Lee, Travis Thurston, Chris Thurston
A Comparison Of Discovered Regularities In Blood Glucose Readings Across Two Data Collection Approaches Used With A Type 1 Diabetic Youth, Victor R. Lee, Travis Thurston, Chris Thurston
Instructional Technology and Learning Sciences Faculty Publications
Background: Type 1 diabetes requires frequent testing and monitoring of blood glucose levels in order to determine appropriate type and dosage of insulin administration. This can lead to thousands of individual measurements over the course of a lifetime of a single individual, of which very few are retained as part of a permanent record. The third author, aged 9, and his family have maintained several years of written records since his diagnosis with Type 1 diabetes at age 20 months, and have also recently begun to obtain automated records from a continuous glucose monitor.
Objectives: This paper compares regularities identified …
New Design Principles For Mobile History Games, Owen Gottlieb
New Design Principles For Mobile History Games, Owen Gottlieb
Presentations and other scholarship
This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …
Design And Assessment Of Deep And Active Learning In Science, Technology, Engineering, And Mathematics (Stem) Education, Juhong Christie Liu Ph.D., Elizabeth Johnson Ph.D., Jin Joy Mao Ph.D.
Design And Assessment Of Deep And Active Learning In Science, Technology, Engineering, And Mathematics (Stem) Education, Juhong Christie Liu Ph.D., Elizabeth Johnson Ph.D., Jin Joy Mao Ph.D.
Libraries
This presentation draws academic significance from a focused literature review and initial data for learning design in Science, Technology, Engineering, and Mathematics (STEM) education. The presenters will discuss strategies of fostering deep, active learning, alignment with assessment, and development of assessment instruments and methods. The presenters will share the design and development of an assessment kit to measure learning outcomes that matter in the 21st century STEM education. Through shared evidence and interactive reflection, the audience will take away up-to-date design strategies for deep and active learning as well as assessment in STEM education. The project is sponsored by National …
Stitching Codeable Circuits: High School Students' Learning About Circuitry And Coding With Electronic Textiles, Breanne Krystine Litts, Yasmin B. Kafai, Debora A. Lui, Justice T. Walker, Sari A. Widman
Stitching Codeable Circuits: High School Students' Learning About Circuitry And Coding With Electronic Textiles, Breanne Krystine Litts, Yasmin B. Kafai, Debora A. Lui, Justice T. Walker, Sari A. Widman
Instructional Technology and Learning Sciences Faculty Publications
Learning about circuitry by connecting a battery, light bulb, and wires is a common activity in many science classrooms. In this paper, we expand students’ learning about circuitry with electronic textiles, which use conductive thread instead of wires and sewable LEDs instead of lightbulbs, by integrating programming sensor inputs and light outputs and examining how the two domains interact.We implemented an electronic textiles unit with 23 high school students ages 16–17 years who learned how to craft and code circuits with the LilyPad Arduino, an electronic textile construction kit. Our analyses not only confirm significant increases in students’ understanding of …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Exploring Teacher Assessment Literacy Through The Process Of Training Teachers To Write Assessment Items, Heather Peltier Wright
Exploring Teacher Assessment Literacy Through The Process Of Training Teachers To Write Assessment Items, Heather Peltier Wright
USF Tampa Graduate Theses and Dissertations
The purpose of this study was to examine the process and impact of assessment training content and delivery mode on the quality of assessment items developed by the teachers in a two-year assessment development project. Teacher characteristics were examined as potential moderating factors. Four types of delivery mode were employed in the project: synchronous online, asynchronous online, in-person workshop, and blended (a combination of online and in-person training). The quality of assessment items developed by participating teachers was measured via: 1) item acceptance rate, 2) number of item reviews (as an indicator of how many times accepted items were rejected …
Teaching Languages Online: Innovations And Challenges, Mayu Miyamoto, Natsumi Suzuki, Atsushi Fukada, Yuhan Huang, Siyan Hou, Wei Hong
Teaching Languages Online: Innovations And Challenges, Mayu Miyamoto, Natsumi Suzuki, Atsushi Fukada, Yuhan Huang, Siyan Hou, Wei Hong
Purdue Linguistics, Literature, and Second Language Studies Conference
Language professionals long resisted teaching online mainly because it was unthinkable to teach speaking in the online environment. Recent advances in technology, however, have made it conceivable. This chapter presents the design and implementation of online courses in Japanese and Chinese recently developed and being offered at Purdue University. We will highlight not only technologies involved, but also pedagogical innovations that helped resolve difficult issues. The efficacy of online teaching will also be touched upon. Reactions from enrolled students and the instructors that have taught the courses will also be shared.