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Articles 181 - 210 of 609
Full-Text Articles in Instructional Media Design
Seeking A Language That Heals: Teaching And Writing From A Ruined Landscape, Amy Nolan
Seeking A Language That Heals: Teaching And Writing From A Ruined Landscape, Amy Nolan
The Journal of the Assembly for Expanded Perspectives on Learning
I first heard Iowa referred to as a "ruined landscape" when I was riding a shuttle bus from an airport to a conference... The statement led me to wonder... what does "ruined" mean?
Racial Literacy Is Literacy: Locating Racial Literacy In The College Composition Classroom, Mara Lee Grayson
Racial Literacy Is Literacy: Locating Racial Literacy In The College Composition Classroom, Mara Lee Grayson
The Journal of the Assembly for Expanded Perspectives on Learning
In order to develop pedagogies around racial literacy, we must first define the goals and bounds of racial literacy as praxis. In this paper, I synthesize the findings of a year-long teacher research project to explore the significance of racial literacy in the college composition classroom. Drawing from existing scholarship and my own research into racial literacy instruction, I offer four visions of racial literacy in the English classroom, the last of which is Racial Literacy as Literacy. I conclude by arguing that a racial literacy curriculum can teach students foundational concepts of textual analysis, audience awareness, authorial choice and …
Back Matter, Wendy Ryden, Peter H. Khost
Back Matter, Wendy Ryden, Peter H. Khost
The Journal of the Assembly for Expanded Perspectives on Learning
Back Matter
Relational Literacy, W. Kurt Stavenhagen
Relational Literacy, W. Kurt Stavenhagen
The Journal of the Assembly for Expanded Perspectives on Learning
In this paper, I propose literacy practices that further shift us from subject-object dichotomies and exclusive language practices to a focus on relationships and multimodality. Based in large part upon Indigenous Scholar Shawn Wilson’s concept of relationality, I define a relational literacy wherein we counter an undue abstraction of the environment by mapping interspecies relationships and placing them within kinship narratives.
Book Reviews, Irene Papoulis, Dan Mrozowski, Jacquelyne Kibler, Christy I. Wenger, Mary Leonard, Sharon Marshall
Book Reviews, Irene Papoulis, Dan Mrozowski, Jacquelyne Kibler, Christy I. Wenger, Mary Leonard, Sharon Marshall
The Journal of the Assembly for Expanded Perspectives on Learning
Present and Feeling, Irene Papoulis
Newkirk, Thomas. Embarrassment and the Emotional Underlife of Learning. Heinemann, 2017, Dan Mrozowski
Young, Shinzen. The Science of Enlightenment: How Meditation Works. Sounds True, 2016, Jacquelyne Kibler
Peary, Alexandria. Prolific Moment: Theory and Practice of Mindfulness for Writing. Routledge, 2018, Christy I. Wenger
De Luca, Geraldine. Teaching toward Freedom: Supporting Voices and Silence in the English Classroom. Routledge, 2018, Mary Leonard
Cooper, Brittney. Eloquent Rage, A Black Feminist Discovers Her Superpower, St. Martins, 2018, Sharon Marshall
Techniques And Methods Change, Methodology Remains The Same: Web Technology Use As Cosmetic Change In Cfl Classrooms, Justin Olmanson, Xianquan Liu, Nannan Wang, Christopher Heselton
Techniques And Methods Change, Methodology Remains The Same: Web Technology Use As Cosmetic Change In Cfl Classrooms, Justin Olmanson, Xianquan Liu, Nannan Wang, Christopher Heselton
Chinese Language Teaching Methodology and Technology
Technology has been a staple in the language classroom for more than fifty years. From audio cassettes, to video tapes, to multimedia CD-ROMs, to static and interactive web technologies, language teachers have taken the time to learn these tools and integrate them into the classroom experience. Each new technology, each new app, creates an opportunity to alter the experience of teaching and learning—often supporting increased authentic interactions with the Chinese language. This potential however can go unrealized when the ways the technologies are used align with more traditional grammar and vocabulary-focused teaching methodologies and promote efficiency over communication. In this …
Problem-Based Learning And Information Literacy: Revising A Technical Writing Class, Kelly Diamond
Problem-Based Learning And Information Literacy: Revising A Technical Writing Class, Kelly Diamond
Faculty & Staff Scholarship
This chapter discusses the collaboration between a librarian and faculty member to revise an online technical writing course using the Association of College and Research Libraries (ACRL) Framework for Information Literacy, problem-based learning, and instructional design principles. The chapter outlines three components of course revision: 1) re-design online course to be more engaging to students as well as easier to navigate; 2) create assignments and activities to mirror actual workplace writing tasks; 3) develop research assignments focused on information literacy skills used in the workplace. Using elements from ADDIE (Analyze; Design; Develop; Implement; Evaluate) and Backward Design, the course …
The Importance Of Including Interactive Immersive Technology In Instructional Design To Enhance Learner And User Experience, Shawneda Crout
The Importance Of Including Interactive Immersive Technology In Instructional Design To Enhance Learner And User Experience, Shawneda Crout
All Graduate Theses, Dissertations, and Other Capstone Projects
Americans looking for work and preparing to enter the labor force use technology during every part of the journey. Every generation in the labor force and preparing to enter the labor force as freelancers, contractors, and employees need clear, effective support materials to learn how to do their job, stay abreast of the ever-changing job requirements, and deliver a satisfactory job performance. Solving the labor shortage in America will take a concerted effort from those in the private sector. Technical communicators tasked with the responsibility of designing instructional resources should know how to include interactive immersive technology in product use …
Rhetorics Of Functionally Applicative Game Design: Designing And Testing The Project Management Game Scrummage, Matthew Carson Beale
Rhetorics Of Functionally Applicative Game Design: Designing And Testing The Project Management Game Scrummage, Matthew Carson Beale
English Theses & Dissertations
In this project, I designed and tested Scrummage, a tabletop game to teach the scrum project management system to undergraduate students. The project grew from the gaps in both academic literature and pedagogical tools for project management and collaboration in the technical communication classroom. Although the field of technical communication places significance on project management, research shows that many employers find the project management skills and knowledge of recent graduates to be under-developed. Situated in the fields of game design, game studies, project management, and technical communication, this project asks how we as educators can improve the project management learning …
The Genealogy Of The Textbook As An Educational Form: Orality And Literacy In Education, Norm Friesen
The Genealogy Of The Textbook As An Educational Form: Orality And Literacy In Education, Norm Friesen
Educational Technology Faculty Publications and Presentations
In this paper, I provide a short but broad history of the textbook as a multimedia pedagogical and cultural form. In doing so, I pay particular attention to the interrelationship of oral and textual media and cultures, highlighting the ways that these two communicative modes are reconfigured over the history of this pedagogical form. I also situate the textbook in the context of changing instructional methods and practices, and demonstrate that instructional forms and practices have neither progressed along with new technologies nor gradually evolved from a primitive orality to sophisticated literacy. Instead, I show that these practices as well …
How To Create A Stunning Video Orientation By Hand, Rachel S. Evans
How To Create A Stunning Video Orientation By Hand, Rachel S. Evans
Articles, Chapters and Online Publications
This article describes the multi-faceted approach UGA Law Library took with their fall 2018 first year student orientation. It describes the process of the creating a virtual tour experience, pairing it with a hybrid face-to-face event, and assessing the impact of all aspects of the orientation. The creation of the video itself involved a multi-media approach using a combination of visual arts and technology to animate a product that has a longer expiration than traditional video or in-person library orientations offer.
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Software Of The Oppressed: Reprogramming The Invisible Discipline, Erin R. Glass
Software Of The Oppressed: Reprogramming The Invisible Discipline, Erin R. Glass
Dissertations, Theses, and Capstone Projects
This dissertation offers a critical analysis of software practices within the university and the ways they contribute to a broader status quo of software use, development, and imagination. Through analyzing the history of software practices used in the production and circulation of student and scholarly writing, I argue that this overarching software status quo has oppressive qualities in that it supports the production of passive users, or users who are unable to collectively understand and transform software code for their own interests. I also argue that the university inadvertently normalizes and strengthens the software status quo through what I call …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
Voices Of Notators: Approaches To Writing A Score--Special Issue, Teresa L. Heiland
Voices Of Notators: Approaches To Writing A Score--Special Issue, Teresa L. Heiland
Journal of Movement Arts Literacy Archive (2013-2019)
In this special issue of Voices of Notators: Approaches to Writing a Score, eight authors share their unique process of creating and implementing their approach to notating movement, and they describe how that process transforms them as researchers, analysts, dancers, choreographers, communicators, and teachers. These researchers discuss the need to capture, to form, to generate, and to communicate ideas using a written form of dance notation so that some past, present, or future experience can be better understood, directed, informed, and shared. They are organized roughly into themes motivated by relationships between them and their methodological similarities and differences. …
Exploring Spanish Heritage Language Learning And Task Design For Virtual Worlds, Brandon J. King
Exploring Spanish Heritage Language Learning And Task Design For Virtual Worlds, Brandon J. King
USF Tampa Graduate Theses and Dissertations
In this exploratory case study, I take a constant comparative methods type approach to exploring a shift in second language acquisition (SLA) away from approaches built on the assumption that language participants in the U.S. are monolingual English speakers (Block, 2003; Ortega, 2009, 2013; Thompson, 2013; Valdés, 2005), with little initial investment in the language or its culture (Rivera-Mills, 2012; Valdés, Fishman, Chavéz, & Pérez, 2006). This bias has entrenched a monolingual speaker baseline for statistical analysis within many experimental designs (Block, 2003; Ortega, 2009, 2013; Thompson, 2013; Valdés, 2005). Further, I redress this methodological bias by applying sociocultural theoretical …
Improving Access To Ministerial Training Through The Use Of Electronic Devices: A Qualitative Study Of Educators In Developing Nations, Andrew John Beaty
Improving Access To Ministerial Training Through The Use Of Electronic Devices: A Qualitative Study Of Educators In Developing Nations, Andrew John Beaty
Theses and Dissertations
This study was based on the concern that in developing nations, the vast majority of pastors in local churches have no training to prepare them for the duties they are expected to carry out as ministers. With the increase of technology being available around the world, the questions have arisen as to whether or not technology can be utilized to help improve access to this training.
A qualitative approach was employed to interview thirteen people involved in global theological education in developing nations and to learn from them as to the trends that they see being utilized in regards to …
Cognitive Load Theory: Applications In Medical Education, Adam W. Wissman
Cognitive Load Theory: Applications In Medical Education, Adam W. Wissman
Technical Communication Capstone Course
This article examines how cognitive load theory can help instructional designers in medical education design material and content to best suit their audience. Through the examination of schema construction, working and long-term memory, biologically primary/secondary knowledge, and novice and experienced learners, this article proposes instructional design best practices. This article separates these best practices into three categories: activities, pre-lecture resources, and teaching strategies, which can be applied to either novice learners or experienced learners.
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
Looking For A Needle In A Haystack: Call And Advanced Language Proficiency, Jack Burston, Kelly Arispe
Looking For A Needle In A Haystack: Call And Advanced Language Proficiency, Jack Burston, Kelly Arispe
World Languages Faculty Publications and Presentations
The goal of this meta-analysis is to evaluate how instructional technology has impacted advanced second language (AL2) development. Although numerous meta-analyses have been conducted within the CALL literature over the past two decades, they primarily focus upon learning outcomes and related effect sizes. None focus on advanced learning per se. Where AL2 is even mentioned, which is only rarely, little or no attention is paid to critical research parameters within the studies that are analyzed. Most notably, in summarizing learning outcomes, the linguistic competence of learners claimed to be at advanced level is simply taken at face value. So, …
Front Matter, Joonna Smitherman Trapp, Brad Peters
Front Matter, Joonna Smitherman Trapp, Brad Peters
The Journal of the Assembly for Expanded Perspectives on Learning
Front Matter
Jaepl, Vol. 23, Winter 2017-2018, Joonna Smitherman Trapp, Brad Peters
Jaepl, Vol. 23, Winter 2017-2018, Joonna Smitherman Trapp, Brad Peters
The Journal of the Assembly for Expanded Perspectives on Learning
Editors’ Parting Message
Essays
The Politics of Consciousness, Kurt Spellmeyer
Writing, Silence, and Well-being, Robert P. Yagelski
Writing as a Liberal Art in an Age Neither Artful nor Liberal, Douglas Hesse
The Tyranny of ‘Best Practices,’ Roger Thompson
SPECIAL SECTION: TEACHING AND LEARNING AS BODILY ARTS
Corporal Pedagogies: An Introduction, Wendy Ryden
Embodied Databases: Attending to Research ‘Places’ through Emotion and Movement, Kati Fargo Ahern
Embodied Ethos and a Pedagogy of Presence: Reflections from a Writing Yogi, Christy I. Wenger
Rhetorics of Reflection: Revisiting Listening Rhetoric through Mindfulness, Empathy, and Non-Violent Communication, Renea Frey
Performance and the Possible: Embodiment, Privilege, …
Performance And The Possible: Embodiment, Privilege, And The Politics Of Teaching Writing, Lesley Erin Bartlett
Performance And The Possible: Embodiment, Privilege, And The Politics Of Teaching Writing, Lesley Erin Bartlett
The Journal of the Assembly for Expanded Perspectives on Learning
An astute examination of the roles students often expect their teachers to assume prompts questions and challenges for those whose bodies do not correspond with those expectations.
Connecting, Christy I. Wegner, W. Keith Duffy, Sheila Kennedy, Jen Consilio, Carl Vandermeulen, Robert Randolph
Connecting, Christy I. Wegner, W. Keith Duffy, Sheila Kennedy, Jen Consilio, Carl Vandermeulen, Robert Randolph
The Journal of the Assembly for Expanded Perspectives on Learning
Christy I. Wenger, The Emotional Labor of Our Work
W. Keith Duffy, Interdisciplinary Dangers: A Small Caveat
Sheila Kennedy & Jen Consilio, One Mindful Step
Carl Vandermeulen, The Way to the Falls
Robert Randolph, A Good Rain
Back Matter, Joonna Smitherman Trapp, Brad Peters
Back Matter, Joonna Smitherman Trapp, Brad Peters
The Journal of the Assembly for Expanded Perspectives on Learning
Back Matter
Technological Literacy Across Disciplines: Examining Graduate Instructors' Experiences, Sidouane Patcha Lum
Technological Literacy Across Disciplines: Examining Graduate Instructors' Experiences, Sidouane Patcha Lum
Open Access Theses & Dissertations
This dissertation critically examines graduate instructors technological literacy across disciplines in a four-year university, in order to explore avenues through which their challenges teaching with classroom technologies can be met. It also investigates the possibility that non- resident instructors and resident instructors difference in cultural orientations (patterns, norms and ways of doing) influence instructors ability to use technology for their specific functions. For this purpose, Multi (modal) literacy theories and the TPACK framework (technological, pedagogical and content, knowledge) are used as theoretical underpinnings which foster a better understanding of instructors technological literacy, while grounded theory developed by Glaser and Strauss …
Effects Of Entertainment-Education Versus Elearning On Pharmaceutical Sales Ethical Decision-Making, Brian G. Miller
Effects Of Entertainment-Education Versus Elearning On Pharmaceutical Sales Ethical Decision-Making, Brian G. Miller
Walden Dissertations and Doctoral Studies
Ethics and compliance training of sales managers in the U.S. pharmaceutical industry showed little evidence that eLearning interventions developed to address employees' (a) awareness of unethical sales practices, (b) ability to judge a selling practice as unethical, and (c) intentions to speak up about unethical sales practices have had the desired effects. The purpose of this study was to compare the effectiveness of an entertainment-education video to an eLearning course, to improve ethical issue awareness, ethical judgment, and speaking-up behaviors in the pharmaceutical sales profession. Social cognitive theory and the extended elaboration likelihood model provided a theoretical framework for studying …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.