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Articles 1 - 30 of 66
Full-Text Articles in Educational Technology
The Impact Of Community On Professional Identity In Computer Science Education, Ian A. Kollipara
The Impact Of Community On Professional Identity In Computer Science Education, Ian A. Kollipara
School of Computing: Dissertations, Theses, and Student Research
This thesis explores the application of Communities of Practice (CoPs) in Computer Science Education. The work consists of two qualitative studies examining related but distinct populations: (1) K–12 CS teachers and (2) undergraduate CS students. The first study presents a retrospective analysis of conneCTION, an online CoP for K–12 CS educators, identifying strengths, weaknesses, and design considerations that inform future platform development. The second study investigates how participation in a CoP can mitigate negative and exclusionary stereotypes in CS. This study was conducted in an under-explored context: a small, private, religious, Midwestern university, and examines an existing community, the Programming …
Teachers Of Students With Visual Impairments (Tsvis) Assistive Technology (At) Competencies: An Update Study, Benjamin Kendall Lytle
Teachers Of Students With Visual Impairments (Tsvis) Assistive Technology (At) Competencies: An Update Study, Benjamin Kendall Lytle
Dissertations and Doctoral Documents, University of Nebraska-Lincoln, 2023–
Assistive technology (AT) is essential for supporting access, independence, and learning among students with visual impairments. Teachers of students with visual impairments (TSVIs) are expected to integrate AT into instruction and ensure their students are prepared for academic, social, and workforce demands. The original list of 111 AT competencies for preservice TSVIs, developed by Smith et al. (2009), provided an important foundation but has not been revised despite significant technological advances over the past decade. Outdated competencies risk limiting teacher preparation programs and leaving educators underprepared to address the realities of today’s classrooms. A revised and streamlined competency framework is …
Art Teams Year 4 Annual (Ad Hoc) Report 2024-2025, Guy Trainin, Kimberley D'Adamo, Hyeonjin Yoon, Azadeh Hassani, Zohreh Tamimdari, Jiabin Lyu, Michael Nti Ababio, Sarah Trainin
Art Teams Year 4 Annual (Ad Hoc) Report 2024-2025, Guy Trainin, Kimberley D'Adamo, Hyeonjin Yoon, Azadeh Hassani, Zohreh Tamimdari, Jiabin Lyu, Michael Nti Ababio, Sarah Trainin
Research and Evaluation in Education, Technology, Art, and Design
This report documents the fourth year of the Art TEAMS project, a multi-year professional learning initiative focused on arts-integrated, transdisciplinary teaching practices across Nebraska K-12 schools. During the 2024-2025 academic year, the project advanced work with its second cohort of educators while maintaining engagement with the first cohort to assess the sustainability of implementation. The second cohort brought increased diversity in art forms, including ceramics, digital media, and career and technical education, demonstrating the versatility of arts integration across curricula.
Year Four activities included delivering refined professional development courses grounded in emergent curriculum design, with significant curriculum modifications based on …
Traffic Prediction For Research And Education Networks: Anomaly-Aware Deep Learning And Benchmarking, Mohammad Arafath Uddin Shariff
Traffic Prediction For Research And Education Networks: Anomaly-Aware Deep Learning And Benchmarking, Mohammad Arafath Uddin Shariff
School of Computing: Dissertations, Theses, and Student Research
Research and Education Networks (RENs) and High-Performance Computing (HPC) environments are critical infrastructures for modern scientific discovery, demanding sustained high-throughput and low-latency data transfers. Unlike commercial networks, RENs exhibit unique traffic characteristics, including predominant “elephant flows,” inherent burstiness, and complex temporal-spatial dynamics often decoupled from human-driven cycles. Traditional traffic forecasting methods, tailored for commercial Wide Area Networks (WANs), consistently fail to capture these distinct REN dynamics, leading to inefficient resource management and potential impediments to scientific progress.
This thesis addresses this critical gap by developing and validating a robust, scalable, and anomaly-aware traffic forecasting framework specifically tailored for REN/HPC networks. …
Benefits And Applications Of Learning With Virtual Reality, Michael W. Timm
Benefits And Applications Of Learning With Virtual Reality, Michael W. Timm
Honors Program: Senior Projects (Public)
Education is a fundamental pillar of society. It equips students for employment and interpersonal relations. Virtual reality (VR) has emerged as a transformative technology in the field of education. The aim of this paper is to synthesize existing research in order to determine the benefits of utilizing virtual reality in a variety of education settings, such as K-12 classrooms, universities, and workplace training. This paper observes significant benefits of virtual reality in constructivist and experiential learning, gamified learning, and tailored practice. This analysis also finds that virtual reality is advantageous for educational accessibility, particularly for absentee students and impoverished students. …
Supporting Novice Programmers With Scaffolded And Open-Ended Generative Ai Interfaces: Insights From A Design-Based Research Study, Justin Olmanson, Azadeh Hassani, Gretchen K. Larsen
Supporting Novice Programmers With Scaffolded And Open-Ended Generative Ai Interfaces: Insights From A Design-Based Research Study, Justin Olmanson, Azadeh Hassani, Gretchen K. Larsen
Department of Teaching, Learning, and Teacher Education: Faculty Publications
In this study, we explore student experiences in coding and learning programming with scaffolded and unscaffolded generative AI interfaces. Specifically, we supported higher education students in using ChatGPT, an open ended interface for interacting with generative AI; and Giuseppe, a specialized interface with an OpenAI backend service that offers personalized supports specifically for helping students overcome early-stage challenges in learning to code, and working on education technology prototyping projects. This study contributes to the field by offering design insights for scaffolding initial learning interactions between generative AI interfaces and novice programmers. Our findings suggest that those new to coding welcome …
Exploring Constructionist Pathways For Generative Ai In Education, Gretchen K. Larsen, Justin Olmanson, Azadeh Hassani
Exploring Constructionist Pathways For Generative Ai In Education, Gretchen K. Larsen, Justin Olmanson, Azadeh Hassani
Department of Teaching, Learning, and Teacher Education: Faculty Publications
In this study, we aim to better understand the effects of generative AI within a constructionist learning design. We explore participants’ experiences in a graduate level course on Artificial Intelligence in Education, where generative AI is studied as: a cultural object to understand and critically evaluate, an interactive learning technology, and a creative material generator. Students explored AI in education via Python, philosophical and empirical scholarship, and generative AI. They applied this knowledge to the design and prototyping of a learning technology related to their professional backgrounds and interests. Methodologically, our study offers an ethnographic description of constructionist approaches to …
Learning Educational Technology Prototyping With Generative Ai, Justin Olmanson, Azadeh Hassani, Gretchen K. Larsen
Learning Educational Technology Prototyping With Generative Ai, Justin Olmanson, Azadeh Hassani, Gretchen K. Larsen
Department of Teaching, Learning, and Teacher Education: Faculty Publications
In this study, we use ethnographic methods, grounded theory, and an iterative analytical approach to explore participant experiences and strategies for engaging generative AI in support of both learning how to prototype educational technologies and learning to code. We examine how ChatGPT and Giuseppe (a scaffolded co-coding interface of our own design) influence students’ approaches to prototyping and programming. This study contributes to the field by: identifying specific challenges and affordances of generative AI in prototyping and educational technology development contexts; and offering insights into how educators, students, and learning technology developers can integrate generative AI in formative educational technology …
Harnessing The Affordances Of Whatsapp For Online Learning, Ogbonnaya B. Akpa
Harnessing The Affordances Of Whatsapp For Online Learning, Ogbonnaya B. Akpa
Dissertations and Doctoral Documents, University of Nebraska-Lincoln, 2023–
The perennial problem of inadequate funding of public universities in Nigeria hinders their ability to implement online learning using conventional platforms and tools. Educators are compelled to explore alternatives for the cost-effective implementation of online learning. WhatsApp is a tool faculty and students at universities in Nigeria already use, which may be adopted for online learning implementation. This study used a mixed-methods approach to investigate the usefulness of WhatsApp for online learning as perceived by faculty members and students at a Nigerian public university.
Findings of the study revealed that both students and faculty members perceived WhatsApp as a highly …
Empowering Multilingual Learners Through Culturally Sustaining Pedagogy And Arts-Based Learning In Burkina Faso, Inoussa Malgoubri
Empowering Multilingual Learners Through Culturally Sustaining Pedagogy And Arts-Based Learning In Burkina Faso, Inoussa Malgoubri
Dissertations and Doctoral Documents, University of Nebraska-Lincoln, 2023–
This dissertation explores how culturally sustaining pedagogy and arts-based learning can engage multilingual learners of English as an Additional Language (EAL) in Burkina Faso. The research emphasizes the incorporation of local cultural elements and learners' linguistic backgrounds into the EAL curriculum to address challenges such as limited classroom interactions (Somé-Guiebré, 2020) and monolingual instructional strategies with inadequate cultural representation (Ndlangamandla, 2024). This qualitative study integrates culturally relevant materials, including Forum Theater, slam poetry, and griot-style storytelling, to create an engaging and inclusive learning environment. Data consisted of observation, images from arts-based workshops and pre- and post-workshop interviews with selected teachers …
Art Teams: Teaching With Arts And Emerging Media Year 3 Infographic, Azadeh Hassani, Hyeonjin Yoon, Guy Trainin, Kimberley D'Adamo, Jiabin Lyu
Art Teams: Teaching With Arts And Emerging Media Year 3 Infographic, Azadeh Hassani, Hyeonjin Yoon, Guy Trainin, Kimberley D'Adamo, Jiabin Lyu
Research and Evaluation in Education, Technology, Art, and Design
Grant annual report, year 3, infographic
Universty of Nebraska-Lincoln, 2025
Art TEAMS, Year 3: Supporting K-12 Teachers through the Integration of Arts-centered Practices and Emerging Media
Art Teams Grant Report Year 4, Guy Trainin, Kimberley D'Adamo, Hyeonjin Yoon, Azadeh Hassani, Zohreh Tamimdari, Jiabin Lyu, Michael Nti Ababio, Sarah Trainin
Art Teams Grant Report Year 4, Guy Trainin, Kimberley D'Adamo, Hyeonjin Yoon, Azadeh Hassani, Zohreh Tamimdari, Jiabin Lyu, Michael Nti Ababio, Sarah Trainin
Research and Evaluation in Education, Technology, Art, and Design
Year Four of the Art TEAMs grant was designed to continue the professional learning for cohort two while following cohort one to measure implementation sustainability. Our second cohort of educators is excited about the program. It brings great diversity in art forms, including five ceramics teachers, a digital media teacher, and generalists from career and technical education and family and consumer science. This diversity of teaching domains helps illustrate the versatility and impact of the arts across K-12 curricula. We have revamped our professional learning curriculum and the process of learning from the educators who take part in the program. …
“Kematz'ib' Para Gritar” Innovative Technologies In Revitalizing The Mayan Languages: Empowering Youth Through Poetry - A Narrative Study, Héctor De Jesús Palala Martínez
“Kematz'ib' Para Gritar” Innovative Technologies In Revitalizing The Mayan Languages: Empowering Youth Through Poetry - A Narrative Study, Héctor De Jesús Palala Martínez
Dissertations and Doctoral Documents, University of Nebraska-Lincoln, 2023–
This dissertation explores innovative approaches to preserving and revitalizing the linguistic and cultural heritage of Mayan-speaking youth of Guatemalan descent in rural Nebraska. It delves into the intersection of technology, artistic expression, and cultural practices, emphasizing the revitalization of Mayan languages in Abya Yala (the Americas), particularly emphasizing the Guatemalan and the Mayan diasporas in Nebraska.
The research investigates the roles of digital humanities, culture-based education, and poetic expressions in language preservation/revitalization efforts among Mayan youth and unaccompanied minors in transnational educational settings. Central to the study is an academic initiative for transnational Mayan high school students integrating poetry and …
Taking A Closer Look At Tpack: Examining Teacher Perspectives Of The Knowledge, Competencies, And Context Needed For Improved Remote Education In Grades 4-8, Jennifer Christine Buth Bell
Taking A Closer Look At Tpack: Examining Teacher Perspectives Of The Knowledge, Competencies, And Context Needed For Improved Remote Education In Grades 4-8, Jennifer Christine Buth Bell
Dissertations and Doctoral Documents, University of Nebraska-Lincoln, 2023–
Though wrought with challenges, the COVID-19 Pandemic, which led to the closure of schools worldwide and forced educators into a rapid transition from traditional to Emergency Remote Teaching (ERT), held some promise for furthering the integration of digital technology in schools. But now, years following the crisis, policymakers, administrators, and teachers continue to grapple with how best to incorporate lessons learned and improve the future of teaching and learning in both traditional and remote settings. This mixed-methods study (n = 21; n = 6) followed an explanatory sequential design to collect and analyze data from a sample of 4th-8th …
Embracing The Fiasco!: Roleplaying Games, Pedagogy And Student Success, Erik Stanley, Michelle Schmidt, David Sweeten
Embracing The Fiasco!: Roleplaying Games, Pedagogy And Student Success, Erik Stanley, Michelle Schmidt, David Sweeten
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
This article explores the relationship between games and pedagogy through the example of the roleplaying game Fiasco!. Fiasco! is a part of a growing genre of collaborative roleplaying games (RPGs) that have important applications in the university classroom. Fiasco! is an innovative game system that upends the traditional model of Game Master-led RPGs to create a collaborative environment for players to create their own stories. This paper explores how the unique model embedded within Fiasco! can be employed as a pedagogical tool for active student-led learning.
To showcase the pedagogical innovations of a game like Fiasco!, we present …
Peril And Promise: Student Experiences Of Virtual Reality And Implications For Inclusive Social Justice Pedagogy, Michelle Vannatta
Peril And Promise: Student Experiences Of Virtual Reality And Implications For Inclusive Social Justice Pedagogy, Michelle Vannatta
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Virtual reality (VR) is a fast-evolving technology rapidly being integrated into education and training in multiple sectors of society. As the use of VR spreads, it is important to critically analyze both its role in effective pedagogies and how students experience it. Virtual reality has extraordinary promise for deeply engaging students, and it also poses particular challenges for equitable and effective teaching of diverse students. This paper discusses students’ responses to a VR exercise and examines some of the complexities VR presents around racial justice, gender equity, and economic fairness. Virtual reality technology may be less effective and less comfortable …
Triple Threat Or Triple Opportunity: When A Pop Culture Course Goes Online At A Community College, Lance Eaton, Alex Rockey
Triple Threat Or Triple Opportunity: When A Pop Culture Course Goes Online At A Community College, Lance Eaton, Alex Rockey
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Teaching popular culture comes with many opportunities and challenges in a traditional classroom, but equally interesting and valuable are the possibilities that teaching such a course online can provide. This article explores how “Popular Culture in the US,” an online course at a community college, embraces some key attributes of the digital world such as multimodal communication and Web 2.0 interactivity. Evolved from a face-to-face community college course, the online version has increasingly developed to move from an instructor-centered to a student-centered approach that relies upon various engagement strategies. By using student choice, OER-enabled pedagogy, and constructivist approaches, the instructor …
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
Online Course Development With University Extension And Industry Experts, Kelsey L. Mccullough
Online Course Development With University Extension And Industry Experts, Kelsey L. Mccullough
Applied Science Program: Theses
Project Background
While pursuing my college degrees, the highest impact classes have been filled with applications that I understood as being relevant at the time and have used within my career, had hands-on experiences, and included influential interactions with professionals. Taking this idea forward to course development as an online instructor, I know that creating and adapting college classes to be centered on key aspects of the agricultural industry will add to the education quality of the program and the college experience. This paper will describe my first attempt at this model of partnering with academic and industry experts to …
Integrating Remote Sensing And Machine Learning To Determine Past, Current And Future Crop Water Use From The Nubian Sandstone Aquifer System, Moaz Ishag
Department of Agricultural and Biological Systems Engineering: Dissertations, Theses, and Student Research
The agriculture sector is a significant consumer of water, and sustainable water use begins with monitoring irrigated land. Delineating irrigated land supports decision-makers and promotes the sustainable use of this crucial resource. This study focuses on the Nubian Sandstone Aquifer System (NSAS), the largest aquifers in the world, which spans Egypt, Sudan, Libya, and Chad. The study aims to: 1) quantify the increase in irrigated hectares (both pivot and non-pivot) from 2000-2001 to 2023-2024; 2) identify major irrigated crop types and their water requirements; and 3) quantify groundwater crop water use from the NSAS using remote sensing via the Google …
Vr Circuit Simulation With Advanced Visualization For Enhancing Comprehension In Electrical Engineering, Elliott Wolbach
Vr Circuit Simulation With Advanced Visualization For Enhancing Comprehension In Electrical Engineering, Elliott Wolbach
Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research
As technology advances, the field of electrical and computer engineering continuously demands innovative tools and methodologies to facilitate effective learning and comprehension of fundamental concepts. Through a comprehensive literature review, it was discovered that there was a gap in the current research on using VR technology to effectively visualize and comprehend non-observable electrical characteristics of electronic circuits. This thesis explores the integration of Virtual Reality (VR) technology and real-time electronic circuit simulation with enhanced visualization of non-observable concepts such as voltage distribution and current flow within these circuits. The primary objective is to develop an immersive educational platform that makes …
Clothing, From Textiles To Pixels: Exploring The Possibilities Of Design With Clo3d Software, Tina Shetabi
Clothing, From Textiles To Pixels: Exploring The Possibilities Of Design With Clo3d Software, Tina Shetabi
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
This project explores the application of Clo3d software as a transformative educational tool in couture fashion design instruction. Despite couture's rich tradition of meticulous craftsmanship and personalized design, its teaching methodologies have yet to fully leverage digital advancements. This project examines the integration of Clo3d into the apparel design program curriculum, specifically focusing on the undergraduate course Digital Apparel Design at the University of Nebraska Lincoln. Through a combination of theoretical knowledge and practical application, this project aims to determine how digital tools like Clo3d can enhance the learning outcomes of fashion design students by providing a more interactive and …
Longhand Versus Laptop Note Taking And Lecture Rate Influence, Junrong Lu
Longhand Versus Laptop Note Taking And Lecture Rate Influence, Junrong Lu
Dissertations and Doctoral Documents, University of Nebraska-Lincoln, 2023–
Most college students take lecture notes to prepare for tests. With technology development, more students are recording notes on laptops rather than writing them longhand. Previous studies comparing laptop and longhand note taking mediums yielded mixed results, highlighting the need to identify influencing factors. The present study investigated a potential factor, lecture rate, through two experiments. Experiment 1 examined whether lecture rate differentially influences longhand and laptop note taking without note review. Experiment 2 investigated lecture rate effects before and after note review. Dependent measures pertained to various note-taking indices (e.g., verbatim overlap with lecture transcripts and numbers of words, …
Supporting The Creative Side Of Creative Coding: Helping Students Wield Code In The Pursuit Of Their Own Dreams, Gretchen K. Larsen
Supporting The Creative Side Of Creative Coding: Helping Students Wield Code In The Pursuit Of Their Own Dreams, Gretchen K. Larsen
Dissertations and Doctoral Documents, University of Nebraska-Lincoln, 2023–
Creative coding has become more common in art and new media schools, however research describing how teachers navigate the unique challenges of teaching code as a creative medium is limited. This paper presents the details of a creative coding course designed to support the ‘creative’ side of creative coding. As a result of this research, I present a framework for supporting the ‘creative’ side of creative coding, which connects to arts-based education theories, modified for the creative code context. This paper asks—what helps students use creative coding as an artistic medium in the pursuit of their own questions and meaning? …
3d Learning Spaces For Second Language Learning, Emma Olson
3d Learning Spaces For Second Language Learning, Emma Olson
Honors Program: Senior Projects (Public)
Many language teaching techniques and approaches have been used and adapted to culminate in the development of Communicative Language Teaching, which focuses on developing functional proficiency and communicative competence. 3D learning spaces are becoming increasingly more popular for language learning as well, and more specifically, socially-based virtual worlds (or “metaverses”) make good educational tools for developing communicative competence, as they engage learners in situational and experiential learning through increasing authenticity, lowering anxiety levels (i.e., affective filters), and allowing for the development of tools that can support both structured and spontaneous speaking opportunities. After a brief literature review, this thesis therefore …
Weaving Transformations: Integrating The Tc2 Loom In Higher Education Textile Programs, Anna Stuffelbeam, Kate Nartker, Janie Woodbridge
Weaving Transformations: Integrating The Tc2 Loom In Higher Education Textile Programs, Anna Stuffelbeam, Kate Nartker, Janie Woodbridge
Textile Society of America: Symposium Proceedings
The Thread Controller 2 (TC2) loom is a novel technology that has reshaped how artists and designers explore the technical intricacies in jacquard weaving and harness textiles for creative expression. In this presentation, we discuss the integration of the TC2 within higher education art and design programs across the United States. Our research aims to explore the complexities and opportunities presented by the TC2 loom from both educator and student perspectives. The integration of this unique technology emphasizes the need for adaptation and innovation in pedagogical approaches.
In this two-part presentation, we first discuss the results of a qualitative study …
Art Teams: Teaching With Arts And Emerging Media Infographic, Elizabeth Valerio-Boster, Guy Trainin
Art Teams: Teaching With Arts And Emerging Media Infographic, Elizabeth Valerio-Boster, Guy Trainin
Research and Evaluation in Education, Technology, Art, and Design
Infographic from Art TEAMS at the University of Nebraska-Lincoln about teaching with arts and emerging media.
Honors Online: Teaching, Learning, And Building Community Virtually In Honors Education, Victoria M. Bryan, Cat Stanfield
Honors Online: Teaching, Learning, And Building Community Virtually In Honors Education, Victoria M. Bryan, Cat Stanfield
National Collegiate Honors Council Monographs
Contents
Introduction, Victoria M. Bryan and Cat Stanfield
Part I: Harnessing Virtual Connection in Program and Course Design
1. Through the Looking Glass: Honors in Virtual Reality, Betsy Greenleaf Yarrison
2. Exploring Incoming Honors Students’ Beliefs About Online Courses, Kristy Spear and Pavlo D. Antonenko
3. Reimagining Honors Curriculum—Delivered Through Technology Utilizing Our Alumni Community, Mollie Hartup, Amy Cossentino, and Lexi Rager
4. Online Faculty Professional Development and Community as Nexus, John Zubizarreta, Beata M. Jones, and Marca V. C. Wolfensberger
5. Building a Pipeline for Transfer and Scholarship Through (Virtual) Honors Research Partnerships, …
Udl As A Framework For Expanding Liaison Work And Engaging With Students, Erica Defrain
Udl As A Framework For Expanding Liaison Work And Engaging With Students, Erica Defrain
University of Nebraska-Lincoln Libraries: Faculty Publications
This chapter examines the development of a series of virtual workshops designed to strengthen research and information strategies in the social sciences. Guided by the principles of Universal Design for Learning (UDL)—emphasizing equity, flexibility, and simplicity—the program evolved into both a successful synchronous learning experience and a sustainable suite of asynchronous instructional objects accessible across the university. Now in its third semester, the workshops have expanded beyond traditional liaison boundaries, increasing awareness of library resources and services throughout the academic community. The chapter details the iterative process of developing, designing, and assessing the workshops through a UDL framework, highlighting pedagogical …
Gaps In Teacher Professional Development For Technology-Supported Learning: Implications For School Leaders And Policymakers, Steven Bingham
Gaps In Teacher Professional Development For Technology-Supported Learning: Implications For School Leaders And Policymakers, Steven Bingham
Department of Teaching, Learning, and Teacher Education: Theses and Other Student Research
The purpose of this qualitative case study was to develop an understanding of mobile technology integration in K-12 classrooms from the teacher’s perspective. This research was intended to help understand how mobile devices are being integrated into the classroom, including recommendations for teachers, school administrators, policymakers, and future researchers