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Curriculum and Instruction Commons

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Full-Text Articles in Curriculum and Instruction

Click Or Poll Your Way To An Interactive Library Instruction, Sarah Gewirtz Oct 2011

Click Or Poll Your Way To An Interactive Library Instruction, Sarah Gewirtz

Libraries Staff Publications

Many of us have gotten the blank stare when we ask students, “Do you have any questions?” or “Can anyone give me a search term to try?” This might be the only time we see them. We want to make a positive impression but also make sure they learn something during their short time. How can we do all of that? Easy! Use Clickers (Audience Response Systems) or an online version like PollEverywhere.com. During this presentation, Sarah discussed the questions she’s asked and responses she’s gotten from classes she’s taught using both Clickers and PollEverywhere.com. She discussed feedback from each …


Of Fairs And Festivals: Librarians Teach Thematic First-Year Seminars, Donna Braquet, Micheline Westfall Apr 2011

Of Fairs And Festivals: Librarians Teach Thematic First-Year Seminars, Donna Braquet, Micheline Westfall

The Southeastern Librarian

For almost a century, library skills instruction by academic librarians has been a vital component of university programs created to help first-year students adapt to the social and academic environment of college life (Walter, 2004). Asretention of first-year students has become a strategic goal for universities, a variety of firstyear experience (FYE) programs have been developed over the last decade to address this goal. For many academic librarians, the FYE programs have resulted in an increased collaboration with faculty (Walter, 2004). This collaboration ranges from assisting faculty with incorporating information literacy skills within classroom instruction to embedding librarians within classes …


Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale Jan 2011

Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale

Publications and Research

Games-based learning is an innovative pedagogical strategy employed at all levels of education, and much research in education, psychology, and other disciplines supports its effectiveness in engaging and motivating students, as well as increasing student learning. Many libraries have incorporated games into their collections and program-ming. College and university libraries have begun to use games for information literacy and library instruction. Academic librarians use commercially-produced games, create their own games, and employ game principles and mechanics to enhance their tradi-tional instructional offerings. While there may be impediments to implementing games-based learning for information literacy, the promising benefits of this approach …