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Curriculum and Instruction Commons

Open Access. Powered by Scholars. Published by Universities.®

University of South Carolina

2020

Motivation

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Full-Text Articles in Curriculum and Instruction

An Exploratory Study Of The Effects Of A Technology-Based Graphic Organizer And 1:1 Chromebooks On The Persuasive Writing Of Third-Grade Students, Kathy L. Caldwell Jul 2020

An Exploratory Study Of The Effects Of A Technology-Based Graphic Organizer And 1:1 Chromebooks On The Persuasive Writing Of Third-Grade Students, Kathy L. Caldwell

Theses and Dissertations

The purpose of this qualitative action research was to determine the effectiveness of a technology-based graphic organizer on student achievement, engagement, and motivation in writing. The study explored the usefulness of incorporating a mindmapping program, using Chromebooks to assist students when brainstorming ideas for a persuasive essay. Further, this study examined third-grade English language arts students’ perceptions of the use of technology to write persuasive essays using a specific writing prompt.

The teacher-researcher collected and recorded data on eight third-grade students over seven days. To identify and validate the study’s findings, field notes, student interviews, student reflective digital journals, surveys, …


Leveling Up Instruction: Action Research Evaluating The Impact Of Gamification On The Intrinsic Motivation And Academic Performance Of Students Disaffected From High School English Language Arts, Michael Brian Jett Jul 2020

Leveling Up Instruction: Action Research Evaluating The Impact Of Gamification On The Intrinsic Motivation And Academic Performance Of Students Disaffected From High School English Language Arts, Michael Brian Jett

Theses and Dissertations

The purpose of this action research was to evaluate the impact of gamification on the intrinsic motivation and academic performance of students disaffected from high school English language arts (ELA). Three questions guided this study: (a) how does gamification affect the intrinsic motivation of students disaffected from high school ELA, (b) does gamification affect the academic performance of students disaffected from high school ELA, and (c) what recommendations can students offer after reflecting on their experiences with gamification?

The game elements of challenge, narrative, role-play, and teamwork were incorporated into the design of a five-week instructional unit focused on research …


Motivating Critical Thinkers In Fourth Grade Science: Action Research Promoting 21st Century Skills Through Technology Integrated Project-Based Learning., Diane Lawson Apr 2020

Motivating Critical Thinkers In Fourth Grade Science: Action Research Promoting 21st Century Skills Through Technology Integrated Project-Based Learning., Diane Lawson

Theses and Dissertations

The purpose of this action research was to evaluate the integration of technology with project-based learning to determine its effect on critical thinking, science content knowledge, and motivation for science learning for fourth grade students. There is increased motivation for student-centered learning environments that engage students in critical thinking, motivating students to learn in active ways that relate to the real-world applications. Project-based learning is based in constructivist learning theory, where students construct knowledge through active learning strategies. This research explored three questions related to increasing science content knowledge, critical thinking skills and motivation to learn science content through the …