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Full-Text Articles in Curriculum and Instruction

Getting To Work: Information Literacy Instruction, Career Courses, And Digitally Proficient Students, Alexandra Hamlett Jun 2021

Getting To Work: Information Literacy Instruction, Career Courses, And Digitally Proficient Students, Alexandra Hamlett

Publications and Research

This article discusses how following graduation, students often enter the job market unprepared to find, evaluate, and use information in the digital environment effectively. Essentially, there is a disparity between the skills students attain in college coursework, including information literacy (IL) skills, and those required in the workplace, which impacts graduates’ success as new members of the labour market. The article highlights how collaboration between a librarian and an instructor of a career centered course influenced instructional design for IL instruction in their courses. Librarians and instructors will benefit from practical examples from Guttman Community College’s innovative IL Program and …


Collaborative Assignments And Projects: Interdisciplinary Collaborative Assignments And Projects: Case Studies In Information Literacy And Higher Order Thinking Skills, Leslie Ward, Trikartikaningsih Byas, Alisa Cercone, Barbara L. Lynch, Kathleen Wentrack Jun 2020

Collaborative Assignments And Projects: Interdisciplinary Collaborative Assignments And Projects: Case Studies In Information Literacy And Higher Order Thinking Skills, Leslie Ward, Trikartikaningsih Byas, Alisa Cercone, Barbara L. Lynch, Kathleen Wentrack

Publications and Research

In their efforts to assist and enhance student learning, Queensborough’s faculty engages in developing and implementing various pedagogical innovations. One unique practice at Queensborough is Students Working in Interdisciplinary Groups (SWIG), a HIP that falls within the AAC&U designation of Collaborative Assignments and Projects, which incorporates collaboration with library faculty as an integral component to student learning. This chapter will explain the SWIG pedagogy and process, faculty collaboration with the QCC library, its replicable model, case studies, and assessment.


Out Of The Archives And Into The Streets: Teaching With Primary Sources To Cultivate Civic Engagement, Jen Hoyer Apr 2020

Out Of The Archives And Into The Streets: Teaching With Primary Sources To Cultivate Civic Engagement, Jen Hoyer

Publications and Research

This article examines whether teaching with primary sources can cultivate civic engagement by investigating the competencies involved in developing student civic engagement and aligning these with outcomes from teaching with primary sources. Using three examples from Brooklyn Connections, a primary source-based education outreach program that offers a free standards-based and curriculum-aligned school partnership program for grades four through twelve, this case study illustrates the potential for using primary sources to cultivate skills, knowledge, and student agency. Through assessment of these examples in teaching with primary sources using protocols developed for evaluation of programs that focus on developing civic engagement, the …


The Cuny-Shanghai Library Faculty Exchange Program: Participants Remember, Reflect, And Reshape, Sheau-Yueh J. Chao, Beth Evans, Ryan Phillips, Mark Aaron Polger, Beth Posner, Ellen Sexton Jan 2017

The Cuny-Shanghai Library Faculty Exchange Program: Participants Remember, Reflect, And Reshape, Sheau-Yueh J. Chao, Beth Evans, Ryan Phillips, Mark Aaron Polger, Beth Posner, Ellen Sexton

Publications and Research

This chapter recounts the outcomes and experiences of six American librarians who participated in an international librarian exchange program that ran from spring 2010 through fall 2011. The exchange brought together the City University of New York (CUNY) and two universities in Shanghai, China: Shanghai University (SU) and Shanghai Normal University (SNU). The program was inspired, in part, by recognition of the diversity of CUNY’s student body and growing awareness of the increasing globalization of information and education. For the Chinese librarians, the exchange offered an opportunity to learn from the West and showcase their own innovations. The traveling participants …


Spectators Or Patriots? Citizens In The Information Age, Amrita Dhawan Feb 2016

Spectators Or Patriots? Citizens In The Information Age, Amrita Dhawan

Publications and Research

In theory, a strong democracy rests on robust citizen participation. The practice in most democracies is quite different. This gap presents a challenge, which can be narrowed by augmenting civic education to bring it up to date with the current information environment and thus give citizens the opportunity to participate. Robert Dahl’s work on democracy provides a model that looks at this problem structurally. He writes about the ideals and the actual institutions necessary for a democracy and if we situate his model in the modern information environment we get a better idea of how to improve civic education. Successful …


Moving Students To The Center Through Collaborative Documents In The Classroom, Maura A. Smale, Stephen Francoeur Jan 2016

Moving Students To The Center Through Collaborative Documents In The Classroom, Maura A. Smale, Stephen Francoeur

Publications and Research

Collaborative document creation allows groups of people to create and edit text in a shared space, and educators across all subject areas have embraced these tools in their classes. Library instructors are no exception—the authors have used collaborative documents with students in multiple instructional settings. We believe that collaborative documents can embody critical pedagogy in the library classroom. Creating and editing collaborative documents can acknowledge students’ prior experiences with research and the library and de-center the library instructor as the sole research expert in the room.


Foregrounding The Research Log In Information Literacy Instruction, Louise R. Fluk Jul 2015

Foregrounding The Research Log In Information Literacy Instruction, Louise R. Fluk

Publications and Research

Updating an earlier study, this article reviews the literature of information literacy (IL) instruction since 2008 for empirical evidence of the value of research logs or research journals for effective pedagogy, assessment, and prevention of plagiarism in IL instruction at the college level. The review reveals a mismatch between the acknowledged theoretical and practical value of research log assignments and the mixed advocacy for them in the literature. The article further analyzes the literature for the drawbacks of research log assignments and points toward ways of mitigating these drawbacks.


Embedded Librarian Ideas: Best Practices Explored And Redefined, Carl R. Andrews Jun 2015

Embedded Librarian Ideas: Best Practices Explored And Redefined, Carl R. Andrews

Publications and Research

This paper explores the multitude of ways in which embedded librarianship can be implemented. Although the paper is primarily targeted to academic librarians in higher education settings, the literature examined and the ideas presented can support secondary and college level inter-disciplinary teaching initiatives. The ideas presented are sourced from scholarly journal articles, monographs, and best practices implemented by the author. Attention is given to programs where Information Literacy is infused into a school’s General Education curriculum. Academic librarian pedagogy, outreach, and networking strategies are also highlighted. The author is especially interested in projects that address student academic success after an …


Play A Game, Make A Game: Getting Creative With Professional Development For Library Instruction, Maura A. Smale May 2015

Play A Game, Make A Game: Getting Creative With Professional Development For Library Instruction, Maura A. Smale

Publications and Research

Using games in the library classroom is an active learning strategy that can increase student engagement. However, not all librarians are equally familiar and comfortable with bringing game-based learning to the library. Game On for Information Literacy is a brainstorming card game to help librarians create games for information literacy and library instruction. Inspired by other successful brainstorming card games, this game was developed, playtested, and iterated over several years in workshops, graduate-level MLIS courses, and professional development programs. Game materials are all available to download, use, remix, and share.


An Examination Of Embedded Librarian Ideas And Practices: A Critical Bibliography., Carl R. Andrews Jul 2014

An Examination Of Embedded Librarian Ideas And Practices: A Critical Bibliography., Carl R. Andrews

Publications and Research

Although this annotated bibliography is primarily targeted to library science professionals in an academic setting, the literature examined can very easily support secondary and college level general education teaching initiatives. The majority of the literature examined in the list comes from journal articles. The author focused primarily on actual case studies that take place in an undergraduate academic setting. Attention was paid to community colleges and schools where there are students in need of remediation. The author was also interested in seeking out literature that addressed the needs of student academic success after an embedded program was implemented. Non-traditional embedded …


Bridging The Gap Through Collaboration:, Rebecca Arliss, Carlos Arguelles, Rodolfo Hernandez May 2012

Bridging The Gap Through Collaboration:, Rebecca Arliss, Carlos Arguelles, Rodolfo Hernandez

Publications and Research

No abstract provided.


Libraries And General Education: New Strategies To Enhance Freshman Orientation, Faculty Collaboration, And Curriculum Development, Carl R. Andrews Jan 2012

Libraries And General Education: New Strategies To Enhance Freshman Orientation, Faculty Collaboration, And Curriculum Development, Carl R. Andrews

Publications and Research

My research will attempt to re-evaluate the academic library's role in supporting a general education program. The emphasis will focus on student centeredness, faculty collaboration, outreach and curriculum support. In the short time that I have worked in academic libraries I have learned that quality customer service and reference desk work is far from the list of priorities in some settings. Coming from the public library I found this to be unacceptable. We are service providers and the way in which we communicate with students and faculty is important. As professionals we should do more in the way of making …


Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale Jan 2012

Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale

Publications and Research

Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engage-ment, motivation, and learning. Academic librarians are also using games as an innova-tive instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach un-dergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results …


Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale Jan 2011

Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale

Publications and Research

Games-based learning is an innovative pedagogical strategy employed at all levels of education, and much research in education, psychology, and other disciplines supports its effectiveness in engaging and motivating students, as well as increasing student learning. Many libraries have incorporated games into their collections and program-ming. College and university libraries have begun to use games for information literacy and library instruction. Academic librarians use commercially-produced games, create their own games, and employ game principles and mechanics to enhance their tradi-tional instructional offerings. While there may be impediments to implementing games-based learning for information literacy, the promising benefits of this approach …


Using Blackboard To Create Library Research Skills Assessment, Maura A. Smale, Mariana Regalado Jan 2009

Using Blackboard To Create Library Research Skills Assessment, Maura A. Smale, Mariana Regalado

Publications and Research

Like other college and university departments, academic libraries are increasingly expected to assess their services and facilities. This article describes an initial step in the development of a comprehensive assessment program for library instruction in the Brooklyn College Library. A pre- and post-quiz were developed based on the curriculum for a required library session in an introductory English composition course. The quizzes were designed to establish a baseline for student knowledge of information literacy as well as measure the effect of library instruction on student learning. We also sought to evaluate the suitability of the Blackboard learning management system for …