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Articles 1 - 6 of 6
Full-Text Articles in Curriculum and Instruction
Lessons Learned From Moocs, Deborah Keyek-Franssen
Lessons Learned From Moocs, Deborah Keyek-Franssen
The Emerging Learning Design Journal
A breathtakingly short hype cycle prematurely sounded the death knell for massive open online courses (MOOCs) while overlooking the value that they bring to the table: massive data that describe the convergence of teaching, learning, and technology at scale.
History In 140 Characters: Twitter To Support Reading Comprehension And Argumentation In Digital-Humanities Pedagogy, Kalani Craig
History In 140 Characters: Twitter To Support Reading Comprehension And Argumentation In Digital-Humanities Pedagogy, Kalani Craig
The Emerging Learning Design Journal
Click-bait headlines that tackle the modern phenomenon of social media often rail against the stultifying effects of too much Twitter. At the same time, productive educational use of Twitter in the classroom is a particularly germane area of study for digital humanists, who consider Twitter a central piece of their community-building practices. This case-study analysis addresses the use of microblogging by using activity theory to understand how social media can be harnessed to help students quickly appropriate the norms of professional historians in a discipline they often encounter as passive listeners in a large lecture course. Students reimagined Prokopios’ biography …
Electronic Rubric Grading: Establishing A Foundation For The Future, Jayzona A. Alberto, Jorge Godinez Jr.
Electronic Rubric Grading: Establishing A Foundation For The Future, Jayzona A. Alberto, Jorge Godinez Jr.
The Emerging Learning Design Journal
Many institutions of higher education measure learning outcomes through performance-based assessments or rubrics, resulting in the exploration of innovative methods to administer these types of assessments (Anglin, Anglin, Schumann & Kaliski, 2008). At Western University of Health Sciences – College of Dental Medicine, performance-based assessments have been transformed into interactive, electronic versions in which faculty graders use their computers or mobile devices to submit scored rubrics complete with feedback for the students. A major advantage of the software, ExamSoft, we utilize is the ability to link learning outcomes to assessments, resulting in generating robust reports that display longitudinal data for …
Designing Learning With Citizen Science And Games, Karen Schrier
Designing Learning With Citizen Science And Games, Karen Schrier
The Emerging Learning Design Journal
This emerging trends article introduces concepts such as citizen science (the inclusion of non-professionals in scientific knowledge production) and knowledge games (games that enable players to solve real-world problems through crowdsourcing and collective intelligence activities within a game). The article shares the strengths and limitations of using citizen science and knowledge games in the classroom, as well as initial tips and guidelines for bringing these types of experiences to the classroom.
Reconceptualizing Pedagogical And Curricular Knowledge Development Through Making, Steven Greenstein, Justin Olmanson
Reconceptualizing Pedagogical And Curricular Knowledge Development Through Making, Steven Greenstein, Justin Olmanson
The Emerging Learning Design Journal
While making is typically tethered to narratives of entrepreneurship and business, it can provide a gateway to meaningful interaction and deepened understanding of both content and pedagogy. In this article we provide descriptions of two courses—one each at the pre-service and in-service levels—that engage teachers in making and design practices that we hypothesized would inform their pedagogical and curricular thinking. With a focus on the design of new tools to support teaching and learning through the use of human-centered design practices and digital fabrication technologies, these courses have teachers exploring at the intersection of content, pedagogy, and making. Specifically, they …
Participatory Culture As A Model For How New Media Technologies Can Change Public Schools, Rich Halverson, Julie Kallio, Sarah Hackett, Erica Halverson
Participatory Culture As A Model For How New Media Technologies Can Change Public Schools, Rich Halverson, Julie Kallio, Sarah Hackett, Erica Halverson
The Emerging Learning Design Journal
This paper addresses the gap between the potential of new media learning tools for transforming learning in and out of schools and the schools’ commitment to technologies that support testing and accountability. We propose the idea of participatory culture as a robust model for how to think about the emerging practices of learning in digital media spaces. Participatory cultures describe the social interactions and activity structures in which real-world learners engage to advance their interests. Participatory cultures retain the concept of consequential outcomes, and add robust accounts of the social and technological ways in which learners interact to attain outcomes. …