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Full-Text Articles in Curriculum and Instruction
Vocational Education: Cna Students’ Perspectives Of Soft Skills In Training And The Workplace, Kimberly S. Mcclendon-Payton
Vocational Education: Cna Students’ Perspectives Of Soft Skills In Training And The Workplace, Kimberly S. Mcclendon-Payton
Dissertations
Purpose: The purpose of this quantitative study was to identify CNAs’ perceptions about the most important soft skills used by CNAs in training and the workplace.
Methodology: This quantitative research study identified CNAs’ perceptions of the most important soft skills they used based on the composite model for soft skills. CNAs were selected based on purposeful sampling. Likert scores were collected from the survey responses.
Findings: Examination of the quantitative data from the 35 CNAs revealed that brainstorming is the most important collaboration soft skill in CNA training and the workplace.
Conclusions: Results based on the findings of this study …
Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir
Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir
Introduction to Research Methods RSCH 202
The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …