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Articles 1 - 3 of 3
Full-Text Articles in Art Education
Slime Bash Social: A Tactile Manipulative For Child And Youth Play, Joyce A. Levingston, Marie E. Adebiyi, Brian Hadley, Younis Al-Hassan, Dongyub Back, Michelle Cook, Christopher R. Edginton
Slime Bash Social: A Tactile Manipulative For Child And Youth Play, Joyce A. Levingston, Marie E. Adebiyi, Brian Hadley, Younis Al-Hassan, Dongyub Back, Michelle Cook, Christopher R. Edginton
Journal of STEM Arts, Crafts, and Constructions
The play product of slime has gained increasing popularity amongst children and youth throughout the United States. Slime can be thought of as a tactile manipulative that can be shaped, stretched, expanded, lumped together, twisted, squeezed, squashed, folded, rolled, shredded, twirled, swirled, pounded, and cut or pulled apart. As a learning tool, slime can and does support STEM initiatives and programs. Slime can be created using simple ingredients that are easily measured, combined, and prepared by children and youth. In addition, slime can incorporate components such as glitter, beads, shaving cream, color dyes and other items. This paper offers an …
Steam Vs. Stem: A Study And Program Proposal For Monticello, Micaela Deogracias
Steam Vs. Stem: A Study And Program Proposal For Monticello, Micaela Deogracias
Honors Projects
STEM (science, technology, engineering, and mathematics) and art programs have long been struggling for dominance in the education system. This fight overshadows the fact there are synergistic educative capabilities when these two schools of thought are combined, allowing scientific and artistic persons to work in tandem and be exposed to a wider variety of problem-solving options and opinions. This study aims to focus on museum education practices specifically and how implementing STEAM programs (science, technology, engineering, arts, and mathematics) versus STEM could raise the perceived value of arts in society, as well as create a more enriching educational experience by …
Project Luminous: An E-Textiles Workshop Study To Increase Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics Interest In Middle School Girls, India Semone Callahan
Project Luminous: An E-Textiles Workshop Study To Increase Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics Interest In Middle School Girls, India Semone Callahan
Graduate Theses and Dissertations
In this research study, young middle schoolers engaged in a stimulating workshop that seamlessly merged fashion with technology and electrical engineering. Students learned how to use simple hand sewing skills to create wearable-tech items using conductive thread, sewable LED lights, and sewable battery packs. The objective of the study was to increase young women’s interest in Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics (STEM/STEAM).
Forty-eight middle school girls spent a day learning about the basics of e-textiles and building working products using their new knowledge. The day is split into three lessons. In lesson one students build a simple …