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Articles 1 - 11 of 11

Full-Text Articles in Art Education

Challenge-Based Learning & Steam Curriculum, Diana Lockwood Feb 2023

Challenge-Based Learning & Steam Curriculum, Diana Lockwood

The STEAM Journal

STEAM education is being integrated into elementary schools as a way to engage more students in creativity, hands-on learning, and problem-based learning also referred to as Challenge-Based-Learning (CBL). This article focuses on elementary educators’ curriculum design for STEAM and presenting students with open-ended questions phrased as a challenge as a way to raise student interest and achievement (DeJarnette, 2018; Hunter-Doniger, 2018). When students received challenges to solve, they felt more open to sharing their ideas since there was more than one potential right answer (DeJarnette, 2018; Drake, 2012). When implementing CBL, teachers act as facilitators using a constructivist approach as …


Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger Dec 2019

Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger

The STEAM Journal

This article discusses the potential of STEAM education in afterschool and summer learning programs. The author suggests artistic methods and pedagogies that can be implemented in the programs, such as TAB (teaching artistic abilities), art infusion, and Studio Thinking. Challenges are brought forward and essential factors are suggested for STEAM programs. This article outlines STEAM afterschool and summer programs as spaces that invite, encourage and provide a safe learning environment where the students have more freedom to explore and get a deeper understanding of the arts and other disciplines.


Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger Mar 2019

Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger

The STEAM Journal

This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles …


Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis Dec 2017

Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis

The STEAM Journal

This paper explores STEAM as a solution to improving student engagement and helping students improve functional literacy across the curriculum. While STEM is a fairly established approach to curriculum, researchers and practitioners are continuing to develop and understand STEAM and its place in school curriculum. It is important that educators foster this holistic approach to education and strive to participate in active research associated with STEAM. It is also most advantageous for stakeholders to understand the importance of arts integration and its use to support collaboration, innovation, and creativity within students. Key strategies can be used to support arts integration …


A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall Dec 2017

A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall

The STEAM Journal

This article traces a history of STEM and STEAM from the perspective of someone involved in arts integration research for the last 35 years, and proposes a vision for the next steps. It also provides an assessment of the risks inherent in current trends of STEAM roll-out in schools, from the lack of resources for professional development to the burgeoning market in STEAM kits and activity books that do not lead to the original learning goals of STEAM.


Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn Sep 2015

Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn

The STEAM Journal

The paper presents a new initiative, EcoScience + Art, which blooms at George Mason University. The creator explains the background, history, and recent activities of the initiative, and also introduces an on-going special project called “The Rain Project”, a student participatory project to design, construct, and monitor a green infrastructure (i.e., floating wetland) for sustainable stormwater management on campus. The special project is geared to design and present a new paradigm to integrate college education, scholarship, and service. The relevance of the initiative and the special project to STEAM education is discussed.


K-12 Students See Steam Everyday, Meghan Reilly Michaud Mar 2014

K-12 Students See Steam Everyday, Meghan Reilly Michaud

The STEAM Journal

Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.


The Efficacy Of Mathematics Education, Eric Geimer Feb 2014

The Efficacy Of Mathematics Education, Eric Geimer

The STEAM Journal

Evidence supports the notion that mathematics education in the United States is inadequate. There is also evidence that mathematics education deficiencies extend internationally. The worldwide mathematics education deficit appears large enough that improving student performance in this educational problem area could yield great economic benefit. To improve the efficacy of mathematics education, education’s root problems must first be understood. Often supposed educational root problems are considered and contrasted against potential deficiencies of mathematics methodologies and curricula that are based on mainstream educational philosophies. The educational philosophies utilized to form early-grade mathematics methodologies and related curricula are judged to be the …


Full Steam Ahead – A Collaborative Colloquium, Hilary Dito Mar 2013

Full Steam Ahead – A Collaborative Colloquium, Hilary Dito

The STEAM Journal

On February 2, 2012, Contra Costa County Office of Education organized its 2nd Annual STEAM Colloquium: Full STEAM Ahead. This forum brought together over 150 educators, business leaders and community members to discuss and share best practices in Science, Technology, Engineering, Arts and Mathematics (STEAM) education


Steam With A Capital A: Learning Frenzy, David Rufo Mar 2013

Steam With A Capital A: Learning Frenzy, David Rufo

The STEAM Journal

A student dipped a brush into a bowl of viscous tempera paint and in a few quick strokes formed thick magenta letters on a large display board. Nearby a handful of students were working together to attach string to paper cups and balloons. Across the room a small group of girls were lying on the floor carefully adding multi-colored text to a poster. Two others created characters out of Popsicle sticks for a puppet show...This is how the integration of Science, Technology, Engineering, Arts, & Math (S.T.E.A.M.) happened with the fourth and fifth graders during the first few weeks of …


Reflections ~ How Stem Becomes Steam, Ruth Catchen Mar 2013

Reflections ~ How Stem Becomes Steam, Ruth Catchen

The STEAM Journal

Reflections from designing a STEAM class for high-risk students.