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Full-Text Articles in Art Education

Three Cases Of Makerspace Integration In School Library Programs In Conjunction With District Initiatives: Steam, Design Thinking, And Literacy, Lisa Tegels Jan 2020

Three Cases Of Makerspace Integration In School Library Programs In Conjunction With District Initiatives: Steam, Design Thinking, And Literacy, Lisa Tegels

Graduate Research Papers

Note: This study refers to three co-researchers who each collected data in their respective schools and collaborated in reviewing that data, but each separately authored a paper using that data; the co-researchers are Kris Baldwin and Sara Pflughaupt.

The purpose of this qualitative case study was to examine whether makerspace or STEAM activities can support inquiry learning and meet specific American Association of School Library (AASL), Next Generation Science (NGSS) and Common Core Literacy (CCSS ELA) Standards. For purposes of this study, the three co-researchers were also focused on how this type of learning activity can support district initiatives in …


Elementary School Library Program Integration With Art, Literacy, And Steam Through Makerspaces, Kristi Baldwin Jan 2020

Elementary School Library Program Integration With Art, Literacy, And Steam Through Makerspaces, Kristi Baldwin

Graduate Research Papers

Note: This study refers to three co-researchers who each collected data in their respective schools and collaborated in reviewing that data, but each separately authored a paper using that data; the co-researchers are Sara Pflughaupt and Lisa Tegels.

The purpose of this mixed methods case study was to find out how makerspace use might influence an inquiry-based focus in student learning through the use of design thinking. The researchers were interested in how makerspaces support the National School Library Standards and local school district goals. This study investigated literacy, critical thinking, and inquiry-based processes that might justify having a makerspace …