Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- STEAM (3)
- A Very Brief History of Education (1)
- Art (1)
- Arts integration (1)
- Autonomy (1)
-
- Challenge-Based Learning (1)
- Communication (1)
- Constructivist Theory (1)
- Contemporary Art (1)
- Craft (1)
- Creativity research (1)
- Drawing (1)
- Education (1)
- Educational Curriculum (1)
- Educational Methodology (1)
- Educational Philosophy (1)
- Effective Learning (1)
- Elementary Education (1)
- Fibonacci Pattern (1)
- Forest Kindergartens (1)
- Growth Mindset (1)
- Holistic learning (1)
- Information literacy (1)
- Ingenuity (1)
- K-5th Grade (1)
- Knowledge exchange (1)
- Makerspace (1)
- Mathematics (1)
- NELS data (1)
- Parabolic Spiral (1)
Articles 1 - 6 of 6
Full-Text Articles in Art Education
Challenge-Based Learning & Steam Curriculum, Diana Lockwood
Challenge-Based Learning & Steam Curriculum, Diana Lockwood
The STEAM Journal
STEAM education is being integrated into elementary schools as a way to engage more students in creativity, hands-on learning, and problem-based learning also referred to as Challenge-Based-Learning (CBL). This article focuses on elementary educators’ curriculum design for STEAM and presenting students with open-ended questions phrased as a challenge as a way to raise student interest and achievement (DeJarnette, 2018; Hunter-Doniger, 2018). When students received challenges to solve, they felt more open to sharing their ideas since there was more than one potential right answer (DeJarnette, 2018; Drake, 2012). When implementing CBL, teachers act as facilitators using a constructivist approach as …
Drawing Parallels In Art Science For Collaborative Learning: A Case Study, Karen Westland
Drawing Parallels In Art Science For Collaborative Learning: A Case Study, Karen Westland
The STEAM Journal
This research paper explores drawing as a tool to facilitate interdisciplinary practice. Outlined is the personal experience of PhD researcher [name removed] in their physics/craft research project, combined with thoughts and opinions from collaborators gathered through group discursive interviews. Interdisciplinary projects face interpersonal and conceptually ambiguous challenges which can be addressed through adopting drawing techniques for educational purposes. Findings highlight that drawing can assist across a breadth of applications as a learning tool for everyone, regardless of drawing ability, to improve the functionality of collaborative projects. Specifically, drawing combined with other communication techniques develops a performative communicative approach that enriches …
Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger
Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger
The STEAM Journal
This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles …
Stumbling Into The Spiral: A Serendipitous Steam Exploration, David Rufo
Stumbling Into The Spiral: A Serendipitous Steam Exploration, David Rufo
The STEAM Journal
An artist-educator discovers how a STEAM-based approach to making art brings together a variety of subject areas in surprising ways.
A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall
A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall
The STEAM Journal
This article traces a history of STEM and STEAM from the perspective of someone involved in arts integration research for the last 35 years, and proposes a vision for the next steps. It also provides an assessment of the risks inherent in current trends of STEAM roll-out in schools, from the lack of resources for professional development to the burgeoning market in STEAM kits and activity books that do not lead to the original learning goals of STEAM.
The Efficacy Of Mathematics Education, Eric Geimer
The Efficacy Of Mathematics Education, Eric Geimer
The STEAM Journal
Evidence supports the notion that mathematics education in the United States is inadequate. There is also evidence that mathematics education deficiencies extend internationally. The worldwide mathematics education deficit appears large enough that improving student performance in this educational problem area could yield great economic benefit. To improve the efficacy of mathematics education, education’s root problems must first be understood. Often supposed educational root problems are considered and contrasted against potential deficiencies of mathematics methodologies and curricula that are based on mainstream educational philosophies. The educational philosophies utilized to form early-grade mathematics methodologies and related curricula are judged to be the …