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Full-Text Articles in Education

"To Get Free": How A Black Girl’S Ways Of Being And Knowing Inform A Literacy Teacher’S Multimodal Pedagogies In An Alternative Secondary Context, Delicia Tiera Greene Ph.D. May 2022

"To Get Free": How A Black Girl’S Ways Of Being And Knowing Inform A Literacy Teacher’S Multimodal Pedagogies In An Alternative Secondary Context, Delicia Tiera Greene Ph.D.

The Language and Literacy Spectrum

This qualitative inquiry examines how a White literacy teacher learns from and with a Black girl through multimodal composing in an out-of-school, alternative learning context. Data collection instruments include field observations, teacher planning sheets, teacher reflections, and researcher feedback. Multimodal Literacy Pedagogy and Black Girls’ Digital Literacies drove this study. Critical Discourse Analysis was employed to interpret the data. This inquiry accounts for the factors that reposition the role of a literacy teacher while working with a Black girl’s digital story development process. This inquiry found a literacy teacher’s multimodal pedagogies were shaped by a Black girl’s: (1) home, community, …


Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan Apr 2022

Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan

Frameless

VXR technology has seen significant growth in recent years across all commercial industries and is poised to continue that trend. The graphic design industry is embracing XR as a new medium, and XR skills are in high demand within the field. Institutions of higher education must adopt XR—and particularly AR—into the graphic design curriculum to keep pace with the industry. Several barriers are slowing this curricular adoption but can be overcome. Advances in AR technology have created an opportunity for its use as both a pedagogical tool and a creative medium. Integrating AR with traditional graphic design elements and principles …


How Bright Should It Be: Diffuse White In Optical See-Through Augmented Reality, Lili Zhang, Michael J. Murdoch Apr 2022

How Bright Should It Be: Diffuse White In Optical See-Through Augmented Reality, Lili Zhang, Michael J. Murdoch

Frameless

Augmented reality (AR) realism has been one of the most important aspects of more immersive experiences. Realistic render-ing requires the virtual images to have the correct tone and light intensity compared to the real background for seamless and visually compelling results. In this project, we focus on how bright a 3D rendered white diffusive cube should be on different background con-ditions including the background luminance levels, spatial variance, and luminance con-trast. An interactive psychophysical experi-ment was used to assess the correct lumi-nance level of the cube providing observers the ability to change the cube material reflec-tance and rotation.