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Articles 1 - 14 of 14
Full-Text Articles in Education
Analyzing The Effects Of Video Games On Social Anxiety And Communication, Ana S. Quigley
Analyzing The Effects Of Video Games On Social Anxiety And Communication, Ana S. Quigley
Senior Projects Spring 2023
Those with high levels of social anxiety can struggle with their communication skills, and confidence in communication. By using a virtual platform such as Zoom to communicate with others, individuals with social anxiety have shown decreased levels of anxiety, even noting that they prefer the virtual platform over face-to-face encounters (Yen et al., 2012). Video games can increase this level of anonymity that could be felt through zoom, by removing the ability to see the other individual’s face. This gives video games the opportunity to decrease anxiety levels while still requiring a degree of communication. Participants will be randomly sorted …
Pursuing Perceptions: Exploring Ease Of Use, Usefulness, Relevance, Self-Efficacy, And Past Experiences To Describe Influences On Elementary Teachers’ Acceptance Of Digital Game-Based Materials, Andrew L. Simpson
Theses and Dissertations
There are many acceptance factors that might influence teachers’ intent to create instruction supplemented or enhanced with digital game-based materials (DGBM). A mixed-methods exploration of five research questions was used to describe how teachers’ perceived ease of use, self-efficacy beliefs, opinions about usefulness, perceptions of relevance, and past experiences informed their acceptance of digital game-based materials. This research study took place at Hill Street Elementary School, which is a suburban K-5 school within the Kaia County School District. Data collection was conducted using a survey, one-on-one interviews, and fieldnotes. A purposeful sample of nine interview participants from grades K-4, and …
Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler
Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler
Dissertations, Theses, and Capstone Projects
This work fully analyzes the creation process and implementation of a deeply-structured social commentary in the form of a digital interactive-fiction, created in the open software known as Twine. My co-developer, Raven Gomez, and I created a game that explores the challenges of navigating spaces within higher education as someone who identifies as something considered to be “other” by the standards of the common Western curriculum. Once the infrastructure of the product itself is outlined, this work follows students in an English Composition I course throughout their experiences creating digital interactive-fiction games based on pivotal moments in their lives that …
Using Games To Teach English In Chinese High School Classroom, Wenyu Zhu
Using Games To Teach English In Chinese High School Classroom, Wenyu Zhu
Master's Projects and Capstones
In the 20th century, English played an important role in international communication as an international language. English is a bridge between countries' economies, cultures, and trade. However, current English education in Chinese high schools is still test-oriented which is ineffective, and students are tired of it. Moreover, teachers also have trouble engaging students in the class. The purpose of this project is to create a curriculum for high school English teachers in China to use games to teach English language skills. Krashen’s (1982) Theory of Second Language Acquisition contains five main hypotheses which support this project. The project includes twenty-three …
¿Puedes Anagramar?: A Game That Helps Heritage Speakers Master Spanish Accentuation, José Alexander Iii
¿Puedes Anagramar?: A Game That Helps Heritage Speakers Master Spanish Accentuation, José Alexander Iii
Senior Projects Spring 2018
Sometimes the best way to learn a new topic isn’t through traditional means but by way of a game. Research has shown that games are especially helpful for learning a new language. Spanish heritage speakers grow up “knowing” Spanish, but do not have full oral or written fluency. The purpose of this project is to create a game that aids Spanish heritage speakers in understanding the rules of accent placement. Heritage speakers grow up in a home where Spanish is spoken, and are bilingual (English/Spanish) with respect to comprehension. The skill level of each heritage speaker varies but a number …
The Calculus War: The Ultimate Clash Of Genius, Walker Briles Bussey-Spencer
The Calculus War: The Ultimate Clash Of Genius, Walker Briles Bussey-Spencer
Chancellor’s Honors Program Projects
No abstract provided.
Music Times: A Music Learning Game, Emily Woo
Music Times: A Music Learning Game, Emily Woo
Computer Science and Software Engineering
Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.
Zuca Words, Lancelot Jeff-Macauley Jr.
Zuca Words, Lancelot Jeff-Macauley Jr.
Mathematics and Computer Science Capstones
A small educational website geared towards helping Kindergarten students practice their sight words through a few fun online games.
El Juego Y Los Fraccionarios En Educandos De Quintó Grado De Básica Primaria De Las Instituciones Educativas Distritales I.E.D Gerardo Molina Ramírez Y Kimi Pernía Domicó, Rafael Eduardo Bohórquez López, Myriam Leticia Franco Alfonso, William Henry Morera Arévalo, Lucía Mercedes Páez García
El Juego Y Los Fraccionarios En Educandos De Quintó Grado De Básica Primaria De Las Instituciones Educativas Distritales I.E.D Gerardo Molina Ramírez Y Kimi Pernía Domicó, Rafael Eduardo Bohórquez López, Myriam Leticia Franco Alfonso, William Henry Morera Arévalo, Lucía Mercedes Páez García
Maestría en Docencia
La investigación “el juego y los fraccionarios en educandos de quinto grado de básica primaria de las Instituciones Educativas Distritales IED Gerardo Molina y Kimi Pernía, en las localidades de Suba y Bosa”,a partir de un enfoque cuantitativo, con un diseño pre experimental teniacomo fin determinar como el juego Frank cionario promueve la comprensión del conjunto de los números fraccionarios en educandos de quinto de básica primaria en las IED en mención.Para el desarrollo de esta investigaciónse acudió al diseño de una prueba que sirvió de pre test y posttest, con un grupo experimental, como a laconstrucción de un juego …
Creencias Sobre El Juego En Docentes De Dos Programas De Formación De Maestros Para La Educación Inicial En Bogotá, Diana Alexandra Ariza Vanegas, Johanna Marcela Sánchez Buitrago
Creencias Sobre El Juego En Docentes De Dos Programas De Formación De Maestros Para La Educación Inicial En Bogotá, Diana Alexandra Ariza Vanegas, Johanna Marcela Sánchez Buitrago
Maestría en Docencia
El presente trabajo evidencia los resultados obtenidos bajo la investigación “Creencias sobre el juego en docentes de dos programas de formación de maestros para la educación inicial de la ciudad de Bogotá”. El juego en el ámbito universitario y de manera particular en programas de formación de maestros para la educación inicial no ha sido muy desarrollado, se desconocen o mal interpretan sus usos, en esta medida el comprender las creencias de los docentes se convirtió en el derrotero investigativo del trabajo realizado; puesto que esta comprensión permitirá acercarnos de otra manera al juego en estos espacios. El texto presentará …
Concepciones De Docentes Sobre El Juego En Dos Colegios Públicos De Bogotá Con Proyectos De Educación Inclusiva En Secundaria, Patricia Julieth León Romero, Gwendolyn Gil Whittingham, Adriana Sequeda Cubides
Concepciones De Docentes Sobre El Juego En Dos Colegios Públicos De Bogotá Con Proyectos De Educación Inclusiva En Secundaria, Patricia Julieth León Romero, Gwendolyn Gil Whittingham, Adriana Sequeda Cubides
Maestría en Docencia
Este informe sobre las concepciones de juego como práctica pedagógica inclusiva en dos colegios públicos de Bogotá, se realizó en dos instituciones educativas oficiales ubicadas en las localidades de Kennedy y Ciudad Bolívar con proyectos de inclusión de personas con discapacidad en secundaria. Es así, como a partir de una investigación cualitativa de corte descriptivo se dio alcance al objetivo general propuesto de comprender las concepciones de juego presentes en los docentes, a través del uso de técnicas e instrumentos para la recolección de la información: en primer lugar, entrevistas semiestructuradas a docentes, docentes de apoyo y directivos; y en …
Concepciones De Docentes De Primer Ciclo Sobre Los Juegos Con Palabras En Tres Instituciones Públicas De Bogotá, María Luisa Colmenares Leal, Gloria Inés Díaz Pinto, Jean Katherin Kunkel Silva
Concepciones De Docentes De Primer Ciclo Sobre Los Juegos Con Palabras En Tres Instituciones Públicas De Bogotá, María Luisa Colmenares Leal, Gloria Inés Díaz Pinto, Jean Katherin Kunkel Silva
Maestría en Docencia
La presente investigación es de corte cualitativo con enfoque en la etnografía educativa, donde se utilizaron técnicas de recolección de la información como la entrevista semi-estructurada y la observación de clase no participante. Se optó por el análisis e interpretación de la información siguiendo las operaciones descriptivas: de categorización y codificación, ordenación y clasificación y el establecimiento de relaciones, para lograr identificar, describir y analizar las concepciones sobre los juegos con palabras que poseen docentes de primer ciclo de tres instituciones públicas de Bogotá. Después de hacer el respectivo análisis de la información, se logra identificar: concepciones sobre los juegos …
Estrategias Didácticas Del Juego Coreográfico Que Resignifican La Enseñanza De La Danza En La Básica Primaria De Instituciones Educativas De Bogotá, Leidy Marcela Hernández Salazar, María Del Carmen González Severiche, Yudy Constanza Gallego Benavides
Estrategias Didácticas Del Juego Coreográfico Que Resignifican La Enseñanza De La Danza En La Básica Primaria De Instituciones Educativas De Bogotá, Leidy Marcela Hernández Salazar, María Del Carmen González Severiche, Yudy Constanza Gallego Benavides
Maestría en Docencia
La presente investigación se desarrolla en el marco de la educación artística, particularmente en el campo de la educación en danza de la Básica Primaria, con el objetivo de caracterizar las estrategias didácticas empleadas por seis docentes de danza en la construcción del juego coreográfico, que incidan en la resignificación de la enseñanza de la danza en la Básica Primaria. Este interés investigativo surge por la preocupación frente a los métodos de enseñanza tradicionales y mecanicistas abordados en la enseñanza de la danza en la Básica Primaria. Para lo cual se abordó un enfoque cualitativo con método etnográfico educativo y …
A Simulation Games Approach To Suppliment The Teaching Of Basic Economics Concepts In Elementary School, David L. Spies
A Simulation Games Approach To Suppliment The Teaching Of Basic Economics Concepts In Elementary School, David L. Spies
All Graduate Projects
A year-long simulation game was created to facilitate the teaching of basic economics in a sixth and seventh grade middle school. The game could be adapted to implementation at lower grade levels. The students built two, table-top cities. They established a money system and were paid for positive behavior and effort. With their earned income and with loans from a bank, they purchased land, built homes, invested in business franchises, engaged in trade, and worked collectively to finance and build government projects and services. Discussion questions and evaluation tests were devloped, based upon the curriculum guidelines established by the Joint …