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Submitting An Erasmus + Project On Gamifying Higher Education, Carine Chisu
Submitting An Erasmus + Project On Gamifying Higher Education, Carine Chisu
Creativity and Change Leadership Graduate Student Master's Projects
2019 has been the year in which climate change and climate conscience have been key concepts, the first trimester of 2020 has been determined by the coronavirus pandemic. Exactly in the same way changing external conditions make any project in need of pivoting, Higher Education has to adapt and change as well. A first identified step is the development of e-learning, but then the shorter attention span and other external reasons for the new profile of students make it difficult. Gamification was therefore identified as a possible solution. The current project describes the process of submitting a proposal of ERASMUS …
The Gamification Of Crs 559: Principles Of Creative Problem Solving, William D. Yates, Dylan Gafarian
The Gamification Of Crs 559: Principles Of Creative Problem Solving, William D. Yates, Dylan Gafarian
Creativity and Change Leadership Graduate Student Master's Projects
The well-respected Buffalo State College International Center for Studies in Creativity (ICSC) offers undergraduate and graduate degrees in face-to-face and online formats but has taught its online courses using predominantly traditional design formats. For their master’s degree project, graduate students David Yates and Dylan Gafarian hoped to lead the department in a new direction by creating and teaching an online game version of CRS 559--Principles in Creative Problem Solving, which is the first course in both the Certificate and Master’s Degree in Creativity and Change Leadership. Yates and Gafarian followed established practices for both game structure and online course design. …