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Full-Text Articles in Education

Rethinking Integrated Computer Science Instruction: A Cross-Context And Expansive Approach In Elementary Classrooms, Umar Shehzad, Jody E. Clarke-Midura, Kimberly Beck, Jessica F. Shumway, Mimi M. Recker Apr 2023

Rethinking Integrated Computer Science Instruction: A Cross-Context And Expansive Approach In Elementary Classrooms, Umar Shehzad, Jody E. Clarke-Midura, Kimberly Beck, Jessica F. Shumway, Mimi M. Recker

Publications

This study examines how a rural-serving school district aimed to provide elementary level computer science (CS) by offering instruction during students’ computer lab, a class taught by paraprofessional educators with limited background in computing. As part of a research practice partnership, cross-context mathematics and CS lessons were co-designed to expansively frame and highlight connections across – as opposed to integration within – the two subjects. Findings indicate that the paraprofessionals teaching the lessons generally reported positive experiences and understanding of content; however, those less comfortable with the content reported lower student interest. Further, most students who engaged with the lessons …


Co-Designing Elementary-Level Computer Science And Mathematics Lessons: An Expansive Framing Approach, Umar Shehzad, Jody Clarke-Midura, Kimberly Beck, Jessica Shumway, Mimi Recker Jan 2023

Co-Designing Elementary-Level Computer Science And Mathematics Lessons: An Expansive Framing Approach, Umar Shehzad, Jody Clarke-Midura, Kimberly Beck, Jessica Shumway, Mimi Recker

Publications

This study examines how a rural-serving school district aimed to provide elementary-level computer science (CS) by offering instruction during students’ computer lab time. As part of a research-practice partnership, cross-context mathematics and CS lessons were co-designed to expansively frame and highlight connections across – as opposed to integration within – the two subjects. Findings indicated that most students who engaged with the lessons across the lab and classroom contexts reported finding the lessons interesting, seeing connections to their mathematics classes, and understanding the programming. In contrast, a three-level logistic regression model showed that students who only learned about mathematics connections …


Debugging By Design: A Constructionist Approach To High School Students’ Crafting And Coding Of Electronic Textiles As Failure Artifacts, Deborah A. Fields, Yasmin B. Kafai, Luis Morales-Navarro, Justice T. Walker Jan 2021

Debugging By Design: A Constructionist Approach To High School Students’ Crafting And Coding Of Electronic Textiles As Failure Artifacts, Deborah A. Fields, Yasmin B. Kafai, Luis Morales-Navarro, Justice T. Walker

Instructional Technology and Learning Sciences Faculty Publications

Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artifacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching them strategies or providing them with test programs. The idea of designing bugs for learning—or debugging by design—makes learners agents of their own learning and, more importantly, of making and solving mistakes. In this paper, we report on our implementation of “Debugging by Design” activities in a high school classroom over …


Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee Apr 2011

Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee

Instructional Technology and Learning Sciences Faculty Publications

This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …