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Articles 1 - 4 of 4
Full-Text Articles in Education
Creating Art Patterns With Math And Code, Boyan Kostadinov
Creating Art Patterns With Math And Code, Boyan Kostadinov
Publications and Research
The goal of this talk is to showcase some visualization projects that we developed for a 3-day Code in R summer program, designed to inspire the creative side of our STEM students by engaging them with computational projects that we developed with the purpose of mixing calculus level math and code to create complex geometric patterns. One of the goals of this program was to attract more minority and female students into applied math and computer science majors.
The projects are designed to be implemented using the high-level, open-source and free computational environment R, a popular software in industry for …
Handheld Art, Karen Heid
Handheld Art, Karen Heid
Digital Projects
Handheld Art is a virtual learning environment for the classroom, encouraging interdisciplinary study by merging art and the humanities for K-12 education.
Arts Integration In Elementary Curriculum (Lecture Slides), Molly Zhou, David Brown
Arts Integration In Elementary Curriculum (Lecture Slides), Molly Zhou, David Brown
Education Ancillary Materials
This set of lecture slides was created with the support of an ALG Textbook Transformation Grant. The accompanying open textbook is located at this address: http://oer.galileo.usg.edu/education-textbooks/3/
Using Disciplinary Literacies To Enhance Adolescents’ Engineering Design Activity, Amy Wilson-Lopez, Emma Smith, Daniel L. Householder
Using Disciplinary Literacies To Enhance Adolescents’ Engineering Design Activity, Amy Wilson-Lopez, Emma Smith, Daniel L. Householder
Teacher Education and Leadership Faculty Publications
This comparative case study describes the literacy practices of two groups of adolescents as they sought to solve authentic problems through engineering design processes. Three types of data were collected as the groups addressed these problems: video- and audio-recordings of their conversations; adolescent-generated products; and pre- and post-challenge interviews. The authors used existing coding schemes of engineering design activity to identify when the adolescents enacted different stages of engineering design, as well as a modified form of constant comparative analysis to identify the literacy practices that corresponded with each stage. The analysis indicates that applications of literacy practices at each …