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Articles 1 - 10 of 10
Full-Text Articles in Education
Applying Design Thinking To Student Outreach Projects: Experiences From An Information Systems School, Swapna Gottipati, Venky Shankararaman, Alan Megargel
Applying Design Thinking To Student Outreach Projects: Experiences From An Information Systems School, Swapna Gottipati, Venky Shankararaman, Alan Megargel
Research Collection School Of Computing and Information Systems
As countries turn into Smart Nations, Infocom Technology plays a key role in enhancing their competitiveness through high skilled workforces. Reaching to younger generations and attracting them to computing programs such as Information Systems (IS) and Computer Science (CS) is a key challenge faced by universities. Many high quality students from junior colleges either don’t choose IS programs or choose IS programs as their last option during the application process. A School of Information Systems (SIS) from a large metropolitan university decided to implement an innovative outreach program to attract high quality high school aka Junior College (JC) students. JC …
Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong
Effectiveness Of Physical Robot Versus Robot Simulator In Teaching Introductory Programming, Oka Kurniawan, Norman Tiong Seng Lee, Subhajit Datta, Nachamma Sockalingam, Pey Lin Leong
Research Collection School Of Computing and Information Systems
This study reports the use of a physical robot and robot simulator in an introductory programming course in a university and measures students' programming background conceptual learning gain and learning experience. One group used physical robots in their lessons to complete programming assignments, while the other group used robot simulators. We are interested in finding out if there is any difference in the learning gain and experiences between those that use physical robots as compared to robot simulators. Our results suggest that there is no significant difference in terms of students' learning between the two approaches. However, the control group …
Vt-Revolution: Interactive Programming Tutorials Made Possible, Lingfeng Bao, Zhenchang Xing, Xin Xia, David Lo, Shanping Li
Vt-Revolution: Interactive Programming Tutorials Made Possible, Lingfeng Bao, Zhenchang Xing, Xin Xia, David Lo, Shanping Li
Research Collection School Of Computing and Information Systems
Programming video tutorials showcase programming tasks and associated workflows. Although video tutorials are easy to create, it isoften difficult to explore the captured workflows and interact withthe programs in the videos. In this work, we propose a tool named VTRevolution – an interactive programming video tutorial authoring system. VTRevolution has two components: 1) a tutorial authoring system leverages operating system level instrumentation to log workflow history while tutorial authors are creating programming video tutorials; 2) a tutorial watching system enhances the learning experience of video tutorials by providing operation history and timeline-based browsing interactions. Our tutorial authoring system does not …
Setting Up A Low-Cost Lab Management System For A Multi-Purpose Computing Laboratory Using Virtualisation Technology, Heng Ngee Mok, Wee Kiat Tan
Setting Up A Low-Cost Lab Management System For A Multi-Purpose Computing Laboratory Using Virtualisation Technology, Heng Ngee Mok, Wee Kiat Tan
Heng Ngee MOK
This paper describes how a generic computer laboratory equipped with 52 workstations is set up for teaching IT-related courses and other general purpose usage. The authors have successfully constructed a lab management system based on decentralised, client-side software virtualisation technology using Linux and free software tools from VMware that fulfils the requirements of fast "switch over" time between consecutive lab sessions, the ability to support a wide range of IT courses and usage scenarios, low cost, easy maintenance, and a sandboxed environment for potentially disruptive IT security lab exercises. Sufficient implementation details are provided so that readers can build a …
Exploring Experiential Learning Model And Risk Management Process For An Undergraduate Software Architecture Course, Eng Lieh Ouh, Yunghans Irawan
Exploring Experiential Learning Model And Risk Management Process For An Undergraduate Software Architecture Course, Eng Lieh Ouh, Yunghans Irawan
Research Collection School Of Computing and Information Systems
This paper shares our insights on exploring theexperiential learning model and risk management process todesign an undergraduate software architecture course. The keychallenge for undergraduate students to appreciate softwarearchitecture design is usually their limited experience in thesoftware industry. In software architecture, the high-level designprinciples are heuristics lacking the absoluteness of firstprinciples which for inexperienced undergraduate students, thisis a frustrating divergence from what they used to value. From aneducator's perspective, teaching software architecture requirescontending with the problem of how to express this level ofabstraction practically and also make the learning realistic. Inthis paper, we propose a model adapting the concepts ofexperiential learning …
Visualization Of Geospatial Data As An Analytical And Educational Tool, Richard A. Vu
Visualization Of Geospatial Data As An Analytical And Educational Tool, Richard A. Vu
STAR Program Research Presentations
World Wind is an open-source API developed for Java, Android, and browsers that is designed to visualize and interact with geospatial data. The Web World Wind client is composed of four major components: the HTML template, the globe, geospatial features, and application features. The template was implemented using Bootstrap and hosts the globe provided by World Wind. This globe draws its data from multiple imagery sources, including the Open Geospatial Consortium (OGC) Web Map Service and Web Map Tile Service. This enables the application to perform and visualize complex calculations with multiple types of data such as weather and terrain. …
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Pedro J. Llanos (www.AstronauticsLlanos.com)
This study was conducted to better understand the performance of the XCOR Lynx vehicle. Because the Lynx development was halted, the best knowledge of vehicle dynamics can only be found through simulator flights. X-Plane 10 was chosen for its robust applications and accurate portrayal of dynamics on a vehicle in flight. The Suborbital Space Flight Simulator (SSFS) and Mission Control Center (MCC) were brought to the Applied Aviation Sciences department in fall 2015 at Embry-Riddle Aeronautical University, Daytona Beach campus. This academic and research tool is a department asset capable of providing multiple fields of data about suborbital simulated flights. …
Towards A Context Agnostic Platform For Design And Assessment Of Educational Games, Tyler Baron, Corey Heath, Ashish Amresh
Towards A Context Agnostic Platform For Design And Assessment Of Educational Games, Tyler Baron, Corey Heath, Ashish Amresh
Ashish Amresh
The majority of the games designed for improving, acquiring or transferring knowledge rely heavily on building game mechanics that are grounded deeply in the content or subject matter being taught. There is a growing need for educational practitioners and pedagogical experts to have the ability to easily map learning outcomes by choosing from a pallet of functioning game mechanics without having the need to redesign them from scratch. In this paper, we present the current state of the art in context agnostic design and assessment of educational games, and propose three strategies that educators can take advantage of during the …
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers Ph.D., Erik Seedhouse, Robert Davidson
Journal of Aviation/Aerospace Education & Research
This study was conducted to better understand the performance of the XCOR Lynx vehicle. Because the Lynx development was halted, the best knowledge of vehicle dynamics can only be found through simulator flights. X-Plane 10 was chosen for its robust applications and accurate portrayal of dynamics on a vehicle in flight. The Suborbital Space Flight Simulator (SSFS) and Mission Control Center (MCC) were brought to the Applied Aviation Sciences department in fall 2015 at Embry-Riddle Aeronautical University, Daytona Beach campus. This academic and research tool is a department asset capable of providing multiple fields of data about suborbital simulated flights. …
Competency Analytics Tool: Analyzing Curriculum Using Course Competencies, Swapna Gottipati, Venky Shankararaman
Competency Analytics Tool: Analyzing Curriculum Using Course Competencies, Swapna Gottipati, Venky Shankararaman
Research Collection School Of Computing and Information Systems
The applications of learning outcomes and competency frameworks have brought better clarity to engineering programs in many universities. Several frameworks have been proposed to integrate outcomes and competencies into course design, delivery and assessment. However, in many cases, competencies are course-specific and their overall impact on the curriculum design is unknown. Such impact analysis is important for analyzing, discovering gaps and improving the curriculum design. Unfortunately, manual analysis is a painstaking process due to large amounts of competencies across the curriculum. In this paper, we propose an automated method to analyze the competencies and discover their impact on the overall …