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Full-Text Articles in Education

Take Flight, Melody Kelly, Hillary Murray, Olivia Robertson, Erica Jack, Michael Hir, Nicholas Schiefer Jun 2014

Take Flight, Melody Kelly, Hillary Murray, Olivia Robertson, Erica Jack, Michael Hir, Nicholas Schiefer

Journal of Interactive Humanities

Take Flight is an educational game prototype. Players learn about the lives of post World War I pilots, as they take on new tasks and find a new way of life. As the pilot interacts with different citizens, he learns about ways in which he can use his plane to help. Fields need to be crop dusted. Packages need to be delivered. Goods need to be smuggled. The pilot's reputation is affected by the types of tasks he chooses to complete. As the game progresses, users learn about everyday uses for planes in the 1920s and about the dangers of …


Inst5245 - Interactive Multimedia Production, Summer, 2008, Andrew Walker May 2008

Inst5245 - Interactive Multimedia Production, Summer, 2008, Andrew Walker

Instructional Technology & Learning Sciences - OCW

This course uses Flash CS3 (Flash 9)/Actionscript 3.0. You may also be interested in INST 5270, which uses Flash 8/Actionscript 2.0.

This course familiarizes students with Macromedia Flash. Topics to be covered include fundamental programming concepts (variables, variable types, code re-use, commenting code, and basic control structures) in addition to the fundamentals of the flash environment (animation or “tweening”, vector graphics, use of sound and video). Students finishing this course will have at least one completed fully functional Flash project for their portfolios demonstrating a strong knowledge of the tool and a good foundation in the ActionScript language as the …


Inst5270 - Flash, Fall 2006, Andrew Walker Aug 2006

Inst5270 - Flash, Fall 2006, Andrew Walker

Instructional Technology & Learning Sciences - OCW

This course uses Flash 8/Actionscript 2.0. You may also be interested in INST 5245, which uses Flash CS3 (Flash 9)/Actionscript 3.0.

This course familiarizes students with Macromedia Flash. Topics to be covered include fundamental programming concepts (variables, variable types, code re-use, commenting code, and basic control structures) in addition to the fundamentals of the flash environment (animation or “tweening”, vector graphics, use of sound and video). Students finishing this course will have at least one completed fully functional Flash project for their portfolios demonstrating a strong knowledge of the tool and a good foundation in the ActionScript language as the …