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Articles 31 - 43 of 43

Full-Text Articles in Education

There Back Again In Coachella Valley: A Multimedia Presentation On Historical Sites In The Coachella Valley, Lani Sue Ray Jan 1998

There Back Again In Coachella Valley: A Multimedia Presentation On Historical Sites In The Coachella Valley, Lani Sue Ray

Theses Digitization Project

No abstract provided.


Developing Performance Support Systems For Complex Tasks: Lessons From A Lesson Planning System, Martyn Wild Jan 1998

Developing Performance Support Systems For Complex Tasks: Lessons From A Lesson Planning System, Martyn Wild

Theses: Doctorates and Masters

There lacks coherent and persuasive rationales for the further development of computer-based, interactive educational materials, for tertiary settings. Indeed, educational software arising out of what might be coined the “multimedia era”, namely the mid and later 19902, has been marked by lacklustre products with an emphasis in development and evaluation placed largely on technological issues (such as the use of video, sound and animations). As such, the rapid increase in commercially available (usually CD based) products has generally met a cool adoption from academics and educationalists, with both these groups often bemoaning the paucity or non-existence of effective instructional design …


Effective Use Of Multimedia In The Classroom: Enhancing Third Grade Science Curriculum, Patricia Bower Jan 1997

Effective Use Of Multimedia In The Classroom: Enhancing Third Grade Science Curriculum, Patricia Bower

Theses Digitization Project

This project involves the development of a unit in science that integrates the use of technology in the problem-solving approach and the development of information literacy skills.


The Book Look Nook: An Informational System Literature Search Program, David Roy Karlquist Jan 1997

The Book Look Nook: An Informational System Literature Search Program, David Roy Karlquist

Theses Digitization Project

No abstract provided.


Educational Software That Requires No Training To Use, Michael Joseph Beck Jan 1997

Educational Software That Requires No Training To Use, Michael Joseph Beck

Theses Digitization Project

The goal of this project is to create a piece of educational software that most anyone can use without prior instruction. The intended audience is secondary level students and up. The content of the software is in the form of a data bank on vertebrates and invertebrates of the Caribbean ocean.


Using The Computer To Motivate At-Risk Students As Writers, Janet Yvonne Parrish Jan 1997

Using The Computer To Motivate At-Risk Students As Writers, Janet Yvonne Parrish

Theses Digitization Project

No abstract provided.


A Hypermedia Field Trip Through Old Town Temecula, Vivian Terese Burke-Scheuerell Jan 1997

A Hypermedia Field Trip Through Old Town Temecula, Vivian Terese Burke-Scheuerell

Theses Digitization Project

The purpose of this project was to develop a computer-based instructional material for Temecula third grade teachers to use with their history/social science curriculum. What evolved was a stack about Old Town Temecula that supports the Framework, an integration of technology into the history/social science curriculum. The project connects the past and present by focusing on the historical buildings in Old Town Temecula. As an instructional tool the stack provides teachers with the pre field trip materials and follow-up activities to use when doing a field trip to Old Town Temecula.


Multimedia Technology As A Presentation And Archival Tool For Teaching History/Social Science, Patricia Weigel Amicone Jan 1997

Multimedia Technology As A Presentation And Archival Tool For Teaching History/Social Science, Patricia Weigel Amicone

Theses Digitization Project

This project was created to provide teachers with a model multimedia project that demonstrates the use of multimedia as both a presentation tool and an archival instrument. It provides teachers with a simple guide to help them teach students how to use multimedia as a productivity tool in the classroom. This outline gives a step by step format that guides teachers and students through the development and presentation process. In addition, an evaluation rubric is provided that offers teachers a concise means to monitor student learning.


Pueblo Home: An Interactive Multimedia Cd-Rom On Pueblo Architecture, Jo Thompson Jan 1995

Pueblo Home: An Interactive Multimedia Cd-Rom On Pueblo Architecture, Jo Thompson

Theses Digitization Project

No abstract provided.


Multimedia And Motivation: The Design And Development Of Hypercard Stack On Dinosaurs, Deborah J. Hirschman Jan 1994

Multimedia And Motivation: The Design And Development Of Hypercard Stack On Dinosaurs, Deborah J. Hirschman

Theses Digitization Project

For this project the program Walk with Dinosaurs was developed using Keller's Theory of Motivation. Walk with Dinosaurs is a interactive multimedia tool for presenting an integrated thematic unit. As a HyperCard stack, it intoduces students to factual information on dinosaurs in an appealing and motivating way.


Multimedia And Motivation: The Design And Development Of Hypercard Stack On Dinosaurs, Deborah J Hirschman Jan 1994

Multimedia And Motivation: The Design And Development Of Hypercard Stack On Dinosaurs, Deborah J Hirschman

Theses Digitization Project

For this project the program Walk with Dinosaurs was developed using Keller's Theory of Motivation. Walk with Dinosaurs is a interactive multimedia tool for presenting an integrated thematic unit. As a HyperCard stack, it intoduces students to factual information on dinosaurs in an appealing and motivating way.


Characteristics That Determine The Holding Power Of Computer-Based Exhibits At Scitech Discovery Centre, Victoria Dodds Jan 1991

Characteristics That Determine The Holding Power Of Computer-Based Exhibits At Scitech Discovery Centre, Victoria Dodds

Theses : Honours

Scitech Discovery Centre is a hands-on science and technology centre located in the city West Complex, West Perth. The centre contains over 160 interactive exhibits including a number of computer-based exhibits that cover topics not easily incorporated in standard interactive exhibits. The problem considered in this study was the observed low percentage of visitors completing the programmes at seven of these computer-based exhibits. The author used unobtrusive observation and survey methods of data collection, for 245 visitors, on sundays over a three month period. The study was to determine two things, firstly the holding power of the exhibits, and secondly, …


An Investigation Into The Interaction Of Children Using A Computer-Based Adventure Game, Jeffrey Mountjoy Jan 1990

An Investigation Into The Interaction Of Children Using A Computer-Based Adventure Game, Jeffrey Mountjoy

Theses : Honours

This study investigated the types of Interactions which occurred as children played a computer based adventure game. Year six children (N = 15) from five different schools participated in the study and were observed playing the game over a period of three to four thirty minute sessions. Video tape recordings and direct observations were made of the groups as they played the game. Individual Interviews were conducted with each player at the conclusion of the treatment period. Data collected from each of the groups was used to study and the forms of Interaction displayed by players noted. It was found …