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Educational Technology

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2016

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Articles 1 - 30 of 32

Full-Text Articles in Education

The Effects Of Active Learning Technology On Instructors’ Practices And Students’ Engagement And Grades: A Mixed Methods Study, Jeremy C. Van Hof Dec 2016

The Effects Of Active Learning Technology On Instructors’ Practices And Students’ Engagement And Grades: A Mixed Methods Study, Jeremy C. Van Hof

College of Education and Human Sciences: Dissertations, Theses, and Student Research

Partly in response to university teachers’ changing pedagogies marked by flipping instruction, lecture capture technologies are evolving into active learning systems. Little published research exists on the effects of active learning technology on either teachers or students. This two-phase sequential explanatory mixed methods study details the effects that active learning systems have on instructor practices and on student grades and engagement. Phase one combined quantitative data collection with instructor interviews. Phase one findings show higher student engagement levels correlate with the use of the active learning system only in the presence of very specific, flipped classroom practices. Phase two, a …


Collaborative Consultation For Online And Blended Course Design: Integrating Information Literacy And Fair Use In Instructional Design, Juhong Christie Liu Ph.D., Liz Thompson, Howard Carrier Oct 2016

Collaborative Consultation For Online And Blended Course Design: Integrating Information Literacy And Fair Use In Instructional Design, Juhong Christie Liu Ph.D., Liz Thompson, Howard Carrier

Libraries

This session presents the diverse aspects in a community-based learning and consultation model for online and blended course design. Collaboratively, a panel of instructional designers and librarians have provided consultations in a multi-phase faculty development program. The customized approach to instructional design, integration of information literacy, and fair use in online teaching and learning will be presented. The audience will take away the setups of the program, and will interactively share insights.


Creative Ways To Enhance Student Writing, Madeline Craig Oct 2016

Creative Ways To Enhance Student Writing, Madeline Craig

Faculty Works: EDU (1995-2023)

No abstract provided.


Video-Mediated Opportunities For Self-Directed Learning In Undergraduate Research Methodology Courses, Debra T. Bourdeau, Donna Roberts, Thomas E. Sieland, Beverly Wood Oct 2016

Video-Mediated Opportunities For Self-Directed Learning In Undergraduate Research Methodology Courses, Debra T. Bourdeau, Donna Roberts, Thomas E. Sieland, Beverly Wood

Publications

No abstract provided.


Infographics On The Brain, Rachel S. Evans Aug 2016

Infographics On The Brain, Rachel S. Evans

Presentations

Higher Education is often known for a certain type of learning experience in the classroom. Students expect thick books and in many areas of study, the Socratic method, but generally little in the way of visual aids. Students in other areas of study, including K-12, are increasingly benefiting from their educators using infographics in the classroom. The potential uses in higher education range from giving your course syllabus a facelift, to illustrating facts visually, and even to teaching students to create their own infographics as a practice-ready skill. This session will quickly explore why today’s students are drawn to visuals …


Developing Mobile Apps For Improving The Orientation Experience Of First-Year "Third Level" Students, Nevan Bermingham, Mark Prendergast, Trevor Boland, Mary O'Rawe, Barry Ryan Jul 2016

Developing Mobile Apps For Improving The Orientation Experience Of First-Year "Third Level" Students, Nevan Bermingham, Mark Prendergast, Trevor Boland, Mary O'Rawe, Barry Ryan

Conference papers

Smartphone usage by students has increased rapidly over the last number of years, and research points to an expectation for increased utilisation of mobile applications in college educational environments. First year students have particular needs when they transition to higher education (or 'third level'), as they can experience a number of personal, social and cultural difficulties. Orientation is a critical stage for these students and the earlier students have access to important orientation information, the less stressful the initial stages of college are. At Dublin Institute of Technology (DIT), the authors designed a bespoke mobile application tailored to the particular …


Infographics On The Brain: Lightning Talk, Rachel S. Evans Jun 2016

Infographics On The Brain: Lightning Talk, Rachel S. Evans

Presentations

A 5 minute lightning talk discusses the benefits and potential uses for infographics in libraries.


Amateur Paleontological Societies And Fossil Clubs, Interactions With Professional Paleontologists, And Social Paleontology In The United States, Bruce J. Macfadden, Lisa Lundgren, Kent J. Crippen, Betty A. Dunckel, Shari Ellis May 2016

Amateur Paleontological Societies And Fossil Clubs, Interactions With Professional Paleontologists, And Social Paleontology In The United States, Bruce J. Macfadden, Lisa Lundgren, Kent J. Crippen, Betty A. Dunckel, Shari Ellis

Instructional Technology and Learning Sciences Faculty Publications

Considerable interest exists among lifelong learners in the USA about fossils and the science of paleontology. Unlike some other science-related groups, e.g., astronomy and ornithology, interest in fossils among amateur paleontologists is primarily focused within local clubs and societies with little national coordination. This paper presents the results of formative evaluation of the FOSSIL project, conducted after the project “Kickoff” meeting held at the NAPC (North American Paleontological Convention) in 2014. FOSSIL is developing a national networked community of practice that includes amateur and professional paleontologists. Our research indicates that more than 60 amateur fossil clubs and societies exist in …


Technology And Disability Identity: "Now You See Me, Now You Don't", Janice Fennell Apr 2016

Technology And Disability Identity: "Now You See Me, Now You Don't", Janice Fennell

Publications and Scholarship

This qualitative study examines how students’ identities are constructed when technology and disability intersect. Understanding how technology constructs the identities of students with invisible special needs such as learning disabilities is critical to determining why students are resistant to, or accepting of, assistive technology pedagogy.

The primary source of data for the study was in-depth, phenomenologically based interviewing using structured, open-ended dialogue. Three Ontario secondary schools provided the setting for the study. Participants included five students with learning disabilities who are users of assistive technology, two parents, two teachers, and two assistive technology coaches. A grounded theory methodology was used …


Revisiting The Writing Process: The Teacher Writer In The Workshop, Alice L. Trupe Ph.D., Jenny M. Martin Ph.D. Jan 2016

Revisiting The Writing Process: The Teacher Writer In The Workshop, Alice L. Trupe Ph.D., Jenny M. Martin Ph.D.

Teacher Education Program Faculty Scholarship

No abstract provided.


Making Cell Phones Work For You And Your Students, Helen Crompton Jan 2016

Making Cell Phones Work For You And Your Students, Helen Crompton

Teaching & Learning Faculty Publications

No abstract provided.


Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton Jan 2016

Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton

Teaching & Learning Faculty Publications

New innovative technologies create opportunities for persuasive engagement. Persuasive technology is all about software, systems and applications designed to hook, reinforce, change and shape the attitudes of the learners without using coercion or deception. Persuasive design pattern if applied effectively and efficiently may influence learners’ attitudes towards the learning task, and may hook them to the specific learning activity offered via a gamified mobile application. In this paper the concept of persuasive design pattern in gamified m-learning platforms should be introduced to the scientific community. Persuasive design in a gamified mobile learning environment is described and persuasive set of design …


Using Technology To Transform Learning: Tell Iste What Students Need To Know For The Future, Helen Crompton, Kelly Rippard, Jody Sommerfeldt Jan 2016

Using Technology To Transform Learning: Tell Iste What Students Need To Know For The Future, Helen Crompton, Kelly Rippard, Jody Sommerfeldt

Teaching & Learning Faculty Publications

The International Society for Technology in Education (ISTE) publishes the internationally recognized ISTE Standards, which are the premier standards to guide the use of technology for learning. ISTE is updating the standards, beginning with the ISTE Standards for Students and they are seeking the input of thousands of educators and other stakeholders during the process. Participants will be able to provide feedback on a draft of the updated standards, giving key insight during a crucial phase of the refresh process.


Developing Distance Education Content Using The Tappa Process, Robert L. Moore Jan 2016

Developing Distance Education Content Using The Tappa Process, Robert L. Moore

STEMPS Faculty Publications

The proliferation of distance education has occurred alongside the emerging technologies of the Web 2.0 and Web 3.0 environments, changing the way instructors approach, design, and deliver their instructional materials. In the past, instructional design (ID) practitioners relied on instruction system design (ISD) models that focused primarily on macroinstruction. It is now important for these practitioners to use microinstruction strategies to keep pace with the technology evolution. This case study describes the TAPPA (Target, Accomplishment, Past, Prototype, Artifact) Process which was created using the Generic Model for Design Research (GMDR) proposed by McKenney and Reeves (2012) and uses selected ID …


Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija Jan 2016

Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija

Teaching & Learning Faculty Publications

This study explores the affordances provided by the use of the NAO robot in an early childhood classroom. Using the Head Start Early Learning Outcomes Framework as a guide, the researchers analyzed the interactions and relationships between teachers, students, and learning, and the unique curricular opportunities and outcomes provided by the NAO robot.


Me And My Ve, Part 4, Laura Strater, Christina M. Frederick, Monifa Vaughn-Cooke, Jim Bliss, Smruti Shah Jan 2016

Me And My Ve, Part 4, Laura Strater, Christina M. Frederick, Monifa Vaughn-Cooke, Jim Bliss, Smruti Shah

Publications

Virtual environments, augmented reality, serious games, simulations, and other digitally mediated experiences are revolutionizing the way that we work, learn, and interact with people and systems. The employment of these technologies is driving innovation in research, training, education, evaluation, and various business endeavors. This session will provide a brief overview of some of the diverse uses of virtual environments (VEs) in an alternate demonstration format that leaves just over half of the session time for hands on, interactive demonstrations. Unlike most demonstration sessions, where possible, we encourage session attendees to personally interact with the demonstrations. The session will begin with …


Hey, Can We Read That Book? It Sounds Interesting!, Jessica Lantz Jan 2016

Hey, Can We Read That Book? It Sounds Interesting!, Jessica Lantz

Libraries

No abstract provided.


Integrating Mobile Devices Into The Classroom: A Qualitative Case Study Of A Faculty Learning Community, Devshikha Bose, Patrick R. Lowenthal Jan 2016

Integrating Mobile Devices Into The Classroom: A Qualitative Case Study Of A Faculty Learning Community, Devshikha Bose, Patrick R. Lowenthal

Educational Technology Faculty Publications and Presentations

Despite the pedagogic affordances of mobile devices, many instructors are not prepared to effectively integrate them into their courses. “Western State University” has developed a program to support faculty in the innovative use of mobile devices in the classroom. This qualitative case study documents instructors’ experiences and perceptions of integrating mobile devices in their courses. Themes under investigation were the impact of mobile devices on teaching practice, student learning, and course learning outcomes. Results indicate that instructors used mobile devices to create content, communicate, store, and share information. Assignments were modified to take advantage of mobile devices, digital fluency was …


Iste’S Mobile Learning Framework And The Vmla Pathway, Helen Crompton Jan 2016

Iste’S Mobile Learning Framework And The Vmla Pathway, Helen Crompton

Teaching & Learning Faculty Publications

The International Society for Technology in Education (ISTE) has developed a mobile learning framework to use to meet the needs of educators in the U.S. wanting to begin a mobile learning initiative. This framework will be shared in this session with examples of activities for each step of that framework.


The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand Jan 2016

The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand

Graduate Research Papers

Augmented reality (AR) is a relatively emerging technology that is being applied in a somewhat exploratory stage, for training design and curriculum development. In this review, 30 articles were selected and analyzed to identify some current uses of augmented reality in training and curriculum design. Four major themes were identified: 1) a brief introduction about AR; 2) the current uses of AR in curriculum and training development, 3) a review of the effects AR has on student engagement, and 4) the future implications of augmented reality in curriculum and training development. Recommendations for the future are also discussed.


Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee Jan 2016

Using Digital Writing Tools In Supporting Student Writing, Sarah Mckee

Graduate Research Papers

Core Curriculum guides teachers' writing instruction, requiring students to use technology to 1) produce and publish writing, 2) interact with others, and 3) develop skills to strengthen writing. Teachers should explore digital writing tools as a means to do each. This review examines the roles digital writing tools have in meeting Core Curriculum writing standards and facilitating feedback and revision in student writing. The focus of this review is recent research evidence published in the last five years. The research evidence suggests needed changes in writing instruction, based on teachers' and students' perceptions of digital tools – especially to provide …


Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison Jan 2016

Critical Literacy And Digital Technology With A Novel Unit, Brandon Harrison

Graduate Research Papers

This paper contains an instructional unit designed for teaching a novel unit utilizing critical literacy and digital technology at the upper-elementary level. The design of the unit is composed around relevant research-based literature which is cited and referenced in the paper. Methods for instructional delivery are provided as well as a chapter-by-chapter breakdown of key terms and critical prompts.


The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe Jan 2016

The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe

Graduate Research Papers

Although teachers recognize the use of technology in their classrooms has a positive influence on their students, efforts to learn the technology integration are often limited by barriers. The purpose of this project was to document the whole process of designing and developing a professional development program for technology integration to break out barriers. By conducting a literature review I gained a better understanding for professional development of instructional technologies. After collaboratively conducting the context analysis with my colleagues, I designed, developed and implemented thirteen sessions of the professional development sessions. I got the on-going feedback as the formative evaluation. …


The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton Jan 2016

The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton

Faculty Publications

Validation of an architectural theory of instructional design layering is accomplished for one of the proposed layers by verifying the theory’s claim that for every layer there exists a body of design theory from outside the field of instructional design that is capable of informing design within that layer.


Comparing High School Students' And Adults' Perceptions Of Technology, Henry L. (Hal) Harrison Ii, Philip A. Reed Jan 2016

Comparing High School Students' And Adults' Perceptions Of Technology, Henry L. (Hal) Harrison Ii, Philip A. Reed

STEMPS Faculty Publications

This study compared high school student’s perceptions of technology and technological literacy to those perceptions of the general public. Additionally, individual student groups were compared statistically to determine significant differences between the groups. The ITEA/Gallup Poll instrument was used to survey high school student’s perceptions of technology in the study. The student population in question consisted of three subgroups: students enrolled in a standards-based technology education courses, students enrolled in a Project Lead the Way (PLTW) Principles of Engineering pre-engineering course, and students enrolled in a general education course (language arts, mathematics, or science). In addition, each student group’s perceptions …


Teaching Online Research And Comprehension Skills Through Guided Reading, Jennifer H. Van Allen Jan 2016

Teaching Online Research And Comprehension Skills Through Guided Reading, Jennifer H. Van Allen

Publications and Research

Many leaders in various fields are calling for increased integration of digital literacies into the school curriculum, including the ability to find and evaluate information on the Internet. However, there is minimal evidence to suggest that these skills are successfully taught to students due to many factors. The purpose of this case study was to examine the juxtaposition of online research and comprehension skills within the guided reading framework. In particular, this study explored how a fourth grade teacher implemented online research and comprehension skills in guided reading lessons along with the role changes and challenges for the student and …


Augmented Reality And The Events Curriculum: The Students' Perspective, Mary O'Rawe, Alex Gibson Jan 2016

Augmented Reality And The Events Curriculum: The Students' Perspective, Mary O'Rawe, Alex Gibson

Conference papers

The emergence of Augmented Reality (AR) as a ground-breaking technology has transcended both business and academic sectors. Despite its rapid rise commercially, evidence of the benefits of AR in the classroom at higher education is slower to emerge, with only a limited focus to date on its specific relationship with curriculum development and learning outcomes. To respond to the changing characteristics of the higher education learning environment, and the shift towards mobile learning (M Learning) and ubiquitous learning (U Learning), it is clear that educators should reflect these trends in curriculum design and didactic methods. This paper presents the findings …


Interacting At A Distance: Creating Engagement In Online Learning Environments, Robert L. Moore Jan 2016

Interacting At A Distance: Creating Engagement In Online Learning Environments, Robert L. Moore

STEMPS Faculty Publications

Effective online instruction requires understanding not only interaction but also how to facilitate interaction through technology (Moore & Kearsley, 2012). Specifically, Moore and Kearsley (2012) categorize these types of interactions as "learner with content, interaction with instruction [or] interaction with other learners" (p. 132). This chapter examines each of these interaction types and suggests ways to incorporate them into online learning environments (OLEs). The chapter provides techniques and approaches that will be beneficial to both instructional design practitioners and online instructors. It seeks to assuage some of the concerns that faculty have about OLEs and provides ideas and activities that …


Web Tools: Keeping Learners On Pace, Mickey Kosloski Jan 2016

Web Tools: Keeping Learners On Pace, Mickey Kosloski

STEMPS Faculty Publications

One of the greatest challenges in teaching technology and engineering is pacing. Some students grasp new technological concepts quickly, while others need repetition and may struggle to keep pace. This poses an obstacle for the technology and engineering teacher, and is particularly true when teaching students to build a website. However, there are a plethora of online tools available that can assist learners in building a website. This article identifies some of the tools that may be used in the classroom and for classroom-oriented, teacher-hosted websites. While specific examples are provided, Web search terms are denoted at the end of …


Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander Jan 2016

Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander

Graduate Research Papers

Gamified Professional Development for Technology Integration is a one credit license renewal or graduate credit course that can be offered to teachers at the elementary and secondary levels, and pre-service teachers at post-secondary levels, for self-paced learning. Created in response to a lack of dedicated in-service time and ineffective professional development, I sought to develop a rigorous self-paced course using the Understanding by Design framework (Wiggins & McTighe, 2005) – a course where teacher-learners could master technology tools, make their personal meaning, and independently/flexibly transfer learning to authentic tasks they could replicate in their own classrooms.