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Articles 1 - 30 of 36
Full-Text Articles in Education
The Effects Of Active Learning Technology On Instructors’ Practices And Students’ Engagement And Grades: A Mixed Methods Study, Jeremy C. Van Hof
The Effects Of Active Learning Technology On Instructors’ Practices And Students’ Engagement And Grades: A Mixed Methods Study, Jeremy C. Van Hof
College of Education and Human Sciences: Dissertations, Theses, and Student Research
Partly in response to university teachers’ changing pedagogies marked by flipping instruction, lecture capture technologies are evolving into active learning systems. Little published research exists on the effects of active learning technology on either teachers or students. This two-phase sequential explanatory mixed methods study details the effects that active learning systems have on instructor practices and on student grades and engagement. Phase one combined quantitative data collection with instructor interviews. Phase one findings show higher student engagement levels correlate with the use of the active learning system only in the presence of very specific, flipped classroom practices. Phase two, a …
Collaborative Consultation For Online And Blended Course Design: Integrating Information Literacy And Fair Use In Instructional Design, Juhong Christie Liu Ph.D., Liz Thompson, Howard Carrier
Collaborative Consultation For Online And Blended Course Design: Integrating Information Literacy And Fair Use In Instructional Design, Juhong Christie Liu Ph.D., Liz Thompson, Howard Carrier
Libraries
This session presents the diverse aspects in a community-based learning and consultation model for online and blended course design. Collaboratively, a panel of instructional designers and librarians have provided consultations in a multi-phase faculty development program. The customized approach to instructional design, integration of information literacy, and fair use in online teaching and learning will be presented. The audience will take away the setups of the program, and will interactively share insights.
Video-Mediated Opportunities For Self-Directed Learning In Undergraduate Research Methodology Courses, Debra T. Bourdeau, Donna Roberts, Thomas E. Sieland, Beverly Wood
Video-Mediated Opportunities For Self-Directed Learning In Undergraduate Research Methodology Courses, Debra T. Bourdeau, Donna Roberts, Thomas E. Sieland, Beverly Wood
Publications
No abstract provided.
Creative Ways To Enhance Student Writing, Madeline Craig
Creative Ways To Enhance Student Writing, Madeline Craig
Faculty Works: EDU (1995-2023)
No abstract provided.
Infographics On The Brain, Rachel S. Evans
Infographics On The Brain, Rachel S. Evans
Presentations
Higher Education is often known for a certain type of learning experience in the classroom. Students expect thick books and in many areas of study, the Socratic method, but generally little in the way of visual aids. Students in other areas of study, including K-12, are increasingly benefiting from their educators using infographics in the classroom. The potential uses in higher education range from giving your course syllabus a facelift, to illustrating facts visually, and even to teaching students to create their own infographics as a practice-ready skill. This session will quickly explore why today’s students are drawn to visuals …
Developing Mobile Apps For Improving The Orientation Experience Of First-Year "Third Level" Students, Nevan Bermingham, Mark Prendergast, Trevor Boland, Mary O'Rawe, Barry Ryan
Developing Mobile Apps For Improving The Orientation Experience Of First-Year "Third Level" Students, Nevan Bermingham, Mark Prendergast, Trevor Boland, Mary O'Rawe, Barry Ryan
Conference papers
Smartphone usage by students has increased rapidly over the last number of years, and research points to an expectation for increased utilisation of mobile applications in college educational environments. First year students have particular needs when they transition to higher education (or 'third level'), as they can experience a number of personal, social and cultural difficulties. Orientation is a critical stage for these students and the earlier students have access to important orientation information, the less stressful the initial stages of college are. At Dublin Institute of Technology (DIT), the authors designed a bespoke mobile application tailored to the particular …
Infographics On The Brain: Lightning Talk, Rachel S. Evans
Infographics On The Brain: Lightning Talk, Rachel S. Evans
Presentations
A 5 minute lightning talk discusses the benefits and potential uses for infographics in libraries.
Amateur Paleontological Societies And Fossil Clubs, Interactions With Professional Paleontologists, And Social Paleontology In The United States, Bruce J. Macfadden, Lisa Lundgren, Kent J. Crippen, Betty A. Dunckel, Shari Ellis
Amateur Paleontological Societies And Fossil Clubs, Interactions With Professional Paleontologists, And Social Paleontology In The United States, Bruce J. Macfadden, Lisa Lundgren, Kent J. Crippen, Betty A. Dunckel, Shari Ellis
Instructional Technology and Learning Sciences Faculty Publications
Considerable interest exists among lifelong learners in the USA about fossils and the science of paleontology. Unlike some other science-related groups, e.g., astronomy and ornithology, interest in fossils among amateur paleontologists is primarily focused within local clubs and societies with little national coordination. This paper presents the results of formative evaluation of the FOSSIL project, conducted after the project “Kickoff” meeting held at the NAPC (North American Paleontological Convention) in 2014. FOSSIL is developing a national networked community of practice that includes amateur and professional paleontologists. Our research indicates that more than 60 amateur fossil clubs and societies exist in …
Technology And Disability Identity: "Now You See Me, Now You Don't", Janice Fennell
Technology And Disability Identity: "Now You See Me, Now You Don't", Janice Fennell
Publications and Scholarship
This qualitative study examines how students’ identities are constructed when technology and disability intersect. Understanding how technology constructs the identities of students with invisible special needs such as learning disabilities is critical to determining why students are resistant to, or accepting of, assistive technology pedagogy.
The primary source of data for the study was in-depth, phenomenologically based interviewing using structured, open-ended dialogue. Three Ontario secondary schools provided the setting for the study. Participants included five students with learning disabilities who are users of assistive technology, two parents, two teachers, and two assistive technology coaches. A grounded theory methodology was used …
2016 Ijbe Front Matter, Tamra Connor
2016 Ijbe Front Matter, Tamra Connor
International Journal for Business Education
- Editorial Board
- President's Letter
- SIEC-ISBE International
Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander
Designing A Self-Directed Gamified Professional Development Course For Technology Integration, Rebecca J. Kinnander
Graduate Research Papers
Gamified Professional Development for Technology Integration is a one credit license renewal or graduate credit course that can be offered to teachers at the elementary and secondary levels, and pre-service teachers at post-secondary levels, for self-paced learning. Created in response to a lack of dedicated in-service time and ineffective professional development, I sought to develop a rigorous self-paced course using the Understanding by Design framework (Wiggins & McTighe, 2005) – a course where teacher-learners could master technology tools, make their personal meaning, and independently/flexibly transfer learning to authentic tasks they could replicate in their own classrooms.
Revisiting The Writing Process: The Teacher Writer In The Workshop, Alice L. Trupe Ph.D., Jenny M. Martin Ph.D.
Revisiting The Writing Process: The Teacher Writer In The Workshop, Alice L. Trupe Ph.D., Jenny M. Martin Ph.D.
Teacher Education Program Faculty Scholarship
No abstract provided.
Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija
Humanoid Robots Supporting Children’S Intellectual And Social Dispositions In An Early Childhood Setting, Helen Crompton, Diane Burke, Kristine Sunday, Peter Baker, Kristin Gregory, John Asija
Teaching & Learning Faculty Publications
This study explores the affordances provided by the use of the NAO robot in an early childhood classroom. Using the Head Start Early Learning Outcomes Framework as a guide, the researchers analyzed the interactions and relationships between teachers, students, and learning, and the unique curricular opportunities and outcomes provided by the NAO robot.
Me And My Ve, Part 4, Laura Strater, Christina M. Frederick, Monifa Vaughn-Cooke, Jim Bliss, Smruti Shah
Me And My Ve, Part 4, Laura Strater, Christina M. Frederick, Monifa Vaughn-Cooke, Jim Bliss, Smruti Shah
Publications
Virtual environments, augmented reality, serious games, simulations, and other digitally mediated experiences are revolutionizing the way that we work, learn, and interact with people and systems. The employment of these technologies is driving innovation in research, training, education, evaluation, and various business endeavors. This session will provide a brief overview of some of the diverse uses of virtual environments (VEs) in an alternate demonstration format that leaves just over half of the session time for hands on, interactive demonstrations. Unlike most demonstration sessions, where possible, we encourage session attendees to personally interact with the demonstrations. The session will begin with …
The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand
The Impact Of Augmented Reality On Curriculum And Training Design, Destery K. Hildenbrand
Graduate Research Papers
Augmented reality (AR) is a relatively emerging technology that is being applied in a somewhat exploratory stage, for training design and curriculum development. In this review, 30 articles were selected and analyzed to identify some current uses of augmented reality in training and curriculum design. Four major themes were identified: 1) a brief introduction about AR; 2) the current uses of AR in curriculum and training development, 3) a review of the effects AR has on student engagement, and 4) the future implications of augmented reality in curriculum and training development. Recommendations for the future are also discussed.
The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe
The Design Of A Professional Development Program For Technology Integration, Dana M. Lampe
Graduate Research Papers
Although teachers recognize the use of technology in their classrooms has a positive influence on their students, efforts to learn the technology integration are often limited by barriers. The purpose of this project was to document the whole process of designing and developing a professional development program for technology integration to break out barriers. By conducting a literature review I gained a better understanding for professional development of instructional technologies. After collaboratively conducting the context analysis with my colleagues, I designed, developed and implemented thirteen sessions of the professional development sessions. I got the on-going feedback as the formative evaluation. …
Interacting At A Distance: Creating Engagement In Online Learning Environments, Robert L. Moore
Interacting At A Distance: Creating Engagement In Online Learning Environments, Robert L. Moore
STEMPS Faculty Publications
Effective online instruction requires understanding not only interaction but also how to facilitate interaction through technology (Moore & Kearsley, 2012). Specifically, Moore and Kearsley (2012) categorize these types of interactions as "learner with content, interaction with instruction [or] interaction with other learners" (p. 132). This chapter examines each of these interaction types and suggests ways to incorporate them into online learning environments (OLEs). The chapter provides techniques and approaches that will be beneficial to both instructional design practitioners and online instructors. It seeks to assuage some of the concerns that faculty have about OLEs and provides ideas and activities that …
Developing Distance Education Content Using The Tappa Process, Robert L. Moore
Developing Distance Education Content Using The Tappa Process, Robert L. Moore
STEMPS Faculty Publications
The proliferation of distance education has occurred alongside the emerging technologies of the Web 2.0 and Web 3.0 environments, changing the way instructors approach, design, and deliver their instructional materials. In the past, instructional design (ID) practitioners relied on instruction system design (ISD) models that focused primarily on macroinstruction. It is now important for these practitioners to use microinstruction strategies to keep pace with the technology evolution. This case study describes the TAPPA (Target, Accomplishment, Past, Prototype, Artifact) Process which was created using the Generic Model for Design Research (GMDR) proposed by McKenney and Reeves (2012) and uses selected ID …
Comparing High School Students' And Adults' Perceptions Of Technology, Henry L. (Hal) Harrison Ii, Philip A. Reed
Comparing High School Students' And Adults' Perceptions Of Technology, Henry L. (Hal) Harrison Ii, Philip A. Reed
STEMPS Faculty Publications
This study compared high school student’s perceptions of technology and technological literacy to those perceptions of the general public. Additionally, individual student groups were compared statistically to determine significant differences between the groups. The ITEA/Gallup Poll instrument was used to survey high school student’s perceptions of technology in the study. The student population in question consisted of three subgroups: students enrolled in a standards-based technology education courses, students enrolled in a Project Lead the Way (PLTW) Principles of Engineering pre-engineering course, and students enrolled in a general education course (language arts, mathematics, or science). In addition, each student group’s perceptions …
Web Tools: Keeping Learners On Pace, Mickey Kosloski
Web Tools: Keeping Learners On Pace, Mickey Kosloski
STEMPS Faculty Publications
One of the greatest challenges in teaching technology and engineering is pacing. Some students grasp new technological concepts quickly, while others need repetition and may struggle to keep pace. This poses an obstacle for the technology and engineering teacher, and is particularly true when teaching students to build a website. However, there are a plethora of online tools available that can assist learners in building a website. This article identifies some of the tools that may be used in the classroom and for classroom-oriented, teacher-hosted websites. While specific examples are provided, Web search terms are denoted at the end of …
Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton
Towards A Persuasive Design Pattern For A Gamified M-Learning Environment, Ferial Khaddage, Christoph Lattemann, Helen Crompton
Teaching & Learning Faculty Publications
New innovative technologies create opportunities for persuasive engagement. Persuasive technology is all about software, systems and applications designed to hook, reinforce, change and shape the attitudes of the learners without using coercion or deception. Persuasive design pattern if applied effectively and efficiently may influence learners’ attitudes towards the learning task, and may hook them to the specific learning activity offered via a gamified mobile application. In this paper the concept of persuasive design pattern in gamified m-learning platforms should be introduced to the scientific community. Persuasive design in a gamified mobile learning environment is described and persuasive set of design …
Iste’S Mobile Learning Framework And The Vmla Pathway, Helen Crompton
Iste’S Mobile Learning Framework And The Vmla Pathway, Helen Crompton
Teaching & Learning Faculty Publications
The International Society for Technology in Education (ISTE) has developed a mobile learning framework to use to meet the needs of educators in the U.S. wanting to begin a mobile learning initiative. This framework will be shared in this session with examples of activities for each step of that framework.
Using Technology To Transform Learning: Tell Iste What Students Need To Know For The Future, Helen Crompton, Kelly Rippard, Jody Sommerfeldt
Using Technology To Transform Learning: Tell Iste What Students Need To Know For The Future, Helen Crompton, Kelly Rippard, Jody Sommerfeldt
Teaching & Learning Faculty Publications
The International Society for Technology in Education (ISTE) publishes the internationally recognized ISTE Standards, which are the premier standards to guide the use of technology for learning. ISTE is updating the standards, beginning with the ISTE Standards for Students and they are seeking the input of thousands of educators and other stakeholders during the process. Participants will be able to provide feedback on a draft of the updated standards, giving key insight during a crucial phase of the refresh process.
Making Cell Phones Work For You And Your Students, Helen Crompton
Making Cell Phones Work For You And Your Students, Helen Crompton
Teaching & Learning Faculty Publications
No abstract provided.
Taking Advantage Of Moocs In K-12 Education: A Blended Approach, Samantha Briggs, Helen Crompton
Taking Advantage Of Moocs In K-12 Education: A Blended Approach, Samantha Briggs, Helen Crompton
Teaching & Learning Faculty Publications
Technological opportunities are opening new ways for educators to enhance K-12 instruction. While many educators are incorporating digital technologies into their teaching, there is evidence to show that K-12 educators have a lack of training, time, and resources to implement learner-centered digital instruction. Massive Open Online Courses (MOOCS) have gained a reputation for providing online learning in higher education and are now extending to K-12. The unique digital advantages as well as the rising number of students enrolled in schools has led to discussions about the potential of MOOCS for students in K-12 (ages 4-19 years) education. This chapter provides …
The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton
The Application Of Layer Theory To Design: The Control Layer, Andrew S. Gibbons Iii, Matt Langton
Faculty Publications
Validation of an architectural theory of instructional design layering is accomplished for one of the proposed layers by verifying the theory’s claim that for every layer there exists a body of design theory from outside the field of instructional design that is capable of informing design within that layer.
The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz
The Effect Of Serious Gaming On Elementary Student Learning, Amanda Moritz
Graduate Research Papers
With our ever-changing technological world, schools need to incorporate more engaging learning activities that expose and extend students' learning with technologies. This literature review investigated the effects of serious gaming activities on student achievement. Thirty peer-reviewed journals were selected, analyzed, and evaluated. These studies were conducted about a variety of subject areas in the elementary setting in different areas around the world. Research evidence suggested that serious gaming, whose primary goal is not entertainment but instead to educate the user, can improve student achievement, meet their different learning styles, and enhance student motivation across curricular areas and regions. Recommendations for …
The Effect Of Different Written Task Instructions On Students’ Scores In A Physical And Virtual Environment, Ademola Amida
The Effect Of Different Written Task Instructions On Students’ Scores In A Physical And Virtual Environment, Ademola Amida
Theses and Dissertations
Electronic laboratory activities offer opportunities to help students learn about concepts and develop practical competencies in electronic circuit systems. Evidence in the literature suggests that the effectiveness of laboratory activities might be affected by the type of instructions provided (explicit or implicit), and the lab environment (physical or virtual) in which the activities were performed.
This study investigated the effect of different written task instructions (explicit versus implicit) and lab environment (physical versus virtual) on students’ scores in an electronic circuit task. This study was a quantitative experiment that used a repeated measure factorial design to determine how the written …
Exposing Second Year Medical Students To The Clinical Reasoning Process Prior To High Fidelity Simulation Learning, Phondie Simelane Simelane
Exposing Second Year Medical Students To The Clinical Reasoning Process Prior To High Fidelity Simulation Learning, Phondie Simelane Simelane
Theses and Dissertations
Clinical reasoning is a highly complex process that is both difficult to impart and acquire (Bowen 2006, Custers 2005, Merriënboer 2010, Schmidt 2015). Second year medical learners appear to lack strategy to effectively step through the presented scenarios (Allen, personal communication, March 2, 2015). Though possessing a degree of background knowledge, immature clinical reasoning skills make data collection (focused history, focused review of systems and focused physical assessments) a challenge to efficiently navigate. As oppose to discriminating their line of questions, learners sweep through a wide range of information. Consequently, problem solving takes on a shot gun approach resulting in …
Integrating Mobile Devices Into The Classroom: A Qualitative Case Study Of A Faculty Learning Community, Devshikha Bose, Patrick R. Lowenthal
Integrating Mobile Devices Into The Classroom: A Qualitative Case Study Of A Faculty Learning Community, Devshikha Bose, Patrick R. Lowenthal
Educational Technology Faculty Publications and Presentations
Despite the pedagogic affordances of mobile devices, many instructors are not prepared to effectively integrate them into their courses. “Western State University” has developed a program to support faculty in the innovative use of mobile devices in the classroom. This qualitative case study documents instructors’ experiences and perceptions of integrating mobile devices in their courses. Themes under investigation were the impact of mobile devices on teaching practice, student learning, and course learning outcomes. Results indicate that instructors used mobile devices to create content, communicate, store, and share information. Assignments were modified to take advantage of mobile devices, digital fluency was …