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Full-Text Articles in Education

Post-Covid-19 Teaching With Technology Support In Higher Education, Landon Nalepinski Dec 2022

Post-Covid-19 Teaching With Technology Support In Higher Education, Landon Nalepinski

Masters Theses

Using a mixed methods approach, this case study focuses on how technological support in higher education can encourage educators to continue using and developing their teaching with technology practices post-COVID-19. Data and information were gathered via an anonymous survey from faculty members at Grand Valley State University to gain a better understanding of what support is being provided to them and how we can expand on that in the future.


Personalizing Student Graduation Paths Using Expressed Student Interests, Nicolas Charles Dobbins Aug 2022

Personalizing Student Graduation Paths Using Expressed Student Interests, Nicolas Charles Dobbins

Masters Theses

"This work proposes an intelligent recommender approach to facilitate personalized education and help students in planning their path to graduation. The original research contribution of this work is to develop a recommender approach that pervasively personalizes and optimizes a student’s path to graduation by accounting for the student’s career interests and academic background. The approach is a multi-objective optimization problem, subject to institutional constraints, with the goal of optimizing the graduation path with respect to one or more criteria, such as time-to-graduation, credit hours taken, and alignment with student’s career interests. The efficacy of the approach is illustrated and verified …


Instructor Selection And Use Of Virtual Field Experiences In College Geoscience Course, Kristen Foley Apr 2022

Instructor Selection And Use Of Virtual Field Experiences In College Geoscience Course, Kristen Foley

Masters Theses

Virtual Field Experiences (VFEs) are a growing supplement and gateway to traditional fieldwork in the geosciences. With VFEs becoming more accepted for use in college geoscience courses, how instructors find and choose VFEs for their students is critical to creating greater accessibility and future resources. VFEs that are not easily accessed by instructors may go unused, and the effort put into making them would have been wasted. This phenomenological descriptive study utilized five focus groups of college geoscience instructors in the United States. Each 1-to-1.5-hour focus group session of 3-7 participants took place on video conferencing software, which was recorded …


Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink Jul 2021

Physical To Virtual: A Model For Future Virtual Classroom Environments, Stephen J. Fink

Masters Theses

Virtual reality is a technology that has seen unprecedented growth since the turn of the century with increasing applications within business, entertainment, and educational applications. As virtual reality technologies continue to develops and markets expand, the world may see an increased demand for virtual classrooms: virtual environments (VEs) that students may access through immersive virtual reality technologies to receive guided instruction, conduct simulations, or perform tasks typical in a classroom setting. While many studies document how virtual reality is beneficial to educational processes, there is little discussion on how virtual environments should be architecturally designed. Thus one may hypothesize that …


A Meta-Analysis: Gamification In Education, Yalin Wang Jan 2021

A Meta-Analysis: Gamification In Education, Yalin Wang

Masters Theses

“Gamification has been used in a variety of contexts including education. In order to understand the effects of gamification in education, a meta-analysis was conducted. A bottom-up approach was used to analyze the effects of game design elements on learning outcomes found in the literature search. The result suggests that gamification can enhance student learning outcomes. Elements such as points, leaderboards, competitions, progress bars, feedback, and collaboration have medium to large effect sizes. Gamification also has larger effects on young children in elementary education than learners at other education levels. The study offers suggestions and guidelines for educators on the …


Games For Organizational Training: Gamer Motivation Profile And Organizational Training Climate Effect Of Trainee Preference For Gamified Training, Brooke-Nicole Woods Ruffin Jan 2020

Games For Organizational Training: Gamer Motivation Profile And Organizational Training Climate Effect Of Trainee Preference For Gamified Training, Brooke-Nicole Woods Ruffin

Masters Theses

“Gamified training is often utilized in organizations as a way to revamp their training and gain the attention of their employees. However, this training is expensive, and research is needed to help ensure that this training delivery is successful. In this study, first an individual’s gamer motivation profile is compared with learning outcomes that share the same elements. This was completed to determine if the elements that they looked for in playing video games were in alignment with those same elements in training In addition, it was explored whether the preference for participating in video games based on an individual’s …


Exploring Secondary Students’ Abilities In Judging The Credibility Of Digital Content On The Internet, Katie Dailey Jan 2020

Exploring Secondary Students’ Abilities In Judging The Credibility Of Digital Content On The Internet, Katie Dailey

Masters Theses

The shift from print to digital environments has created an opportunity and responsibility for educators to focus on instructional planning and practices that reflects the growing complexity of online texts students helping to ensure that their students are information literate. The purpose of this qualitative study is to explore the how 83 eleventh grade high school English students judge the credibility of information on the internet. The researcher used methodological triangulation to qualitatively analyze by comparing and aligning data from the survey results, observations of students during class discussions, responses to class assignments, and the quality ratings of students’ think-aloud …


Systems Simulation Using Promodel: An Online Teaching Method, Gustavo Sioni Bosoli Jan 2013

Systems Simulation Using Promodel: An Online Teaching Method, Gustavo Sioni Bosoli

Masters Theses

This study was designed with the purpose to create an online method to deploy the concepts and practical knowledge necessary for the course System Simulation {TEC 5523) offered by Eastern Illinois University. The course is currently offered on a hybrid format, with part of it being ministered in the classroom and the remaining on the online environment. This research focused on creating a set of multimedia and step-by-step lessons aimed to substitute the part of the course that demands the students to be present in the classroom. These lessons were developed based on exercises from the textbook currently used for …


Instructional Media Materials Used In The Physical Education Program At Eastern Illinois University 1899-1984, Marina Su-Chin Yu Jan 1984

Instructional Media Materials Used In The Physical Education Program At Eastern Illinois University 1899-1984, Marina Su-Chin Yu

Masters Theses

This study was designed to research the development of the physical education program at Eastern Illinois University relative to its use of audio visual materials. The period covered was 1899-1984. The curriculum of physical education was researched from 1899-1924 to provide background for the reporting of the early use of audio visual materials.

The writer interviewed Dr . Gene W. Scholes, Director of the Audio Visual Center, and checked the Center's inventory records. The writer also interviewed staff members of the Physical Education Department and thereby established that instructional media materials were used extensively in athletics and in departmental activities. …


Programmed Instruction Of Hand Manipulative Techniques In Industrial Arts, Vincent Frederick Kuetemeyer Jan 1967

Programmed Instruction Of Hand Manipulative Techniques In Industrial Arts, Vincent Frederick Kuetemeyer

Masters Theses

No abstract provided by author.


A Study Of Selected Audio-Visual Materials Used In South-Eastern Illinois Secondary School Drafting Programs, Robert L. Trueblood Jan 1967

A Study Of Selected Audio-Visual Materials Used In South-Eastern Illinois Secondary School Drafting Programs, Robert L. Trueblood

Masters Theses

No abstract provided by author.


A Historical Description Of The Eastern Illinois University Audio-Visual Center From Its Beginning To 1966, J. Aleta Carman Jan 1966

A Historical Description Of The Eastern Illinois University Audio-Visual Center From Its Beginning To 1966, J. Aleta Carman

Masters Theses

No abstract provided.


Business-Sponsored Films For Physical Science, Bertha Elizabeth Slye Jan 1960

Business-Sponsored Films For Physical Science, Bertha Elizabeth Slye

Masters Theses

For many years business-sponsored films have been used widely in instruction in the science classroom. Because of the potential of the films in helping teachers bridge the gap between the fundamental teaching of scientific principles, and the applications found in the actual experiences of the student's consumer world, requests for them have often exceeded the output of those that are educationally sound. In the last decade in particular, the development of atomic and space technology, as well as the growing interest in science, have made it necessary to teach science beyond the confines of information in the ordinary science textbook. …


How Television Is Affecting The Lives Of Sixth Graders In Kalamazoo – A Report From The Children, Charles R. Calhoun May 1953

How Television Is Affecting The Lives Of Sixth Graders In Kalamazoo – A Report From The Children, Charles R. Calhoun

Masters Theses

The Problem and Its Background

Audio-Visual Aids

The attention of children is attracted greatly to most of the objects and events they see and hear. Hence they become aware of their environments and learn chiefly through the experiences that come to them through the visual and auditory receptors. As a result educational programs are designed to take advantages of these facts. Audio-visual aids have therefore brought reality into the classroom by making maximal use of the audio-visual senses.

The extensive use of audio-visual aids in classroom teaching is in part evident in the number of motion-picture projectors in the high …


A Study Of The Extent To Which High School Coaches Of Illinois Use Audio-Visual Materials And The Value They Attach To Them, Paul E. Swofford Jan 1953

A Study Of The Extent To Which High School Coaches Of Illinois Use Audio-Visual Materials And The Value They Attach To Them, Paul E. Swofford

Masters Theses

No abstract provided.