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Full-Text Articles in Education

Personalizing Student Graduation Paths Using Expressed Student Interests, Nicolas Charles Dobbins Aug 2022

Personalizing Student Graduation Paths Using Expressed Student Interests, Nicolas Charles Dobbins

Masters Theses

"This work proposes an intelligent recommender approach to facilitate personalized education and help students in planning their path to graduation. The original research contribution of this work is to develop a recommender approach that pervasively personalizes and optimizes a student’s path to graduation by accounting for the student’s career interests and academic background. The approach is a multi-objective optimization problem, subject to institutional constraints, with the goal of optimizing the graduation path with respect to one or more criteria, such as time-to-graduation, credit hours taken, and alignment with student’s career interests. The efficacy of the approach is illustrated and verified …


A Meta-Analysis: Gamification In Education, Yalin Wang Jan 2021

A Meta-Analysis: Gamification In Education, Yalin Wang

Masters Theses

“Gamification has been used in a variety of contexts including education. In order to understand the effects of gamification in education, a meta-analysis was conducted. A bottom-up approach was used to analyze the effects of game design elements on learning outcomes found in the literature search. The result suggests that gamification can enhance student learning outcomes. Elements such as points, leaderboards, competitions, progress bars, feedback, and collaboration have medium to large effect sizes. Gamification also has larger effects on young children in elementary education than learners at other education levels. The study offers suggestions and guidelines for educators on the …


Games For Organizational Training: Gamer Motivation Profile And Organizational Training Climate Effect Of Trainee Preference For Gamified Training, Brooke-Nicole Woods Ruffin Jan 2020

Games For Organizational Training: Gamer Motivation Profile And Organizational Training Climate Effect Of Trainee Preference For Gamified Training, Brooke-Nicole Woods Ruffin

Masters Theses

“Gamified training is often utilized in organizations as a way to revamp their training and gain the attention of their employees. However, this training is expensive, and research is needed to help ensure that this training delivery is successful. In this study, first an individual’s gamer motivation profile is compared with learning outcomes that share the same elements. This was completed to determine if the elements that they looked for in playing video games were in alignment with those same elements in training In addition, it was explored whether the preference for participating in video games based on an individual’s …