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Reading and Language Commons

Open Access. Powered by Scholars. Published by Universities.®

2014

Comparative Literature

New media and (comparative) cultural studies

Articles 1 - 5 of 5

Full-Text Articles in Reading and Language

Intermedial Strategies Of Memory In Contemporary Novels, Sara Tanderup Dec 2014

Intermedial Strategies Of Memory In Contemporary Novels, Sara Tanderup

CLCWeb: Comparative Literature and Culture

In her article "Intermedial Strategies and Memory in Contemporary Novels" Sara Tanderup discusses a tendency in contemporary literature towards combining intermedial experiments with a thematic preoccupation with memory and trauma. Analyzing selected works by Steven Hall, Jonathan Safran Foer, and Judd Morrissey and drawing on the theoretical perspectives of N. Katherine Hayles (media studies) and Andreas Huyssen (cultural memory studies), Tanderup argues that recent intermedial novels reflect a certain nostalgia celebrating and remembering the book as a visual and material object in the age of digital media while also highlighting the influence of new media on our cultural understanding and …


Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela Dec 2014

Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela

CLCWeb: Comparative Literature and Culture

No abstract provided.


Gender Identity Construction Through Talk About Video Games, Sara M. Cole Dec 2014

Gender Identity Construction Through Talk About Video Games, Sara M. Cole

CLCWeb: Comparative Literature and Culture

In her article "Gender Identity Construction through Talk about Video Games" Sara Cole discusses the construction of gender identity in terms of experiences of digital media and interactive play. Digital literacy expresses, shares, and reaffirms gendered self-identification through experiences of video game play with narratives that either confirm or deny stereotypical biases. In-depth interviews were used to explore the effects of play practices on conceptions of masculinity and personal identity in males who grew up in the 1980s by focusing on a linguistic analysis of the pragmatics of their shared thoughts on play, fantasy, use of digital media, and violence. …


New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …