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Articles 1 - 18 of 18
Full-Text Articles in Other Arts and Humanities
“Time Is Our Only Ally!”: Indigenous Heroism And Native Slipstream In Turok, Son Of Stone, Justin Wigard
“Time Is Our Only Ally!”: Indigenous Heroism And Native Slipstream In Turok, Son Of Stone, Justin Wigard
Heroism Science
In this article, I draw on Frederick Luis Aldama’s framework of Graphic Indigeneity to revisit the long history of an Indigenous hero figure in comics: Turok, a pre-Columbian Mandan warrior lost in a prehistoric space known as the Lost Valley. First appearing in Dell’s Four Color Comics #596 (1954), Turok has appeared throughout comics history for nearly 70 years, primarily written and drawn by white creative teams, yet a visually, narratively prominent Indigenous hero in the comics page, one who has periodically been a top-selling popular character in the comics industry. To this end, I argue that Turok is a …
Artifacts Of Empire: Orientalism And Inner-Texts In Tomb Raider (2013), Kristin M.S. Bezio
Artifacts Of Empire: Orientalism And Inner-Texts In Tomb Raider (2013), Kristin M.S. Bezio
Jepson School of Leadership Studies articles, book chapters and other publications
This chapter examines Crystal Dynamics' 2013 Tomb Raider reboot, arguing that the game makes use of intertextual references to the original Core Design Tomb Raider (1996) and popular culture archaeology in an effort to revise the original franchise's exploitative depiction of both Lara Croft and archaeological practise. Framed by a theoretical understanding of Orientalism (Said, 1979) and the constraints of symbolic order (Kristeva, 1986a) and the recognition that video games in general and the Tomb Raider franchise in specific are "games of empire" (Dyer-Witheford & de Peuter, 2009), it becomes clear that the 2013 Tomb Raider ultimately fails to escape …