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Full-Text Articles in Other Arts and Humanities

“Time Is Our Only Ally!”: Indigenous Heroism And Native Slipstream In Turok, Son Of Stone, Justin Wigard Mar 2025

“Time Is Our Only Ally!”: Indigenous Heroism And Native Slipstream In Turok, Son Of Stone, Justin Wigard

Heroism Science

In this article, I draw on Frederick Luis Aldama’s framework of Graphic Indigeneity to revisit the long history of an Indigenous hero figure in comics: Turok, a pre-Columbian Mandan warrior lost in a prehistoric space known as the Lost Valley. First appearing in Dell’s Four Color Comics #596 (1954), Turok has appeared throughout comics history for nearly 70 years, primarily written and drawn by white creative teams, yet a visually, narratively prominent Indigenous hero in the comics page, one who has periodically been a top-selling popular character in the comics industry. To this end, I argue that Turok is a …


Forum Magazine, Fall 2019 Jan 2019

Forum Magazine, Fall 2019

Forum Magazine

No abstract provided.


Forum Magazine, Spring 2019 Jan 2019

Forum Magazine, Spring 2019

Forum Magazine

No abstract provided.


Forum Magazine, Summer 2019 Jan 2019

Forum Magazine, Summer 2019

Forum Magazine

No abstract provided.


Forum Magazine, Fall 2018 Jan 2018

Forum Magazine, Fall 2018

Forum Magazine

No abstract provided.


Forum Magazine, Spring 2018 Jan 2018

Forum Magazine, Spring 2018

Forum Magazine

No abstract provided.


Forum Magazine, Summer 2018 Jan 2018

Forum Magazine, Summer 2018

Forum Magazine

No abstract provided.


Forum Magazine, Spring 2016 Jan 2016

Forum Magazine, Spring 2016

Forum Magazine

No abstract provided.


Forum Magazine, Summer 2016 Jan 2016

Forum Magazine, Summer 2016

Forum Magazine

No abstract provided.


Forum Magazine, Fall 2016 Jan 2016

Forum Magazine, Fall 2016

Forum Magazine

No abstract provided.


Artifacts Of Empire: Orientalism And Inner-Texts In Tomb Raider (2013), Kristin M.S. Bezio Jan 2016

Artifacts Of Empire: Orientalism And Inner-Texts In Tomb Raider (2013), Kristin M.S. Bezio

Jepson School of Leadership Studies articles, book chapters and other publications

This chapter examines Crystal Dynamics' 2013 Tomb Raider reboot, arguing that the game makes use of intertextual references to the original Core Design Tomb Raider (1996) and popular culture archaeology in an effort to revise the original franchise's exploitative depiction of both Lara Croft and archaeological practise. Framed by a theoretical understanding of Orientalism (Said, 1979) and the constraints of symbolic order (Kristeva, 1986a) and the recognition that video games in general and the Tomb Raider franchise in specific are "games of empire" (Dyer-Witheford & de Peuter, 2009), it becomes clear that the 2013 Tomb Raider ultimately fails to escape …


Forum Magazine, Spring 2015 Jan 2015

Forum Magazine, Spring 2015

Forum Magazine

No abstract provided.


Forum Magazine, Summer 2015 Jan 2015

Forum Magazine, Summer 2015

Forum Magazine

No abstract provided.


Forum Magazine, Fall 2014 Jan 2014

Forum Magazine, Fall 2014

Forum Magazine

No abstract provided.


Forum Magazine, Graduation Issue, 2014 Jan 2014

Forum Magazine, Graduation Issue, 2014

Forum Magazine

No abstract provided.


Forum Magazine, November 2013 Nov 2013

Forum Magazine, November 2013

Forum Magazine

No abstract provided.


Forum Magazine, Spring 2013 Jan 2013

Forum Magazine, Spring 2013

Forum Magazine

No abstract provided.


Forum Magazine, Orientation Issue Jan 2013

Forum Magazine, Orientation Issue

Forum Magazine

No abstract provided.