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Full-Text Articles in Other Arts and Humanities

(Un)Easily Writing The Future, Stuart Moulthrop, Judith Pintar, John G. Mcdaid Jul 2026

(Un)Easily Writing The Future, Stuart Moulthrop, Judith Pintar, John G. Mcdaid

ELO (un)supervised 2026

General Abstract: This panel brings together three experienced digital writers who have recently begun to explore Language Models and transformers in creative and academic practice.  Each of us will comment on recent experience and projects, reflecting on how these technologies alter the way we think of ourselves as writers and teachers.

[1] Judith Pintar, "The Non-applicability of Wishing due to Lack of Capacity".

Pintar will discuss her experience of facilitating Gemini AI in a Rogerian therapy session with an Eliza bot written in the Inform programming language. The session is occasionally interrupted with a meta-conversation with Gemini regarding its responses. …


Shimmer Methodology: May 2026 Cultural Studies Association Of Australasia, Lola Montgomery May 2026

Shimmer Methodology: May 2026 Cultural Studies Association Of Australasia, Lola Montgomery

Staff Scholarship - Australia & Dubai

This webinar presents an overview of the contemporary state of creative-practice research and autotheory before introducing Shimmer, an emerging methodological framework developed through creative practice, postgraduate supervision, and reflective inquiry. The presentation argues that while creative-practice research has successfully established creative work as a legitimate form of knowledge production, and autotheory has legitimised lived experience as theoretical material, both traditions leave relatively under-theorised the embodied moment through which insight first emerges.

The significance of the work lies in its contribution to ongoing debates around embodiment, affect, intuition, and knowledge production within creative-practice research. Shimmer proposes a language for understanding …


Caladrius: Creating A Playable Game Via A Multimedia Experience, Isabelle Morgan Brookshire May 2026

Caladrius: Creating A Playable Game Via A Multimedia Experience, Isabelle Morgan Brookshire

Whittier Scholars Program

Caladrius: Creating a Playable Game via a Multimedia Experience hones in on making an experience through different forms of media to represent a game. If this project was fully funded and done, it would be a video game on Steam with an art exhibition, small poetry book, and novel accompanied with it. It would even have a show, a soundtrack, and merch. But at this level, it was to make an experience for my audience that they could experience whether or not they enjoyed video games as a concept. I wanted them to enjoy 'playing' within a physical exhibition and …


Comment Sections As Counterpublics; Negotiating Public Discourse In Indonesia’S Digital Media Sphere, Leon Woltermann Apr 2026

Comment Sections As Counterpublics; Negotiating Public Discourse In Indonesia’S Digital Media Sphere, Leon Woltermann

Wacana, Journal of the Humanities of Indonesia

This article examines the potential of YouTube comment sections as spaces of commoning in Indonesia’s digital media sphere. Drawing on the concept of counterpublics – that is, parallel discursive arenas where marginalized groups circulate counter discourses and voice their interests – it explores how users negotiate access to the digital public sphere and oppose dominant narratives. The article employs a mixed-methods approach, integrating quantitative and qualitative methods into the analysis of the data, to investigate both the structural features (based on comment metadata) and the discursive content of comments. I argue that the comment sections’ dynamic, non-binding structure facilitates open …


I Know You Are Watching, Camilo Salas Kusulas Jan 2026

I Know You Are Watching, Camilo Salas Kusulas

Theses and Dissertations

I Know You Are Watching is a short documentary film that examines the evolving history and scope of mass surveillance, and how to resist it. The film introduces two local New York City artists, Bill Brown from the Surveillance Camera Players, and Sam Lavigne, who misuse technologies designed to watch us, exposing these systems and fighting back through digital art and performance.

Blending interviews, observational footage, personal narration, archival images, and news clips from different eras, the film interrogates the mechanisms of control, and positions art as a method of both understanding and talking back to surveillance.


Reawakening Waⁿdat: Community Research & Reclamation, Darcy Allred Jan 2026

Reawakening Waⁿdat: Community Research & Reclamation, Darcy Allred

Theses and Dissertations

The Wyandot(te) have undergone language dormancy due to settler colonial impacts of warfare, refugee relocation, forced removals, and U.S. assimilation projects. One of the most pressing priorities among our people today is reawakening our ancestral language, Waⁿdat. The common follow-up question is: how? Through the conduit of Waⁿdat language reclamation, this project grapples with the above question in collaboration with the Wyandot(te) community, and in adherence to the tribal sovereignty of the Wyandotte Nation. The project engages with diasporic perspectives, community-based pedagogy design, and tribally specific research protocols and policies. The living collective knowledgebase with which I engage in this …


To Print A Remake: An Analysis Of Hollywood Remakes And Their Cultural Value, Connor F. Seaton Jan 2026

To Print A Remake: An Analysis Of Hollywood Remakes And Their Cultural Value, Connor F. Seaton

Honors Undergraduate Theses

In recent years, audiences and movie critics have expressed concern that Hollywood’s growing reliance on remakes, sequels, franchises, and similar adaptations has led to a broader worry that originality is fading from modern cinema and that the industry is instead focused on using adaptations to maximize profits. Although adaptation is often seen as a commercially driven framework for reproducing existing intellectual property in a new media format, this thesis argues that it should be recognized as an autonomous cultural category with its own artistic, historical, and social significance and merit. By analyzing adaptation scholarship and reviewing its complex historical development, …


Representación Del Sujeto E Identidad Narrativa En La Cultura Digital Contemporánea: Análisis Hermenéutico De Red Dead Redemption 2, Edgar Francisco Vázquez Martínez He Dec 2025

Representación Del Sujeto E Identidad Narrativa En La Cultura Digital Contemporánea: Análisis Hermenéutico De Red Dead Redemption 2, Edgar Francisco Vázquez Martínez He

Journal of Roleplaying Studies and STEAM

El videojuego, más allá del entretenimiento, se ha consolidado como un objeto de estudio relevante, reflejando y moldeando la cultura contemporánea (Henríquez & Zúñiga, 2017). Su evolución ha generado un campo de investigación donde el sujeto es protagonista, irrumpiendo en el panorama cultural de manera similar a la televisión y el cine en sus respectivas épocas (Jiménez, et al., 2020). Con millones de jugadores a nivel mundial y un mercado en constante crecimiento (Statista, 2023), los videojuegos se han convertido en una forma de consumo cultural significativa.

Teóricos como Frasca (2001), Seraphine (2016), Juul (2013), Bogost (2012) y Eco (1986) …


Star Wars: Andor – An Abolitionist Study Guide, Marcelo Garzo Montalvo, Isaac Ginsberg Miller Dec 2025

Star Wars: Andor – An Abolitionist Study Guide, Marcelo Garzo Montalvo, Isaac Ginsberg Miller

Feminist Pedagogy

This study guide provides a set of activities for teaching abolition through Season 1 of the speculative fiction TV series Star Wars: Andor (2022). Through the practice of critical literacy (viewing, reading, and analysis), we offer various ideas on how to engage Andor as a relevant pedagogical tool for studying and teaching abolitionist movement histories and methodologies. By guiding students through a critical analysis of this widely-circulated, mainstream cultural text, we seek to activate an abolitionist pedagogical lens that can be applied across various genres and media – making tangible connections between popular culture and political struggles writ large. These …


Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray Nov 2025

Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray

Journal of Humanities and Social Sciences

The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …


Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski Jun 2025

Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski

Publications and Research

Recognizing that libraries serve multiple constituencies and subject areas, this chapter documents and advocates for development of transdisciplinary arts-based research (ABR) and culture-related projects linked to environmental challenges. Libraries contribute collections and spaces, as well as the research of library and information scientists. Libraries are currently among invisible contributors to sustainability planning and services. The chapter will link this invisibility to the value of what visual arts refer to as negative space elements in subjects ranging from traditional ecological knowledge to environmental science. Library collections, projects, and research contribute to education for sustainable development (ESD) as required to achieve the …


I Will Not Accept This Rose: "The Bachelor(Ette)," Gender Stereotypes, And Self Perception, Rylie Vann May 2025

I Will Not Accept This Rose: "The Bachelor(Ette)," Gender Stereotypes, And Self Perception, Rylie Vann

Departmental Honors & Graduate Capstone Projects

Reality television is a cornerstone of modern-day TV programming, and typically features some element of competition, a makeover, or finding love. The Bachelor began airing in 2002, and the franchise that was built off the initial season continues to be a big name in romantically themed reality television. However, the show employs a variety of tactics during filming and while editing that presents a heteronormative view of contestants. The extent of this influence was explored using a mixed-method approach. A content analysis of several episodes from The Bachelor and The Bachelorette was conducted in order to determine how many instances …


Cultural Of Authenticity And Commodification: Analyzing The Aesthetic Waves And Collective Culture In The 2010s And 2020s, Stefanny Leung Yu May 2025

Cultural Of Authenticity And Commodification: Analyzing The Aesthetic Waves And Collective Culture In The 2010s And 2020s, Stefanny Leung Yu

Student Theses

The “authentic self” is curated, aestheticized, and most notably, commodified. Digital algorithms, likes, views, and engagement are more than just digital metrics, they are the management of performance. For millions of other users — including the author herself — social media is the locus of personal expression. Most notably, sites like Tumblr, where users in the 2010s posted hazy images or overly filtered graphics along with melancholic song lyrics that match the vibe of the moment, expression was earnest and idealized. Today, social media in the 2020s, new creators like Hannah Neelaman, better known as Ballerina Farm, dress in pastoral …


Textual Transformations: An Introduction To Ai For Composition 101, J. Elizabeth Clark Apr 2025

Textual Transformations: An Introduction To Ai For Composition 101, J. Elizabeth Clark

Open Educational Resources

This curriculum unit is a critical literacy unit about AI designed for first-year writing. The introductory composition course prepares students for academic writing with a heavy emphasis on writing-as-process, critical reading, gathering information, inquiry-based writing, and taking research notes. This curriculum unit pairs the writing portion of the course with an AI critical literacy framework for students.

This is a 20-hour, 9 lesson unit designed for an introductory composition course:

  • Prepwork: Preliminary Assessment and AI Policies

  • Lesson 1: What is AI?

  • Lesson 2: The History of AI

  • Lesson 3: How Does AI Work?

  • Lesson 4: AI in Action

  • Lesson 5: …


Lgbtq+ Maine Timeline (Sources Included), Megan Macgregor Jan 2025

Lgbtq+ Maine Timeline (Sources Included), Megan Macgregor

USM Libraries & Learning Scholarship

This timeline is in no way complete. If you would like to add something to the timeline please reach out to Megan MacGregor ([email protected]) with the event AND a source showing that it happened.


Asmrtistry In Immersive Sound: Investigating The Effectiveness Of Immersive Sound Technologies In Eliciting Autonomous Sensory Meridian Response, Scott D. Nelson Jul 2024

Asmrtistry In Immersive Sound: Investigating The Effectiveness Of Immersive Sound Technologies In Eliciting Autonomous Sensory Meridian Response, Scott D. Nelson

LSU Doctoral Dissertations

Despite a wide array of immersive sound technologies available to digital media creators who specialize in making audio-visual content that aims to elicit Autonomous Sensory Meridian Response (ASMR), only a few sound reproduction modalities are widely used: mono/stereo and binaural recording. To date, nearly all research studying ASMR, a bio-sensory phenomenon wherein people feel brain tingles triggered by calming audio-visual cues, has been content to carry out ASMR studies entirely with stereo and binaural sound reproduction methods. Therefore, it stands to reason that more understanding about how diverse immersive sound modalities like wave field synthesis, or three-dimensional spatial audio for …


The Academic Influence Of The Camino De Santiago: A Bibliometric Analysis Of Doctoral Research And Indexed Manuscripts, Silvia Díaz-De La Fuente, Virginia Ahedo, María Pilar Alonso Abad, José Manuel Galán Jun 2024

The Academic Influence Of The Camino De Santiago: A Bibliometric Analysis Of Doctoral Research And Indexed Manuscripts, Silvia Díaz-De La Fuente, Virginia Ahedo, María Pilar Alonso Abad, José Manuel Galán

International Journal of Religious Tourism and Pilgrimage

The Camino de Santiago is one of the most recognised cultural pilgrimage routes in the world. Notably, its current influence transcends the strictly inspirational and religious aspects, constituting also a socio-economic, cultural, historical, heritage and tourism cornerstone. This paper analyses, from an innovative bibliometric perspective, the influence of the Camino de Santiago on the academic literature in the period from 1980 to the present. For this purpose, two data sources have been used comparatively: manuscripts indexed in Scopus and doctoral theses. The results reveal a growth of its academic relevance in the last decade, especially in indexed publications. The analysis …


Embodied Abstractions: Identity And Representation In The Digital Era, Srikar Hari Jun 2024

Embodied Abstractions: Identity And Representation In The Digital Era, Srikar Hari

Masters Theses

The digital image is a copy in motion. As it accelerates, it deteriorates.

It is a ghost of an image, a preview, a thumbnail, squeezed through

digital connections, resized, uploaded, downloaded, reformatted

and re-edited.

- Adapted from “In defense of the Poor Image” by Hito Steryel

With today’s digital technology, the image is no longer a stable

representation of the world, but a programmable database that

is updated in real time. It is not only part of a program, but it

contains its own operating code: the image is a program in itself.

Consequently, the image’s rhetoric has taken on …


Bridging The Divide: Improving Digital Humanities Pedagogy By Networking Higher Education And Secondary Education Faculty In St. Louis, Geremy Carnes, Margaret K. Smith Mar 2024

Bridging The Divide: Improving Digital Humanities Pedagogy By Networking Higher Education And Secondary Education Faculty In St. Louis, Geremy Carnes, Margaret K. Smith

Faculty Scholarship

In 2021, faculty at Lindenwood University and Southern Illinois University Edwardsville (SIUE) led the formation of a Saint Louis Digital Humanities (STL DH) Network of faculty and scholars at area universities, schools, and cultural institutions.1 The Lindenwood and SIUE campuses bookend the St. Louis metro area, a region whose strong geospatial presence offers fruitful opportunities for digital humanities (DH) education but which also suffers from long, deeply ingrained economic and racial segregation. While other regional DH networks exist, the STL DH Network is unique in taking undergraduate education and secondary education— and particularly equitable access to education—as its chief focus. …


Savage, Classy, Bougie And Ratchet Feminist Pedagogy, Katrina Marie Overby, Gheni Platenburg Feb 2024

Savage, Classy, Bougie And Ratchet Feminist Pedagogy, Katrina Marie Overby, Gheni Platenburg

Feminist Pedagogy

No abstract provided.


Algorithmic Love: Twenty-First Century Organizations Of The Romantic, Sandra Moyano Ariza Feb 2024

Algorithmic Love: Twenty-First Century Organizations Of The Romantic, Sandra Moyano Ariza

Dissertations, Theses, and Capstone Projects

This dissertation investigates the highly computed and accelerated experiences of digital love as well as their cultural and artistic representations in order to shed light on the human and more-than-human entanglements producing the algorithmic love experience. The recent turn to love in critical theory and cultural studies examines how love circulates in neoliberal societies and in the subjective processes of the users, foregrounding the control of populations and the very much lamented “end of love” (Illouz 2019). My study of love supplements the neoliberalist critique of algorithmic love with a posthuman and media theory approach that attends to the material …


Recursive Documentary Design And An Awareness Of The Mechanism, Wayne Defremery Jan 2024

Recursive Documentary Design And An Awareness Of The Mechanism, Wayne Defremery

Proceedings from the Document Academy

This essay documents 3D-printed sculptures displayed at the 2023 Annual Meeting of the Document Academy. To raise awareness about the cultural significance of the mechanisms that produce digital substance, the sculptures lend material heft to some of the abstractions that help to constitute textual representations of a sixteenth-century Korean lyric and modern Korean poems from the early twentieth century in digital environments. The essay also describes previous exhibitions of the sculptures that utilized augmented reality technologies. By documenting the ways augmented reality technologies represented 3D-printed sculpture that documents digital texts that represent printed documents and manuscripts, the essay suggests how …


Community Despite Connection: Resisting The Digital Logics Of Optimization And Failure, Irina Kalinka Jan 2023

Community Despite Connection: Resisting The Digital Logics Of Optimization And Failure, Irina Kalinka

CLCWeb: Comparative Literature and Culture

If a certain brand of aspirational tech-utopian discourse is to be believed, those privileged enough to be plugged into digital information technology are living through a golden age of connection. Platforms claim to facilitate sharing and partaking, bring people together, and bestow upon them new and improved spaces to gather and build communities. While reality differs decidedly from such idealized conceptions, it is nonetheless crucial to ask what kind of guiding vision is being instituted through such representational efforts: namely, the figure of community made operational and optimizable. This project will reject such idealized visions of coherent communities drawn together …


Everybody Wants To Be A Fascist Online: Psychoanalysis And The Digital Architecture Of Fascism, Anthony Faramelli, Imogen Piper Jan 2023

Everybody Wants To Be A Fascist Online: Psychoanalysis And The Digital Architecture Of Fascism, Anthony Faramelli, Imogen Piper

CLCWeb: Comparative Literature and Culture

Félix Guattari and Franco Berardi have both argued that media ecologies and psychic ecologies are intimately intertwined and as such, any exploration of the collective unconscious must engage with how the mind is formed with and through media. This understanding of networks of interdependence necessitates an exploration of how platformization has impacted users” collective psyche. Drawing from psychosocial theory, psychoanalysis and the work of Félix Guattari, this article analizes the micropolitics of desire of digital platforms, with an explicit focus on how algorithmic structures amplify extreme Right content, allowing fascisms to metastasis throughout digital spaces. It will first examine the …


Jogakpo Window (7 Feet X 4 Feet), Seo-Young J. Chu Jan 2023

Jogakpo Window (7 Feet X 4 Feet), Seo-Young J. Chu

Publications and Research

Materials: glass, sunlight, post-it notes. Image description: Photographs show a large window covered with a 조각보 patchwork of colorful post-it notes. Sunlight illuminates the paper.


Hacia La Preservación De Los Relatos De Las Comunidades Digitales De Los Mmorpg Mediante Etnografías Digitales: Una Mirada Desde Los Estudios Visuales Al Caso Futur0 Server [2005-2012] De Ragnarok Online, Romano Ponce-Díaz Nov 2022

Hacia La Preservación De Los Relatos De Las Comunidades Digitales De Los Mmorpg Mediante Etnografías Digitales: Una Mirada Desde Los Estudios Visuales Al Caso Futur0 Server [2005-2012] De Ragnarok Online, Romano Ponce-Díaz

Journal of Roleplaying Studies and STEAM

Resumen: La ponderación planteada en los siguientes párrafos centra su interés en las plataformas digitales de narrativa audiovisual donde los participantes pueden alterar y determinar el relato por medio de la interacción social sucedida en el mismo, concretamente, los videojuegos multijugador masivos de rol en línea en servidores emulados. Además, se abordan las implicaciones de la desaparición potencial y real de la información, datos, testimonios y vestigios de estas comunidades digitales participativas a causa de la naturaleza falible de los dispositivos de almacenaje electrónico. De esa forma, se busca plantear un breve panorama general de los antecedentes históricos de las …


Pushing Understanding: Curriculum Resources For Digital Pedagogues, M. Rubin Jun 2022

Pushing Understanding: Curriculum Resources For Digital Pedagogues, M. Rubin

Dissertations, Theses, and Capstone Projects

Whether one wishes to admit it or not, the classroom is a distinct and separate space from the rest of the world with its own rules, expectations, and environment. Even when a class takes place outside of a classroom, the space takes on the role of a classroom, if not outright becoming a classroom in every form aside from shape. This is not unlike, for instance, a tabletop game: even if not played on a literal tabletop, a tabletop game remains identifiable as such, and its rules and expectations remain the same, as does even its environment. A course may …


Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs Apr 2022

Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs

Frameless

This presentation will examine common concepts of traveling between formalized spaces inside virtual reality (VR) experiences.

The common method for traveling in virtual reality is to click on an area or trigger and be transported to that location. These “teleportations”, however, remove the notion of distances from our virtual worlds. This is akin to a magic wand that eliminates the consequences of travel in VR. Often heralded as a boon for the virtual worlds we can create, wherein we can travel to far away lands without lag in time and without effort on the part of the participant. We posit …


Video For All: An Argument Towards Standardization Of Video Production Practices And Research, Kelley Bostian May 2021

Video For All: An Argument Towards Standardization Of Video Production Practices And Research, Kelley Bostian

Master of Arts in Professional Writing Capstones

Instructional videos, a subset of video pedagogy, are becoming valuable pedagogical tools for instructors within both higher education and professional writing environments. By researching contemporary academic literature and creating video artifacts that put theory into practice, this capstone project answers three important questions: 1) How could video pedagogy shift student attitudes or engagement with course content in digital learning environments? 2) What benefits and limitations of standardizing and researching video pedagogy are valuable for educators interested in creating video to understand, including educators with limited or no video production experience? 3) In what ways could certain production techniques in video …


But Also Full Of Seeds For A Future That Could Have Turned Out Differently., Megan Marie Bickel May 2021

But Also Full Of Seeds For A Future That Could Have Turned Out Differently., Megan Marie Bickel

Electronic Theses and Dissertations

This thesis examines the relationship between "illusion," "allusion," and their relationship to contemporary images which announce, shield, or reference information. Beginning by discussing Casualist and Post-Digital Painting discourse, two styles I work within, we see connecting tissue in announcing and shielding of meaning. We look at the meaning of marks, and in the parallel exhibition, marks that utilize camouflage strategies appear as a metaphor for illuding to information which appears as conveying depth when there is none, and using paintings' symbols in objects that are not paintings. The work 'alludes' to what the viewer has seen before and relies on …