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Articles 1 - 30 of 66
Full-Text Articles in Medieval Studies
Ornamental Letters In J.R.R. Tolkien's Manuscripts, Eduardo Boheme Kumamoto
Ornamental Letters In J.R.R. Tolkien's Manuscripts, Eduardo Boheme Kumamoto
Journal of Tolkien Research
The purpose of this article is to examine ornamental letters and decoration that in some way interacts with letterforms in J.R.R. Tolkien’s manuscripts. I explore Tolkien’s use of elements such as double strokes, color, dots, and flourishes to add prominence and beauty to the letterforms; where possible I also try to establish a relation between these ornaments and medieval manuscripts.
The Good Knight, Elektra Koozer
The Good Knight, Elektra Koozer
University Honors Theses
The Good Knight is a comics adaptation of Sir Galahad's story through the lens of a queer retelling. This story focuses on queer relationships, struggling with depression and isolation, and death. It begins at the end of Galahad's life, where he is forced to question his legacy and who he is after completing the quest that has dictated his whole life. The story weaves through time, reflecting upon his past, thinking about his mother's expectations of him, being chosen for the grail quest, confronting his estranged father, and trying to cope with the world on his shoulders. He has to …
Res Historica, Volume 5, Alpha Rho Epsilon Phi Alpha Theta, Lindsay Rae Smith Privette Phd
Res Historica, Volume 5, Alpha Rho Epsilon Phi Alpha Theta, Lindsay Rae Smith Privette Phd
Res Historica
The 2026 journal of historical research by Anderson University students, Res Historica.
The editorial team for this edition of Res Historica was Dr. Lindsay Rae Smith Privette, Julia Ackerman, Callyn Wright, Logan Davis, and John Hinton. Cover art by Mary Beth Lee.
Dreamvisions+: Virtualizing Medieval Poetics In Multimedia Performance, Mac Waters
Dreamvisions+: Virtualizing Medieval Poetics In Multimedia Performance, Mac Waters
Dartmouth College Master’s Theses
DreamVisions+ is a transdigital and transhistorical odyssey into the realm of fiction and truth, reality and virtuality. Rooted in the tradition of late medieval dream-vision poems—wherein religious or political allegories unfold through dreaming protagonists—DreamVisions+ stages a multimedia dream vision of the digital age, reading medieval dream visions as proto–virtual reality. Through the creation and analysis of DreamVisions+, a full-length solo multimedia performance, I synthesize live electroacoustic music, XR technologies, and 3D game environments with medieval textual and visual iconography to construct a porous, unstable dream world that collapses medieval and digital imaginaries.
Situating my work within broader political …
Hemispheres Of Faith: Mapping The Global Journey Of An Ivory Rosary Bead At The Metropolitan Museum Of Art, Mary M. Thompson
Hemispheres Of Faith: Mapping The Global Journey Of An Ivory Rosary Bead At The Metropolitan Museum Of Art, Mary M. Thompson
Theses and Dissertations
Hemispheres of Faith reattributes a carved ivory rosary bead in the Metropolitan Museum of Art to the Quito School in 18th-century Ecuador. Through examining the trade history of the Manila Galleons, material analysis, and iconographic study, Hemispheres of Faith challenges the bead's European origins and reveals the object as a product of global exchange, devotional practice, and colonial artistic collaboration within the Spanish Empire.
Remedios Varo: Peregrinaciones, Julia Condes
Remedios Varo: Peregrinaciones, Julia Condes
Honors Undergraduate Theses
At the time of her death, the artist Remedios Varo (1908–1963) left behind over 500 works of art, the majority of which were created in her adopted country of Mexico. Known for her meticulously crafted fantastical paintings, Varo underwent exile and displacement due to first the Spanish Civil War, and later World War II, which led her to relocate to Mexico, where she would create prolifically for the remainder of her life. This paper will examine the effect of those experiences on the artist and the work she produced, attesting to Varo’s ability to translate complex emotions regarding the human …
Vision, Repetition And Redemption: Envisioning Universal Salvation In A Group Of Six Carolingian Ivory Book Covers, Valerie Thai
Vision, Repetition And Redemption: Envisioning Universal Salvation In A Group Of Six Carolingian Ivory Book Covers, Valerie Thai
Theses and Dissertations
Six Carolingian ivory plaques share almost identical imagery. This thesis focuses on the figures of Synagoga and the rising dead repeated in the compositions. As the ivories are Gospel covers used in Mass, this study demonstrates how these motifs appeal to the congregation, conveying the Christian tenet of universal salvation.
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Articles
Description of game series for use in the classroom with best practices.
What Could A Trans Book History Look Like? Toward Trans Codicology, J D. Sargan
What Could A Trans Book History Look Like? Toward Trans Codicology, J D. Sargan
Criticism
This article draws on critical trans studies and queer archival practice to propose a book historical mode that extends what we know about the premodern trans experience beyond the recovery of individual biographies. Instead of turning to textual sources for the identification of transness, the author looks to Susan Stryker’s call for the “recuperat[ion of] embodied knowing as a formally legitimated basis of knowledge production.” Bibliography, he suggests, makes claims of objectivity that engender a particular reluctance to respond to such calls. But the lived reality of archival research is one of affective embodiment. Affect theory is an area that, …
A Presence Of P____ And W__Th, Riley Wilson
A Presence Of P____ And W__Th, Riley Wilson
Masters Theses
This body of work examines the involvement of association as it relates to our cultural interpretations of natural phenomena. Flowers and animals, both real and imagined, have been used as symbols for human morality since the beginning of human history. Two sources with which I drew inspiration from are medieval bestiaries and the Victorian practice of flower language. By combining elements from these references, I aim to pair this idea about the human need for classification with my own considerations about my identity. In combination, I also aim to highlight the responsibility that is intrinsic to curiosity. When faced with …
Legends Of Light: Crafting Middle Grade Fantasy In The Tradition Of Catholic Philosophy And Medieval Visual Culture, Bernadette Lamb
Legends Of Light: Crafting Middle Grade Fantasy In The Tradition Of Catholic Philosophy And Medieval Visual Culture, Bernadette Lamb
MFA in Illustration & Visual Culture
This essay promotes the writing and illustrating of middle grade literature that mirrors the wonder-inducing experiences of leafing through an illuminated manuscript and stepping into a Gothic cathedral. An examination of Catholic medieval visual culture moves into a discussion on its underlying philosophy and theology, which are profoundly centered on relational healing and the dignity of the human person. Christian writers including St. Pope John Paul II, C.S. Lewis, J.R.R. Tolkien, Josef Pieper, Madeline L’Engle, Dr. Bob Schuchts, Makoto Fujimura, and Andrew Peterson inform an exploration of mercy, forgiveness, and love as self-gift in the context of illustration and storytelling …
A Poor Third? A Reexamination Of Manuscript And Print Markets In Fifteenth And Sixteenth-Century Rouen, Kate Hodgson
A Poor Third? A Reexamination Of Manuscript And Print Markets In Fifteenth And Sixteenth-Century Rouen, Kate Hodgson
School of Art Undergraduate Honors Theses
Manuscript and print scholars of the fifteenth and sixteenth centuries have deemed Rouen a ‘poor third’ to the workshops in Paris and Lyon. Lacking the cultural status and political influence of these two major centers of book production, Rouen’s manuscript tradition has been coined an “eclectic” group of illuminators who were limited to a local, discontinuous demand for books and whose regional role hardly even bears examination. However, Between 1419 and 1449, Rouen was an epicenter of political and economic exchange between Normandy and England. The city’s manuscript ateliers experienced a period of unparalleled patronage from an international, elite clientele, …
Remember The Hand: Manuscription In Early Medieval Iberia, Catherine Brown
Remember The Hand: Manuscription In Early Medieval Iberia, Catherine Brown
Medieval Studies
Remember the Hand studies a body of articulate manuscript books from the Christian monasteries of northern Iberia in the tenth and eleventh centuries. These exceptional, richly illuminated codices have in common an urgent sense of scribal presence—scribes name themselves, describe themselves, even paint their own portraits. While marginal notes, even biographical ones, are a common feature of medieval manuscripts, rarely do scribes make themselves so fully known. These writers address the reader directly, asking for prayers of intercession and sharing of themselves. They ask the reader to join them in not only acknowledging the labor of writing but also in …
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Articles
This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …
Meet Me In The Middle Ages: Engaging With Fantasy, Reality, And Collaborative World-Building, Amanda Greene
Meet Me In The Middle Ages: Engaging With Fantasy, Reality, And Collaborative World-Building, Amanda Greene
MFA in Illustration & Visual Culture
This critical essay accompanies and describes my thesis project, Medievalia Miscellany, a magazine for middle-grade readers which explores the world of medieval fantasy through art, comics, stories, and activities. Throughout the essay, I use my own term “archaeological upcycling” to discuss and explore a variety of relationships between ideas of parts and a whole. I then use it to characterize the way stories are created out of many different parts and how these parts help a reader to relate to both the world of the story and the world in which they live. I describe the genre of medieval fantasy …
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
The World Chronicle Of Guillaume De Nangis: A Manuscript's Journey From Saint-Denis To St. Pancras, Daniel Williman, Karen Ann Corsano
The World Chronicle Of Guillaume De Nangis: A Manuscript's Journey From Saint-Denis To St. Pancras, Daniel Williman, Karen Ann Corsano
Research in Medieval and Early Modern Culture
The heart of this book is the biography of a manuscript codex, British Library Royal MS 13 E IV: the Latin Chronicle (Creation to 1300) of Guillaume de Nangis, copied in the abbey library of St-Denis-en-France. This volume was used as evidence in the legal and political battles of the French royal family until it came into the treasure of Jean, duc de Berry. In 1416 it vanished from Paris and France. Modern British scholarship has placed it in the library of King Henry VIII, whose autograph notes appear in its margins. The authors show how it traveled from one …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …
Drach, Prüss, And The Fifteenth-Century Book Trade, Jonathan Taylor
Drach, Prüss, And The Fifteenth-Century Book Trade, Jonathan Taylor
Extra-Textual Elements
The development of the moveable-type press in the mid-fifteenth century led to the rise of a new industry, the manufacture and trade of printed books. Before this, written works existed as handwritten manuscripts individually produced by scribes.
The printing press allowed works such as the Malleus maleficarum and Fasciculus temporum contained within Portland State University’s codex to be produced in a significantly more efficient manner. The printers of the two volumes contained in the codex, Peter Drach and Johann Prüss, successfully avoided the pitfalls facing early printers to become successful in their trade, and may have actively cooperated in the …
Noah’S Ark And Burning Sodom: Woodcuts In The Psu Codex Fasciculus Temporum, Amber L. Shrewsbury
Noah’S Ark And Burning Sodom: Woodcuts In The Psu Codex Fasciculus Temporum, Amber L. Shrewsbury
Fasciculus Temporum
Early printed books were illustrated by means of woodcut block illustrations. These illustrations frequently depicted well-known biblical events or stories and cities, and the woodcuts were frequently reused, sometimes within the same edition.
The focus of this paper is two woodcut illustrations in PSU’s 1490 edition of Werner Rolewinck’s Fasciculus temporum: Noah’s Ark and the destruction of Sodom. Comparisons are made between these two illustrations and relevant woodcuts in other editions of the Fasciculus temporum, as well as those found in a 1493 edition of the Nuremberg Chronicle by Hartmann Schedel.
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
From Bird-Woman To Mermaid: The Shifting Image Of The Medieval Siren, Claire Cannell
From Bird-Woman To Mermaid: The Shifting Image Of The Medieval Siren, Claire Cannell
Student Research Symposium
During the Middle Ages, the siren transforms from its classical status as grotesque bird-woman into an alluring mermaid. A female monster, the siren represents what is considered monstrous in women. I plan to examine the unstable image of the siren in order to better understand the religious and social status of the medieval European woman. The siren is contextualized among contemporary secular images of female sexuality and the writings of religious authorities such as Leander of Seville, who wrote that all women were either nuns or sirens. I plan to analyze the implications of the nun-siren binary created by Leander …
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
Misassembled Monsters, Jenn Brown
Misassembled Monsters, Jenn Brown
Graduate School of Art Theses
This thesis is a narrative of personal and material history. Through my work in painting, sculpture, and installation, I seek to share my story of emotional armoring in an attempt to connect to an audience. In my work, I look to my personal memories of growing up in a small, midwestern town and armoring myself with emotional barriers against its social construct of “normalcy.” Inspired by Medieval suits of armor and the characteristics of Goth culture throughout history, I employ my work to present the stage of a theatrical battleground. Creating each of my pieces is a fight for the …
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.