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Full-Text Articles in Jewish Studies

Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


The San Nicandresi Jews: A Brief Bibliographic And Photographic Essay, Michael C. Vocino Mar 2012

The San Nicandresi Jews: A Brief Bibliographic And Photographic Essay, Michael C. Vocino

Technical Services Department Faculty Publications

Brief bibliographic, photographic essay on the conversion story of the Southern Italian Jews known as the Jews of San Nicandro.


An Army Of Housewives: Women’S Wartime Columns In Two Mainstream Israeli Newspapers, Shira Klein Jan 2008

An Army Of Housewives: Women’S Wartime Columns In Two Mainstream Israeli Newspapers, Shira Klein

History Faculty Articles and Research

At the height of Israel's 1948 war, women's columns in the newspapers Ha'aretz and Ma‘ariv offered readers advice, stories, and letters. They focused on domestic practices such as preparing food, sewing clothes, dressing fashionably and providing comfort. At first glance, they completely ignored the war raging around them. However, this essay shows that the columnists portrayed housewives' roles, no less than men's front-line fighting, as an important part of the nation's wartime effort. The columnists and their responding readers took the housewives' domestic practices, which made them seem so unfit for battle and turned them into a battlefield of their …