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Articles 1 - 8 of 8

Full-Text Articles in Jewish Studies

Lost & Found (Game Series) [Book Chapter], Owen Gottlieb Jan 2024

Lost & Found (Game Series) [Book Chapter], Owen Gottlieb

Articles

Description of game series for use in the classroom with best practices.


Making A Menorah, Maya Knoller Feb 2023

Making A Menorah, Maya Knoller

CAFE Symposium 2023

In my First Year Seminar Class, I designed and crafted a menorah and matching candles using the 3D printer and wax. I worked on this project over the course of a few weeks, facing construction obstacles along the way, but in the end I was thrilled with the results.


The Embroidered Tablecloth: How Locale Influences Eastern European Jewish Textile Production, Elena Solomon Sep 2021

The Embroidered Tablecloth: How Locale Influences Eastern European Jewish Textile Production, Elena Solomon

Electronic Thesis and Dissertation Repository

Recent scholarship frames craft as distinct from art and as an encapsulation of cultural expression at a given moment. Building on that framework, this thesis analyzes the shifting attitudes towards the production of handmade textiles among Eastern European Jews in the US in the twentieth century, as influenced by their migration. To demonstrate the textile environment at that time, this thesis examines pre- and post-migration primary sources and autobiographical writing, including Mary Antin’s The Promised Land, supplemented with interviews of first- and second-generation immigrants to Chicago. In contrast with stereotypes about craft as historically stable, defining craft as regional …


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb Dec 2017

Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb

Articles

The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon Aug 2017

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind Lost …


Cover Image - "Devon Avenue Sampler", Laura Kina Dec 2010

Cover Image - "Devon Avenue Sampler", Laura Kina

Laura Kina

Laura Kina "Devon Avenue Sampler" acrylic on fabric, 53x77", 2009. To view the cover and learn about Cathy's book see: http://www.temple.edu/tempress/titles/2113_reg.html To see the Devon Avenue Sampler series: http://www.laurakina.com/devon.html