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Articles 31 - 60 of 82
Full-Text Articles in Medieval History
Medieval Thinking In The 21st Century: Crystal Balls, Black Swans, And Darwin's Finches In The Time Of Corona, George Conesa
Medieval Thinking In The 21st Century: Crystal Balls, Black Swans, And Darwin's Finches In The Time Of Corona, George Conesa
The International Journal of Ecopsychology (IJE)
Twenty years into the 21st Century, a sizable swath of the world populace thinks, makes decisions, and defines itself in a conflicted and contradictory chimera. Millions of individuals make use of cutting-edge technologies while simultaneously throwing salt over their shoulders and consulting with the local ‘healer’ about any number of illnesses--to caricaturize, a sort of medieval-thinker-tech-savvy orientation. It is here affirmed that the practical consequences of this agentic amalgamation, modes of thinking, and “being in the world” are counterproductive at best and self-defeating at worst, resulting in much uncertainty and leading to, for example, mixed messages in public health …
The Concept Of Risalat And Its Historical, Political And Ideological Role, Farrukh Kushbayev
The Concept Of Risalat And Its Historical, Political And Ideological Role, Farrukh Kushbayev
The Light of Islam
The main goal of the article is to give a clearer picture of the life of the Prophet Muhammad (peace and blessings be upon him) and his activities to spread the idea of monotheism based on the verses of the Koran. In particular, by objectively illuminating the historical essence of the formation of medieval Arab society during the period of rising, to prevent the emergence of misconceptions about Islam and its prophet in the minds of the modern young generation. The article frst explains the lexical meaning of the term “risolat (mission)”, and then analyzes the ideological influence of this …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Spices, Spirituality, And Scarcity: Experiences Of Food And Drink In The Middle Ages, Thomas Nelson
Spices, Spirituality, And Scarcity: Experiences Of Food And Drink In The Middle Ages, Thomas Nelson
History - Master of Arts in Teaching
I. Synthesis Essay………………………….......3
II. Primary Documents and Headnotes………27
III. Textbook Critique…………………………...37
IV. New Textbook Entry………………………...40
V. Bibliography…………………………………..49
Tolerance, Prejudice, And The Ornament Of The World, Elijah Zane
Tolerance, Prejudice, And The Ornament Of The World, Elijah Zane
History - Master of Arts in Teaching
I. Synthesis Essay…………………………....3
II. Primary Documents and Headnotes…….32
III. Textbook Critique………………………....38
IV. New Textbook Entry………………………42
V. Bibliography………………………………..52
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
Modern Intolerance And The Medieval Crusades [Excerpted From Whose Middle Ages?], Nicholas L. Paul
Modern Intolerance And The Medieval Crusades [Excerpted From Whose Middle Ages?], Nicholas L. Paul
History
Whose Middle Ages? is an interdisciplinary collection of short, accessible essays intended for the non-specialist reader and ideal for teaching at an undergraduate level. Each of twenty-two essays takes up an area where humans have dug for meaning into the medieval past and brought something distorted back into the present: in our popular entertainment; in our news, our politics, and our propaganda; and in subtler ways that inform how we think about our histories, our countries, and ourselves. Each author teases out the stakes of a history that has refused to remain past and uses the tools of the academy …
Whose Middle Ages?: Teachable Moments For An Ill-Used Past [Table Of Contents], Andrew Albin, Mary C. Erler, Thomas O'Donnell, Nicholas L. Paul, Nina Rowe
Whose Middle Ages?: Teachable Moments For An Ill-Used Past [Table Of Contents], Andrew Albin, Mary C. Erler, Thomas O'Donnell, Nicholas L. Paul, Nina Rowe
History
Whose Middle Ages? is an interdisciplinary collection of short, accessible essays intended for the nonspecialist reader and ideal for teaching at an undergraduate level. Each of twenty-two essays takes up an area where digging for meaning in the medieval past has brought something distorted back into the present: in our popular entertainment; in our news, our politics, and our propaganda; and in subtler ways that inform how we think about our histories, our countries, and ourselves. Each author looks to a history that has refused to remain past and uses the tools of the academy to read and re-read familiar …
Children Of A One-Eyed God: Impairment In The Myth And Memory Of Medieval Scandinavia, Michael David Lawson
Children Of A One-Eyed God: Impairment In The Myth And Memory Of Medieval Scandinavia, Michael David Lawson
Electronic Theses and Dissertations
Using the lives of impaired individuals catalogued in the Íslendingasögur as a narrative framework, this study examines medieval Scandinavian social views regarding impairment from the ninth to the thirteenth century. Beginning with the myths and legends of the eddic poetry and prose of Iceland, it investigates impairment in Norse pre-Christian belief; demonstrating how myth and memory informed medieval conceptualizations of the body. This thesis counters scholarly assumptions that the impaired were universally marginalized across medieval Europe. It argues that bodily difference, in the Norse world, was only viewed as a limitation when it prevented an individual from fulfilling roles that …
Janja Majstorovic, Marija Maracic, Josipa Karaca
"History Of The Printed Book" Sheet Collection, University Archives And Special Collections, Prescott Memorial Library, Louisiana Tech University
"History Of The Printed Book" Sheet Collection, University Archives And Special Collections, Prescott Memorial Library, Louisiana Tech University
Manuscript Finding Aids
Sheets featuring examples of printer's art from the History of the Printed Book.
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
La Femme Bisclavret: The Female Of The Species?, Alison Langdon
La Femme Bisclavret: The Female Of The Species?, Alison Langdon
Medieval Feminist Forum: A Journal of Gender and Sexuality
Conventional humanist readings of Bisclavret approach the lai from an anthropocentric perspective, in which animal nature is merely an allegory for human nature. In such a reading, the werewolf protagonist is a foil for his much more beastly if wholly human wife, with the underlying assumption being that animal nature is something to be rejected. That the marker of Lady Bisclavret's bestial nature—her noselessness—is transmitted through the generations of only female descendants seems to echo medieval antifeminist truisms about female perfidy. However, approaching the lai from a critical animal studies perspective can help dismantle conventional assumptions about the privileged status …
Game Of Thrones Versus History: Written In Blood. Brian Pavlac, Joseph Young
Game Of Thrones Versus History: Written In Blood. Brian Pavlac, Joseph Young
Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature
No abstract provided.
The Origins And Development Of Judicial Tenure 'During Good Behavior' To 1485, Ryan Rowberry
The Origins And Development Of Judicial Tenure 'During Good Behavior' To 1485, Ryan Rowberry
Faculty Publications By Year
No abstract provided.
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
The Price Revolution In The Ottoman Context: Economic Upheaval In The Sixteenth Century, Dylan Lawrence Russell
The Price Revolution In The Ottoman Context: Economic Upheaval In The Sixteenth Century, Dylan Lawrence Russell
Middle Eastern Communities and Migrations Student Research Paper Series
The inflationary pressures of the Price Revolution had an impact on Ottoman agricultural organization, state finances, industry, and the growth of corruption. This analysis will examine the causes, effects, and scope of inflation in the sixteenth century. Inflation alone did not cause these drastic changes, as other very significant developments also contributed to the turbulent economic environment. However inflation did, in fact, influence many basic transformations, including shifts in wealth, power, and the enrichment of specific social classes at the expense of others.
Lesbians In The Middle Ages: Bietris De Romans, Maggie A. Benware
Lesbians In The Middle Ages: Bietris De Romans, Maggie A. Benware
Young Historians Conference
Sexuality, particularly homosexuality, in the Middle Ages was heavily enshrouded by a culture saturated in religious values. Coupled with a lack of voice of women in this time, it is no wonder that evidence of lesbians is sparse. In lieu of this, historian Judith M. Bennett has offered the classification of a “lesbian-like” woman. This paper not only supports her assertion, but also offers the example of author Bietris de Romans as a “lesbian-like” woman.
Medieval Iceland, Greenland, And The New Human Condition: A Case Study In Integrated Environmental Humanities, Steven Hartman, A.E.J. Ogilvie, Jón Haukur Ingimundarson, A.J. Dugmore, George Hambrecht, Thomas Mcgovern
Medieval Iceland, Greenland, And The New Human Condition: A Case Study In Integrated Environmental Humanities, Steven Hartman, A.E.J. Ogilvie, Jón Haukur Ingimundarson, A.J. Dugmore, George Hambrecht, Thomas Mcgovern
Publications and Research
This paper contributes to recent studies exploring the longue durée of human impacts on island landscapes, the impacts of climate and other environmental changes on human communities, and the interaction of human societies and their environments at different spatial and temporal scales. In particular, the paper addresses Iceland during the medieval period (with a secondary, comparative focus on Norse Greenland) and discusses episodes where environmental and climatic changes have appeared to cross key thresholds for agricultural productivity. The paper draws upon international, interdisciplinary research in the North Atlantic region led by the North Atlantic Biocultural Organization (NABO) and the Nordic …
The Crusades And The Crusaders (Library Resources), Holy Cross Libraries
The Crusades And The Crusaders (Library Resources), Holy Cross Libraries
Library Resources for Campus Events
A bibliography of resources available through the Holy Cross Libraries which provide additional information related to “Crusades and Crusaders,” a lecture by Kevin Madigan '82, held at the College of the Holy Cross on March 23, 2017.
Professor Madigan explains what the Crusades were and explores how Crusaders viewed themselves as pilgrims on an armed expedition undertaken for Christ, authorized by the Pope, who were given full remission of their sins. He also traces the historiography of the Crusades in the 19th and 20th centuries to lay context for decision of the Holy Cross student body in 1925 to adopt …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Research And Study Of Fashion And Costume History Spanning From Ancient Egypt To Modern Day, Kaitlyn E. Dennis Miss
Research And Study Of Fashion And Costume History Spanning From Ancient Egypt To Modern Day, Kaitlyn E. Dennis Miss
Posters-at-the-Capitol
Through a generous donation to Morehead State University, research has been conducted on thousands of slides containing images of artwork and artifacts of historical significance. These images span from Egyptian hieroglyphs to the inaugural dress of every first lady of the United States. The slides are in the process of being recorded and catalogued for future use by students in hopes of furthering academic comprehension and awareness of the influence of fashion and costume history through the ages. Special thanks to the family of Gretel Geist Rutledge, faculty mentor Denise Watkins, as well as the Department of Music, Theatre, and …
Pilgrimage Project, David Sheffler, Mike Boyles, Christopher Baynard, Ron Lukens-Bull
Pilgrimage Project, David Sheffler, Mike Boyles, Christopher Baynard, Ron Lukens-Bull
DHI Digital Projects Showcase
The University of North Florida Pilgrimage Project combines interdisciplinary approaches with digital and STEM technologies and applies them to the study of pilgrimage with a special focus on the Camino de Santiago.
An Environmental History Of Medieval Europe By Richard C. Hoffman, Geneviève Pigeon Dr
An Environmental History Of Medieval Europe By Richard C. Hoffman, Geneviève Pigeon Dr
The Goose
Review of Richard C. Hoffman's An Environmental History of Medieval Europe.
The Folklore Of Herbs, Lisa Karen Miller
The Folklore Of Herbs, Lisa Karen Miller
DLPS Faculty Publications
Take a walk through the herb gardens of history and find out what our ancestors knew (and thought they knew) about herbs and their uses for medicine, beauty, and even love. The presentation compares ancient beliefs to current scientific evidence and reveals the places where they intersect.
Interrogating The "Collapse" Of The Roman Empire: Historiography And Instruction, Jon Pesner
Interrogating The "Collapse" Of The Roman Empire: Historiography And Instruction, Jon Pesner
History - Master of Arts in Teaching
No abstract provided.