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Articles 31 - 60 of 92
Full-Text Articles in Medieval History
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
Teaching The Black Death During Covid-19, Rachel Podd
Teaching The Black Death During Covid-19, Rachel Podd
Developing Pedagogy Graduate Student Showcase
On the 13th of November 2020, the Renaissance Society of America, in conjunction with Fordham University, hosted on a symposium, “Plagues, Pandemics, and Outbreaks of Disease in History”, including a series of presentations focused on pedagogical strategies related to the topic of disease in Early Modern History. As part of this pedagogy roundtable, Rachel Podd developed a variety of materials suitable for educators in secondary or higher education; these materials use the current pandemic, COVID-19, as a teaching tool and analytical lens for the study of historical pandemics and, more specifically, of the Black Death of the fourteenth century. Conceived …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
The Frontispiece Woodcut In The Fasciculus Temporum In Portland State University’S Codex, Amanda Bonilla
The Frontispiece Woodcut In The Fasciculus Temporum In Portland State University’S Codex, Amanda Bonilla
Extra-Textual Elements
The frontispiece image in the PSU codex is in the tradition of ‘the education of the prince,’ a popular choice for early printed works, particularly historical chronicles and similar manuscripts related to ancient times.
A portal with columns provides an entrance into the book, and also encloses and protects its contents. This shape, echoing the triumphal arches of classical antiquity, was a popular motif in renaissance publishing. Along with the king’s crown worn on top of a turban-like head wrap, the columns and arches suggest a connection to classical antiquity. Although most images do not reference an artist, making it …
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
Vice & Virtue As Woman?: The Iconography Of Gender Identity In The Late Anglo-Saxon Psychomachia Illustrations, Stephenie Mcgucken
Vice & Virtue As Woman?: The Iconography Of Gender Identity In The Late Anglo-Saxon Psychomachia Illustrations, Stephenie Mcgucken
Medieval Feminist Forum: A Journal of Gender and Sexuality
In the Late Anglo-Saxon illustrated manuscripts of Prudentius's Psychomachia, vice and virtue are often shown ambiguously and the audience is encouraged to question what is male and what is female, and whether such categories are appropriate in understanding these illustrations. This paper utilises transgender theory to demonstrate how gender could be deployed in Late Anglo-Saxon manuscripts to question the roles of men and women with the ultimate aim of stressing the importance of righteous behaviours.
Kata Kapcevic, Marija Maracic, Josipa Karaca
Janja Majstorovic, Marija Maracic, Josipa Karaca
Mara Bojic, Marija Maracic, Josipa Karaca
Anica Maric, Marija Maracic, Josipa Karaca
"History Of The Printed Book" Sheet Collection, University Archives And Special Collections, Prescott Memorial Library, Louisiana Tech University
"History Of The Printed Book" Sheet Collection, University Archives And Special Collections, Prescott Memorial Library, Louisiana Tech University
Manuscript Finding Aids
Sheets featuring examples of printer's art from the History of the Printed Book.
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Memorializing The Middle Classes In Medieval And Renaissance Europe, Anne C. Leader
Memorializing The Middle Classes In Medieval And Renaissance Europe, Anne C. Leader
Studies in Medieval and Early Modern Culture
Memorializing the Middle Classes in Medieval and Renaissance Europe investigates commemorative practices in Cyprus, Flanders, France, Germany, Italy, Poland, and Spain between the twelfth and seventeenth centuries. Offering a broad overview of memorialization practices across Europe and the Mediterranean, individual chapters examine local customs through particular case studies. These essays explore complementary themes through the lens of commemorative art, including social status; personal and corporate identities; the intersections of mercantile, intellectual, and religious attitudes; upward (and downward) mobility; and the cross-cultural exchange of memorialization strategies.
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
11, The Three-Faced Representation Of The Holy Trinity, Zoe Goedecke
11, The Three-Faced Representation Of The Holy Trinity, Zoe Goedecke
Kerver Book of Hours: 2018 Senior Capstone
In the thirteenth century, artists began depicting the Holy Trinity as a single tricephalic figure, likely in an attempt to convey that the Father, the Son, and the Holy Spirit are One. This essay discusses the three-faced image of the Trinity in the Book of Hours and the history of tricephalic imagery in Christian representations, from its early appearances to eventual condemnation by the papacy.
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Depending On Sex? Tongue, Sieve, And Ladle Shaped Pendants From Late Iron Age Gotland, Meghan P. Mattsson Mcginnis
Depending On Sex? Tongue, Sieve, And Ladle Shaped Pendants From Late Iron Age Gotland, Meghan P. Mattsson Mcginnis
Medieval Feminist Forum: A Journal of Gender and Sexuality
Artifacts of female dress such as brooches and pendants have long been objects of interest to scholars of late Iron Age /early medieval Scandinavia. They figure in dating and tracing stylistic developments, and their presence is often (controversially) used to help assign gender to burials. There are three types of pendants which constitute a type of feminine adornment unique to Viking Age Gotland: the so-called tongue, sieve, and ladle pendants. The purpose of this paper is to examine these pendant types and the possible symbolic and magical functions behind their forms and manner of use, and how these functions intersected …
Hell In Hand: Fear And Hope In The Hellmouths Of The Hours Of Catherine Of Cleves, Stephanie Lish
Hell In Hand: Fear And Hope In The Hellmouths Of The Hours Of Catherine Of Cleves, Stephanie Lish
Theses and Dissertations
This paper is an attempt to investigate how well the borders and miniatures of The Hours of Catherine of Cleves facilitated the method of meditation recommended by Gerard Zerbolt of Zutphen and therefore was a useful tool in Catherine’s search for eternal salvation.
Viewing Heaven: Rock Crystal, Reliquaries, And Transparency In Fourteenth-Century Aachen, Claire Kilgore
Viewing Heaven: Rock Crystal, Reliquaries, And Transparency In Fourteenth-Century Aachen, Claire Kilgore
School of Art, Art History, and Design: Theses and Student Creative Work
This thesis examines reliquaries and objects associated with medieval Christian practice in fourteenth-century Aachen. The city's cathedral and treasury contain prestigious relics, reliquaries, and liturgical items, aided by its status as the Holy Roman Empire's coronation church. During the reign of Holy Roman Emperor Charles IV (r. 1349-1378), reliquaries, pilgrimage, and architecture reflect late medieval interests in vision, optics, and transparency. Two mid-fourteenth century reliquaries from the Aachen Cathedral Treasury, the Reliquary of Charlemagne and the Three-Steepled Reliquary, display relics through rock crystal windows, in contrast to the obscuring characteristics of earlier reliquaries. Not only do the two reliquaries visually …
Spirituality: Take Me To A Higher Place, Kane Stanglin, Alexandra Mendez, Laura A. Eads, Kyle Crosslin
Spirituality: Take Me To A Higher Place, Kane Stanglin, Alexandra Mendez, Laura A. Eads, Kyle Crosslin
Collin College Undergraduate Interdisciplinary Student Research Conference
Panel Chair: Marta Moore
Papers Presented:
"The Acceptance of Fate from a Man of God" by Alexandra Mendez
"Acceptance Is Peace" by Kane Stanglin
"Hindu Beliefs in Bhagavad-Gita" by Laura A Eads
"Analysis of 'The Sovereignty of Goodness of God'" by Kyle Crosslin
Windows To The Divine: The Development Of Byzantine Art, Sam Klein
Windows To The Divine: The Development Of Byzantine Art, Sam Klein
Tenor of Our Times
Byzantine art took significant inspiration form its Greco-Roman heritage but then distinguished itself through a shift in focus away from Hellenic realism and towards formal abstractions of Christian motifs. These conventions developed alongside political and theological turbulence to eventually influence a vast area of Asia Minor and Eastern Europe.
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Research And Study Of Fashion And Costume History Spanning From Ancient Egypt To Modern Day, Kaitlyn E. Dennis Miss
Research And Study Of Fashion And Costume History Spanning From Ancient Egypt To Modern Day, Kaitlyn E. Dennis Miss
Posters-at-the-Capitol
Through a generous donation to Morehead State University, research has been conducted on thousands of slides containing images of artwork and artifacts of historical significance. These images span from Egyptian hieroglyphs to the inaugural dress of every first lady of the United States. The slides are in the process of being recorded and catalogued for future use by students in hopes of furthering academic comprehension and awareness of the influence of fashion and costume history through the ages. Special thanks to the family of Gretel Geist Rutledge, faculty mentor Denise Watkins, as well as the Department of Music, Theatre, and …
Pilgrimage Project, David Sheffler, Mike Boyles, Christopher Baynard, Ron Lukens-Bull
Pilgrimage Project, David Sheffler, Mike Boyles, Christopher Baynard, Ron Lukens-Bull
DHI Digital Projects Showcase
The University of North Florida Pilgrimage Project combines interdisciplinary approaches with digital and STEM technologies and applies them to the study of pilgrimage with a special focus on the Camino de Santiago.
Authority Of Images / Images Of Authority: Shaping Political And Cultural Identities In The Pre-Modern World, Karen Fresco
Authority Of Images / Images Of Authority: Shaping Political And Cultural Identities In The Pre-Modern World, Karen Fresco
Studies in Medieval and Early Modern Culture
Focusing on language's political power, these essays discuss how representation, through language norms, plays and court spectacles, manipulations and adaptations of texts and images, both constitutes and reflects a cultural milieu. The volume brings together various disciplinary approaches, offering a complex appreciation of these questions. While a core of the essays focuses on France, the contributions engage a broad range of geographical contexts, from Byzantium to eastern Germany and England from the early centuries of the Common Era to the seventeenth century, revealing the prevalence and persistence of the key interconnected issues of images and authority. Contributors: Carla Bozzolo; Philippe …
Aribo, De Musica And Sententiae, T. J. H. Mccarthy
Aribo, De Musica And Sententiae, T. J. H. Mccarthy
TEAMS Varia
Music was central to the medieval church's public worship: it was the essential medium of the Mass and the Divine Office. In this new critical edition, T. J. H. McCarthy presents the Latin text and the first English translation of Aribo's musical treatise, De musica and Sententiae. Written between 1070 and 1078, it is concerned with the workings of the liturgical music that Aribo and his contemporaries called Gregorian chant, and builds off of and responds to several contemporary treatises by Abbot Bern of Reichenau and his pupil Herman, Abbot William of Hirsau, Frutolf of Michelsberg, and Theoger of Metz. …
“The Bedroom And The Barnyard: Zoomorphic Lust Through Territory, Procedure, And Shelter In ‘The Miller’S Tale’” & Haunchebones, Danielle N. Byington
“The Bedroom And The Barnyard: Zoomorphic Lust Through Territory, Procedure, And Shelter In ‘The Miller’S Tale’” & Haunchebones, Danielle N. Byington
Undergraduate Honors Theses
“The Bedroom and the Barnyard: Zoomorphic Lust Through Territory, Procedure, and Shelter in ‘The Miller’s Tale’” is an academic endeavor that takes Chaucer’s zoomorphic metaphors and similes and analyzes them in a sense that reveals the chaos of what is human and what is animal tendency. The academic work is expressed in the adjunct creative project, Haunchebones, a 10-minute drama that echoes the tale and its zoomorphic influences, while presenting the content in a stylized play influenced by Theatre of the Absurd and artwork from the medieval and early renaissance period.