Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- University of Southern Maine (23)
- Rochester Institute of Technology (14)
- Rhode Island School of Design (3)
- Western Michigan University (3)
- City University of New York (CUNY) (2)
-
- Portland State University (2)
- Washington University in St. Louis (2)
- Anderson University (1)
- California Polytechnic State University, San Luis Obispo (1)
- George Fox University (1)
- Georgia Southern University (1)
- St. Norbert College (1)
- University of Arkansas, Fayetteville (1)
- University of Nebraska - Lincoln (1)
- Valparaiso University (1)
- Wofford College (1)
- Keyword
-
- Religion (11)
- Medieval (9)
- Game design (7)
- Judaism (6)
- Maimonides (6)
-
- Religious law (6)
- Games and learning (4)
- History (4)
- Holy Roman Emperor (4)
- Jewish (4)
- Law (4)
- Collaboration (3)
- Education (3)
- Game for learning (3)
- Henry VIII (3)
- Illustration (3)
- Medieval history (3)
- Mishneh Torah (3)
- Charlemagne (2)
- Charles IV (2)
- Charles V (2)
- Children's literature (2)
- Design cases (2)
- Game mechanics (2)
- Games for learning (2)
- Germany (2)
- Heritage (2)
- History of the Book (2)
- Incunabula (2)
- King of England (2)
- Publication Year
- Publication
-
- Albert A. Howard Book History Collection (23)
- Articles (9)
- Presentations and other scholarship (5)
- Masters Theses (3)
- MFA in Illustration & Visual Culture (2)
-
- Medieval Feminist Forum: A Journal of Gender and Sexuality (2)
- Theses and Dissertations (2)
- Extra-Textual Elements (1)
- Faculty Publications - Department of History and Politics (1)
- Fasciculus Temporum (1)
- German Romantic and Other Influences (1)
- Graduate Theses and Dissertations (1)
- Journal of Tolkien Research (1)
- Library Exhibits (1)
- Phi Kappa Phi Research Symposium (Archived) (1)
- Res Historica (1)
- Research in Medieval and Early Modern Culture (1)
- School of Art, Art History, and Design: Theses and Student Creative Work (1)
- The Forum: Journal of History (1)
- Publication Type
Articles 1 - 30 of 58
Full-Text Articles in Medieval History
The Image Falls Apart, Alexa N. Curran
The Image Falls Apart, Alexa N. Curran
Masters Theses
The Image Falls Apart is a phenomenological account of my collision with Rogier van der Weyden’s The Descent from the Cross (ca. 1435). In an ever-expanding landscape of visual stimuli, how do we make sense of images that are an encounter with the sacred? Of what use to a modern viewer is an altarpiece of the late medieval period that, in its miraculous rendering of each of its human figures, reflects the impending iconophobia of the Protestant Reformation? And what does falling have to do with it? With careful attention to the assembly of bodies in space, this multidisciplinary project, …
Res Historica, Volume 5, Alpha Rho Epsilon Phi Alpha Theta, Lindsay Rae Smith Privette Phd
Res Historica, Volume 5, Alpha Rho Epsilon Phi Alpha Theta, Lindsay Rae Smith Privette Phd
Res Historica
The 2026 journal of historical research by Anderson University students, Res Historica.
The editorial team for this edition of Res Historica was Dr. Lindsay Rae Smith Privette, Julia Ackerman, Callyn Wright, Logan Davis, and John Hinton. Cover art by Mary Beth Lee.
Hemispheres Of Faith: Mapping The Global Journey Of An Ivory Rosary Bead At The Metropolitan Museum Of Art, Mary M. Thompson
Hemispheres Of Faith: Mapping The Global Journey Of An Ivory Rosary Bead At The Metropolitan Museum Of Art, Mary M. Thompson
Theses and Dissertations
Hemispheres of Faith reattributes a carved ivory rosary bead in the Metropolitan Museum of Art to the Quito School in 18th-century Ecuador. Through examining the trade history of the Manila Galleons, material analysis, and iconographic study, Hemispheres of Faith challenges the bead's European origins and reveals the object as a product of global exchange, devotional practice, and colonial artistic collaboration within the Spanish Empire.
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Articles
Description of game series for use in the classroom with best practices.
Fighter, Player, Hunter: Queer Women And Female Agents On Secular Gothic Ivories, Emma Le Pouésard
Fighter, Player, Hunter: Queer Women And Female Agents On Secular Gothic Ivories, Emma Le Pouésard
Medieval Feminist Forum: A Journal of Gender and Sexuality
This essay shines a light on the previously ignored queer representations of women on Gothic secular ivories, taking as its case studies three popular iconographical themes: the Castle of Love, the game of chess, and the courtly hunt. Refusing to yield to compulsory heterosexuality when looking at the indeterminately gendered bodies that populate these objects reveals both the ivories’ inherent queerness and their potential to interrogate their own normativity. Like the romance literature that inspired the images on these objects, they represent and enforce idealized gender norms with remarkable reluctance. In particular, the author highlights overlooked depictions of female homosocial …
A Presence Of P____ And W__Th, Riley Wilson
A Presence Of P____ And W__Th, Riley Wilson
Masters Theses
This body of work examines the involvement of association as it relates to our cultural interpretations of natural phenomena. Flowers and animals, both real and imagined, have been used as symbols for human morality since the beginning of human history. Two sources with which I drew inspiration from are medieval bestiaries and the Victorian practice of flower language. By combining elements from these references, I aim to pair this idea about the human need for classification with my own considerations about my identity. In combination, I also aim to highlight the responsibility that is intrinsic to curiosity. When faced with …
Soul Furnace / فرن الأرواح, Isa Ghanayem
Soul Furnace / فرن الأرواح, Isa Ghanayem
Masters Theses
“This is the good washing, this is (the washing) which separates the dirty body from the pure body. This is like silver mixed with lead, it is separated from it by this (process): one makes for it a cupel of bones, which is what is called the “head of the dog” and of which the common name is kūja-which is the crucible—and this must be made of burnt bones. One melts the silver in it, one gives it a strong fire: the cupel will absorb and receive the lead, the fire will make its subtle (part) fly away and extirpate …
Female Reception Of Stained Glass Images Of St. Anne In Late Medieval York: Women, Mothers, And Wives, Susanna Wyse Jackson
Female Reception Of Stained Glass Images Of St. Anne In Late Medieval York: Women, Mothers, And Wives, Susanna Wyse Jackson
Medieval Feminist Forum: A Journal of Gender and Sexuality
This article explores the depiction of St. Anne in the late medieval stained glass of three York parish churches. Focusing on two iconographic subjects, St. Anne teaching the Virgin Mary and St. Anne with her extended family, it argues that the representation of St. Anne in these contexts speaks to the conscious orientation of iconography towards female members of the laity. Images of St. Anne may have served to reinforce specific roles and values by providing a focus for performative identification. In addition, they reflect women’s status within the family, the parish, and society as a whole. This under-explored area …
Legends Of Light: Crafting Middle Grade Fantasy In The Tradition Of Catholic Philosophy And Medieval Visual Culture, Bernadette Lamb
Legends Of Light: Crafting Middle Grade Fantasy In The Tradition Of Catholic Philosophy And Medieval Visual Culture, Bernadette Lamb
MFA in Illustration & Visual Culture
This essay promotes the writing and illustrating of middle grade literature that mirrors the wonder-inducing experiences of leafing through an illuminated manuscript and stepping into a Gothic cathedral. An examination of Catholic medieval visual culture moves into a discussion on its underlying philosophy and theology, which are profoundly centered on relational healing and the dignity of the human person. Christian writers including St. Pope John Paul II, C.S. Lewis, J.R.R. Tolkien, Josef Pieper, Madeline L’Engle, Dr. Bob Schuchts, Makoto Fujimura, and Andrew Peterson inform an exploration of mercy, forgiveness, and love as self-gift in the context of illustration and storytelling …
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Articles
This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …
Meet Me In The Middle Ages: Engaging With Fantasy, Reality, And Collaborative World-Building, Amanda Greene
Meet Me In The Middle Ages: Engaging With Fantasy, Reality, And Collaborative World-Building, Amanda Greene
MFA in Illustration & Visual Culture
This critical essay accompanies and describes my thesis project, Medievalia Miscellany, a magazine for middle-grade readers which explores the world of medieval fantasy through art, comics, stories, and activities. Throughout the essay, I use my own term “archaeological upcycling” to discuss and explore a variety of relationships between ideas of parts and a whole. I then use it to characterize the way stories are created out of many different parts and how these parts help a reader to relate to both the world of the story and the world in which they live. I describe the genre of medieval fantasy …
The World As We Know It: Maps And Atlases From Special Collections, Archives And Special Collections, Luke Meagher
The World As We Know It: Maps And Atlases From Special Collections, Archives And Special Collections, Luke Meagher
Library Exhibits
Selections of maps and atlases from Sandor Teszler Library’s Special Collections are presented in this exhibit to show how, over time, cartographers have represented the world as we know it.
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
‘Written In A Fair Hand’: The Living Tradition Of Medieval Scripts In J.R.R. Tolkien’S Calligraphy, Eduardo B. Kumamoto
‘Written In A Fair Hand’: The Living Tradition Of Medieval Scripts In J.R.R. Tolkien’S Calligraphy, Eduardo B. Kumamoto
Journal of Tolkien Research
This paper examines J.R.R. Tolkien’s calligraphic work in the light of the medieval scripts that possibly or certainly inspired him, aiming to demonstrate how his art was informed by the philological and paleographical dimensions. At first, we explore the context in which Tolkien’s calligraphic skills flourished. After that, the influence of the Anglo-Saxon Square Minuscule, the Insular Half-uncial, and the Uncial scripts is investigated by means of examples taken from Tolkien’s illustrations and manuscripts. The impact of the English Carolingian Minuscule, via Edward Johnston’s Foundational Hand, is also discussed. In the last section, the lettering in the maps prepared for …
The World Chronicle Of Guillaume De Nangis: A Manuscript's Journey From Saint-Denis To St. Pancras, Daniel Williman, Karen Ann Corsano
The World Chronicle Of Guillaume De Nangis: A Manuscript's Journey From Saint-Denis To St. Pancras, Daniel Williman, Karen Ann Corsano
Research in Medieval and Early Modern Culture
The heart of this book is the biography of a manuscript codex, British Library Royal MS 13 E IV: the Latin Chronicle (Creation to 1300) of Guillaume de Nangis, copied in the abbey library of St-Denis-en-France. This volume was used as evidence in the legal and political battles of the French royal family until it came into the treasure of Jean, duc de Berry. In 1416 it vanished from Paris and France. Modern British scholarship has placed it in the library of King Henry VIII, whose autograph notes appear in its margins. The authors show how it traveled from one …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Drach, Prüss, And The Fifteenth-Century Book Trade, Jonathan Taylor
Drach, Prüss, And The Fifteenth-Century Book Trade, Jonathan Taylor
Extra-Textual Elements
The development of the moveable-type press in the mid-fifteenth century led to the rise of a new industry, the manufacture and trade of printed books. Before this, written works existed as handwritten manuscripts individually produced by scribes.
The printing press allowed works such as the Malleus maleficarum and Fasciculus temporum contained within Portland State University’s codex to be produced in a significantly more efficient manner. The printers of the two volumes contained in the codex, Peter Drach and Johann Prüss, successfully avoided the pitfalls facing early printers to become successful in their trade, and may have actively cooperated in the …
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …
Noah’S Ark And Burning Sodom: Woodcuts In The Psu Codex Fasciculus Temporum, Amber L. Shrewsbury
Noah’S Ark And Burning Sodom: Woodcuts In The Psu Codex Fasciculus Temporum, Amber L. Shrewsbury
Fasciculus Temporum
Early printed books were illustrated by means of woodcut block illustrations. These illustrations frequently depicted well-known biblical events or stories and cities, and the woodcuts were frequently reused, sometimes within the same edition.
The focus of this paper is two woodcut illustrations in PSU’s 1490 edition of Werner Rolewinck’s Fasciculus temporum: Noah’s Ark and the destruction of Sodom. Comparisons are made between these two illustrations and relevant woodcuts in other editions of the Fasciculus temporum, as well as those found in a 1493 edition of the Nuremberg Chronicle by Hartmann Schedel.
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Hell In Hand: Fear And Hope In The Hellmouths Of The Hours Of Catherine Of Cleves, Stephanie Lish
Hell In Hand: Fear And Hope In The Hellmouths Of The Hours Of Catherine Of Cleves, Stephanie Lish
Theses and Dissertations
This paper is an attempt to investigate how well the borders and miniatures of The Hours of Catherine of Cleves facilitated the method of meditation recommended by Gerard Zerbolt of Zutphen and therefore was a useful tool in Catherine’s search for eternal salvation.
Viewing Heaven: Rock Crystal, Reliquaries, And Transparency In Fourteenth-Century Aachen, Claire Kilgore
Viewing Heaven: Rock Crystal, Reliquaries, And Transparency In Fourteenth-Century Aachen, Claire Kilgore
School of Art, Art History, and Design: Theses and Student Creative Work
This thesis examines reliquaries and objects associated with medieval Christian practice in fourteenth-century Aachen. The city's cathedral and treasury contain prestigious relics, reliquaries, and liturgical items, aided by its status as the Holy Roman Empire's coronation church. During the reign of Holy Roman Emperor Charles IV (r. 1349-1378), reliquaries, pilgrimage, and architecture reflect late medieval interests in vision, optics, and transparency. Two mid-fourteenth century reliquaries from the Aachen Cathedral Treasury, the Reliquary of Charlemagne and the Three-Steepled Reliquary, display relics through rock crystal windows, in contrast to the obscuring characteristics of earlier reliquaries. Not only do the two reliquaries visually …
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The second game in the series, Lost & Found: Order in the Court …