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Full-Text Articles in History of Art, Architecture, and Archaeology
Archaeogaming And The Re-Use Of Digital Archaeological Materials: Generating Serious Games For The Villas Of Roman Sicily, Kaitlyn Kingsland
Archaeogaming And The Re-Use Of Digital Archaeological Materials: Generating Serious Games For The Villas Of Roman Sicily, Kaitlyn Kingsland
USF Tampa Graduate Theses and Dissertations
With 10 million copies sold and 500 million dollars of revenue, the 11th installment of Ubisoft’s Assassin’s Creed series, Assassin’s Creed Odyssey (2018), showed how a videogame based on ancient Greek history and archaeology can make a splash in popular culture and that the distant past can become an extinguishable source of infinite engaging gaming narratives. As pedagogic and research counterparts to videogames of this kind, serious games and archaeogames focusing on Greek and Roman civilizations move from different premises, though aspiring to the same level of success. Serious games, created for a primary purpose other than sole entertainment, have …