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Articles 1 - 3 of 3
Full-Text Articles in Visual Studies
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Electronic Thesis and Dissertation Repository
Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?
Through a qualitative …
Relational Viewing: Affect, Trauma And The Viewer In Contemporary Autobiographical Art, Matthew Ryan Smith
Relational Viewing: Affect, Trauma And The Viewer In Contemporary Autobiographical Art, Matthew Ryan Smith
Electronic Thesis and Dissertation Repository
This dissertation examines the communicative relationship between contemporary autobiographical art and the viewer. By analyzing the work of six artists, Richard Billingham, Jaret Belliveau, Larry Clark, Nan Goldin, Lisa Steele and Bas Jan Ader, I maintain that lived experience and personal history condition the way viewers respond to autobiographical art. I turn to literary theory as a critical methodology to argue that autobiographical art operates as a catalyst for identification, memory and self-discovery. I use affect and trauma theory to demonstrate how artwork produces meaning and discourse through the viewer’s feelings, emotions and bodily sensations. Consequently, I survey the importance …
Narrative Brought To Life: The Wizarding World Of Harry Potter, Stefani Klaric
Narrative Brought To Life: The Wizarding World Of Harry Potter, Stefani Klaric
Electronic Thesis and Dissertation Repository
This thesis explores The Wizarding World of Harry Potter and the motivations for creating fictive, immersive environments. These can be defined as spaces that generate new physical environments or worlds that engage our senses. The theme park is the experiential space where entertainment, fantasy, and commodity consumption come together. By including recognizable objects, narratives, characters, and the like, taken directly from the Harry Potter books and films, audiences and participants are brought into The Wizarding World of Harry Potter in a way that immerses them in the space and allows them to experience the narrative by participating in a journey …