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Honors Theses

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Full-Text Articles in Visual Studies

Exploring Narrative Strengths In Animated Storytelling, Amelia Kretzer Apr 2024

Exploring Narrative Strengths In Animated Storytelling, Amelia Kretzer

Honors Theses

This thesis explores tactics for effective narrative development for animation through the analyses of key works of strong animated films synthesized with literature discussing narrative frameworks. This research resulted in a shortlist of animated storytelling best practices—six principles to reflect on in the creation of effective stories for animation. Additionally, an original 2D animated short film was created utilizing the principles on the shortlist in its development as an outpouring of this research.


Hidden Connections, Yazmin Goulet May 2022

Hidden Connections, Yazmin Goulet

Honors Theses

As a graphic designer pursuing degrees in both Art, from the College of Liberal Arts, and Integrated Marketing Communications, from the School of Journalism, the goal of the art that I create is for it to be seen by many and connect viewers to the messages that I am trying to get across through my work. Art is a form of visual communication, and as an artist, I am always looking at the world around me and seeing how art of all forms connects art to people.

Much how like art itself is used to connect people, for this thesis …


Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter May 2022

Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter

Honors Theses

Video games, like software, need to be designed. Video game development studios tend to use data-driven or art-driven decision-making to design their games. Data-driven decision-making is where active and passive data is collected in order to make informed decisions about the design of a game. Art-driven decision-making is when designers use their artistic intuition to design games, potentially ignoring player data. This paper elaborates on the advantages and disadvantages of both approaches and provides case studies of games designed under both approaches. Based on these studies, for a game to be successful, a combined approach of data- and art-driven decision-making …


Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez Apr 2021

Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez

Honors Theses

In recent years, design professionals have implemented many contemporary landscape architecture projects across the United States. With a primary goal of returning nature to urban environments, contemporary landscape architects and other transdisciplinary partners work diligently to sculpt physical spaces that reflect the human-living experience. However, a leap into the world of video game design could allow landscape architects and urban planners to more freely create virtual social environments to address rising issues of abandonment in today’s urban and rural spaces. Video game mechanics and methodologies can be used extensively in the disciplines of design that value participatory processes, like landscape …


El Mar Y La Gente: Hacia Una Contextualización De Lo Indígena En El Botón De Nácar, Jonathan Braden Taylor Jan 2021

El Mar Y La Gente: Hacia Una Contextualización De Lo Indígena En El Botón De Nácar, Jonathan Braden Taylor

Honors Theses

El presente trabajo analiza las ramificaciones ontológicas, epistemológicas, y políticas del botón de nácar, un documental hecho en 2015 por el cineasta Patricio Guzmán. El siguiente análisis busca poner esta obra cinemática en el contexto de la formulación y el desarrollo del estado-nación chileno, lo cual ha ocurrido a expensas de las personas indígenas de la zona. Se observa que se emplea significación verdaderamente descolonizada en representaciones y discusiones de espacios acuáticos, lo cual engendra avances teóricos que utilizo para contextualizar el filme. Se sostiene que los efectos políticos de dicha significación descolonizada se ponen en marcha productivamente cuando son …


5 Or 6 Amphibians: An Animated Short Film, Nicholas Lockwood Jun 2019

5 Or 6 Amphibians: An Animated Short Film, Nicholas Lockwood

Honors Theses

My art project, “5 or 6 Amphibians”, explores a feeling I have had at Union - that of being split between too many things. It is six minutes of rotoscoped animation, presented on an array of nine screens. It is the culmination of my interest in time-based art, especially film and animation, as well as construction and technical knowledge.


16:9 - A Study Of Manipulating Perceptions Through Movement, Samantha Weeks May 2019

16:9 - A Study Of Manipulating Perceptions Through Movement, Samantha Weeks

Honors Theses

This thesis explores the concepts of editing and manipulating through the deconstruction and rebuilding of ideas. Inspiration sprung through researching the job of a film editor, and noting how an editing action takes place in everyday life. Using Thelma Schoonmaker’s body of work, which includes her film editing on a number of Martin Scorcese's films, I examined this idea of manipulation through choreographing my Senior Dance Project. Titled 16:9, the dance also shows the power of deconstruction through a thoughtfully constructed short film, which is presented halfway through. A film editor can take documentary footage and make the end result …


Crafting Fear: The Horror Film Trailer, Courtney Dreyer Apr 2018

Crafting Fear: The Horror Film Trailer, Courtney Dreyer

Honors Theses

My research project investigates horror film trailers in an effort to define the characteristics of this genre and discuss its ideological implications. Focusing on theatrical trailers for American wide-release horror films between 2013 and 2017, I closely viewed a sample of forty trailers to inform my investigation. Horror trailers create an intense emotional experience of both dread and fear, tending to follow a similar narrative structure and employ a common set of stylistic techniques to achieve this emotional intensity. The shared stylistic techniques include elements such as tight framing, innocent imagery, and genre misdirection. The repetition of these elements promotes …


"It Came In Little Waves": Feminist Imagery In Chantal Akerman's Je, Tu, Il, Elle +, Staci C. Dubow Jan 2018

"It Came In Little Waves": Feminist Imagery In Chantal Akerman's Je, Tu, Il, Elle +, Staci C. Dubow

Honors Theses

Chantal Akerman writes, “she who seeks shall find, find all too well, and end up clouding her vision with her own preconceptions.”[1] This thesis addresses the films of Chantal Akerman from a theoretical feminist film perspective. There are many lenses through which Akerman’s rich body of work can be viewed, and I would argue that she herself never intended for it to be understood in just one way. I wish to situate Akerman’s films, in particular her 1974 Je, Tu, Il, Elle (1h 30m), within a discourse of other feminist film theorists and makers that were further rooted in …


Contemporary Jewish Female Artists: Critiquing Challenging And Dismantling The Patriarchal Construction Of Judaism, Cosette Shachnow Jun 2014

Contemporary Jewish Female Artists: Critiquing Challenging And Dismantling The Patriarchal Construction Of Judaism, Cosette Shachnow

Honors Theses

The unfaltering Jewish legal system defined by the Torah (the ancient biblical text) articulates laws describing the manner in which worshippers should live and behave. Despite pivotal historical events affecting the Jewish community these laws have not changed with the passage of time. Many Jews interpret and incorporate some, or all, of teachings and laws into their daily lives. This thesis investigates art that reflects on the contemporary Jewish-American experience and identity as parallel to the second and third wave feminist movements. This thesis aims to reveal the manner in which contemporary female Jewish artists, specifically Hèlene Aylon, Yona Verwer, …


Stick-Man Logic, David Leung Jun 2013

Stick-Man Logic, David Leung

Honors Theses

Using the minimalist aesthetic of pictograms, I constructed a series of silhouettes to represent some of the issues an everyday American may come across. The idea behind each silhouette was initially documented in a scrapbook. Eventually these images were transformed into vector images in Adobe Illustrator and then cut out of sheets of masonite into physical beings. These “stick men” were then sanded down and painted in a variety of colors in order to emphasize the significance behind each one. The outcome of the project was a population of “stick-men” that could stand on their own or together as a …