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Visual Studies Commons

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Articles 1 - 9 of 9

Full-Text Articles in Visual Studies

Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert Nov 2022

Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert

SANE journal: Sequential Art Narrative in Education

Graphic novels and comics have a rich history and have long served as a medium for both education and entertainment. Although we live in an increasingly technology-rich era which offers abundant visual stimulation to compete with comics, graphic literature is arguably a more immediate and robust resource than ever before. The following paper highlights specific applications of graphic literature to pedagogical purposes, including implications for the use of comics in teaching history, world languages, English as a new language, science, and mathematics. Across these areas, a wide degree of application exists for teachers, in both K-12 and post-secondary settings. In …


The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas Jr Sep 2022

The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas Jr

SANE journal: Sequential Art Narrative in Education

This paper attempts to provide a new understanding of the gutter and how it is used to significant effect in Gene Luen Yang's, Boxers & Saints. This research draws upon the work of Scott McCloud to establish a framework for the theoretical applications of the gutter. Most prior research focuses on the gutter within the page. This article demonstrates how Yang pushes the concept of the gutter further by creating a new type of gutter that moves beyond the pages and across texts. Then the research attempts to demonstrate how the idea of the textual gutter heightens the transnational elements …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


Reimagining The Humanistic Tradition: Using Isocratic Philosophy, Ignatian Pedagogy, And Civic Engagement To Journey With Youth And Walk With The Excluded, Allen Brizee Jun 2022

Reimagining The Humanistic Tradition: Using Isocratic Philosophy, Ignatian Pedagogy, And Civic Engagement To Journey With Youth And Walk With The Excluded, Allen Brizee

Jesuit Higher Education: A Journal

The world is in a perilous place. Challenged by zealots, autocrats, a pandemic, and now a war in Europe, elected officials and their constituents no longer exchange ideas in a functioning public sphere, once a hallmark of the humanistic tradition. The timeliness of the Universal Apostolic Preferences (UAPs), therefore, is profound as they provide beacons of light for dark times. In this article, I trace Isocratic philosophy through Ignatian pedagogy and contemporary civic engagement to argue that we can use these three models to help us Journey with Youth and Walk with the Excluded. Key to this approach is a …


A More Equitable Film Pedagogy: Including Media Literacy In Higher Education Film Classrooms To Result In Better Media Practitioners, Alexis Romero Walker May 2022

A More Equitable Film Pedagogy: Including Media Literacy In Higher Education Film Classrooms To Result In Better Media Practitioners, Alexis Romero Walker

Journal of Media Literacy Education

This article explains the importance of including critical media literacy practices in skills-based classrooms in film education. Students continue to use methods of filmmaking that are inherently biased because they continue to be taught an age-old set of skills that do not engage in critical analysis. With the convergence of contemporary film theory in the classroom, educators can help students learn new methods of filmmaking that are representative for all communities and people. Through textual analysis of three films, this article shows why educators in higher education film programs must include critical media literacy in the skills course curriculum and …


Meet And Run, Gia M. Binner May 2022

Meet And Run, Gia M. Binner

Theses and Dissertations

A defense for Gia Binner’s MFA Thesis, Meet and Run, argues that accessible art, known in this paper as commercial dance, is a meaningful vehicle for social change and that it has the ability to dismantle the outdated, European concert dance dominance by modeling the interdependency of both worlds.


Press Any Button To Get Started: Approaching Japanese Culture And Society Through Video Games, Amanda Weber Apr 2022

Press Any Button To Get Started: Approaching Japanese Culture And Society Through Video Games, Amanda Weber

East Asian Studies Honors Papers

This project argues for inclusion of video games into the liberal arts curriculum alongside more traditional texts. Three Japanese-developed video games are analyzed in terms of their appropriateness for the Ursinus Quest curriculum while also exploring their appropriation of characters, themes, and values from Japanese mytho-history. My approach incorporates the methodology introduced by the scholar James Paul Gee who studies video games through the lens of semiotics and gaming theory. Gee defines key elements presented in video games as ‘lifeworld domains,’ which incorporate cultures, societies, and individual and group experiences. The value of video games resides in the players’ development …


Male And Female Interactions: A Multimodal Analysis Of Shonen Manga, Alexandria Perez Feb 2022

Male And Female Interactions: A Multimodal Analysis Of Shonen Manga, Alexandria Perez

The Montana English Journal

A qualitative multimodal content analysis of popular manga examined how female and male character interactions represented gender roles. An analytical tool was developed using multimodal, semiotic, social semiotic, gender, and feminist theories to understand representations of males and females in this popular media. This study showed that traditional gender norms are still present in manga, but there are some that break stereotypes. Also, in using both textual and visual elements to interpret multimodal texts, understanding of character interactions were enhanced because the intermodal interactions created new meaning. Implications suggest positive outlooks for manga being used as an educational tool by …


A Stillness In The Desert? Engaging The Public Through An Immersive Exploration Of Southwest Soundscapes, Julian Kilker, Thomas Bjelic Jan 2022

A Stillness In The Desert? Engaging The Public Through An Immersive Exploration Of Southwest Soundscapes, Julian Kilker, Thomas Bjelic

Creative Collaborations

The pandemic highlighted the anthropocentric nature of soundscapes, while the recent popularity of electric cars, quadcopters, and “noise cancellation” earbuds demonstrated how consumer products can rapidly change our awareness of sound. While light pollution is already extensively addressed in scholarly research, popular works such as The End of Night, and public engagement such as The International Dark Sky Association, the complex interplay of sound, natural resources, and public engagement is still emerging, particularly in creative fields.

Two UNLV scholars and artists are collaborating on this project: Julian Kilker, who specializes in visual and emerging technology research, and Tom Bjelic, who …