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Articles 1 - 12 of 12
Full-Text Articles in Visual Studies
Movement, Mechanization, And Coexistence, Yukyung Chung
Movement, Mechanization, And Coexistence, Yukyung Chung
Masters Theses
A movement is a tool that expresses the subject I pursue, ‘mechanization of human beings’. There are many technologies that replace humans these days, such as artificial intelligence. This makes me skeptical and afraid of being replaced as an artist in the future. Paradoxically, people, including myself, are enthusiastic about it, indicating that we do embrace the mechanization process as a society.
I will reveal this phenomenon of coexistence by demonstrating the possibility that machines cannot replace us, through motion experiments where rules increase, first starting with the reliance on intuition. I will explore not only the things that machines …
Superbland, Dougal Henken
Superbland, Dougal Henken
Masters Theses
"A thin wafer is placed in the mouth of a kneeling woman and becomes flesh. A man masturbates quietly in a darkened room to a 3D model of a popular film actress. A car drives through an abandoned town and decelerates as it approaches a sign reading “Slow Children Playing.” A man fastidiously mows an artificial lawn while watching the sun dip low over a vast desert horizon. Superbland opens up new paths in understanding graphic design within the realm of the hyperreal. It begins with a study of simulation in graphic design contexts, building upon established forms of meaning-making …
Skin Echoes, Andreia Santana
Skin Echoes, Andreia Santana
Theses and Dissertations
Santana’s explores the intersection of biology and identity, incorporating living matter and performative gestures into installations to reflect on social constructs of history and gender. By observing water and its qualities of defying Western dichotomies, Skin Echoes focuses on the material interchanges across bodies and the wider material world.
Mascs: Masculinity Reimagined, Josh Porter
Mascs: Masculinity Reimagined, Josh Porter
Graduate Thesis Exhibition Catalogue Gallery, 2023
MASCS: Masculinity Reimagined explores how performances of contemporary masculinities can counteract traditional binary understandings of gender. Justin Korver, John Paul Morabito, Betsy Odom, Moises Salazar, and Darryl DeAngelo Terrell expose, question, and subvert the ways that we culturally define masculinity by focusing on gender as performance. These artists not only critique cisgender, heteronormative binary understandings of masculinity, but also embrace the performative nature of gender and celebrate non-normative, alternative, and queer masculinities. By encompassing a range of gender and sexual identifications, these artists share their own personal experiences, interpretations, performances, rejections, and embodiments of masculinity. Breaking down the barrier created …
Goodbye? Reflections And Stream Of Consciousness On, Underneath And Around The Creation Of “Hello?”, Leonard Shevel Gurevich
Goodbye? Reflections And Stream Of Consciousness On, Underneath And Around The Creation Of “Hello?”, Leonard Shevel Gurevich
Senior Projects Spring 2023
Senior Project submitted to The Division of Arts of Bard College.
Saga Beyond The Gate: Chapter One, The Coming Of The Gate Ghost, Tristan B. Miller
Saga Beyond The Gate: Chapter One, The Coming Of The Gate Ghost, Tristan B. Miller
MSU Graduate Theses
“Saga Beyond the Gate: Chapter One, the Coming of the Gate Ghost” explores performance sculpture used as religious ritual. My work emphasizes ritual, creation myths, relics, physical manifestations of lived religion, and the power of narrative belief. One often turns to religion, science, or spirituality, to seek answers to questions about being a conscious entity, and one’s journey to the end. This saga uses scripts from all three of these schools of thought, placing the world of the Gate Ghost into tangible reality, as a play on a stage. Artefacts represent objects of power and mystery. Characters embody morality tales, …
Murmur/Murmuro, Paola M. Di Tolla
Murmur/Murmuro, Paola M. Di Tolla
Theses and Dissertations
By using repetition or misplacing intonations and accents, etc. one can imitate the slipperiness of spoken language. However, it is the accidental slippage that I find most revealing and exciting because it allows for two conversations to exist in one. Once spoken language is transcribed as text, it is put through another filter and the risk of [accidental] slippage increases by a different measure. Fingers don’t keep up or autocorrect insists on taking matters into its own hands.
Music & Media: A Senior Recital & Honors Project, Kayla Luteran
Music & Media: A Senior Recital & Honors Project, Kayla Luteran
Honors Projects
Music & Media: A Senior Recital & Honors Project is a cross-media marketing strategy. The main purpose of this project was to develop visually appealing, informative graphic elements and branding to effectively promote a musical performance. This is interdisciplinary in nature and includes written and oral communication.
While many music students post about their senior recital on social media or place flyers, they do not develop a thorough methodology for generating buzz about their event. Although musical preparation is of utmost importance for a performance, I believe that time should be spent on all aspects of planning the recital. With …
Mdocs Poster-2016-12-13, Student Showcase, Jordana Dym, Jesse Wakeman
Mdocs Poster-2016-12-13, Student Showcase, Jordana Dym, Jesse Wakeman
MDOCS Publications
MDOCS Student Work Showcases
Tue, December 13 @ 6-8pm, Davis: Act I
Wed, December 14 @ 6-8pm, Davis: Act II
Check out what the students in DS courses have been up to this semester. For two nights, an array of video, audio, and multimedia work will be presented in Emerson auditorium.
Event organized by students in DS 251B: Festival Programming Followed by a reception with light snacks and refreshments.
Mdocs Series Flyer-2014-09-01, Li113 Workshops, Jordana Dym
Mdocs Series Flyer-2014-09-01, Li113 Workshops, Jordana Dym
MDOCS Publications
List of Fall 2014 LI 113 Workshops including:
"Caricatures in the Round" with artist J.P. Crangle. Workshop includes a performance in caricature drawing and a conversation on character development, followed by a workshop in caricature drawing.
"GoPro Visual Storytelling" where students create a short doc using only a GoPro camera and Adobe Premiere software. Learn to focus on the essential elements of visual storytelling, such as movement, color, pace and rhythm.
"Getting the Story with Eileen McAdam-" This two-part workshop provides an introduction to the work of digital audio storytelling: the collecting, processing, and preserving of cherished stories using the …
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Francisco Gerardo Toledo Ramírez
Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?
Through a qualitative …
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Electronic Thesis and Dissertation Repository
Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?
Through a qualitative …