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Articles 1 - 5 of 5

Full-Text Articles in Visual Studies

Still, Unfolding, Ramolen Mencero Laruan Aug 2020

Still, Unfolding, Ramolen Mencero Laruan

Electronic Thesis and Dissertation Repository

Together with my Master of Fine Art thesis exhibition, still, unfolding, at Zalucky Contemporary (Toronto, Ontario), this dossier constitutes the following accompanying components: a comprehensive artist statement, documented artwork, an interview with artist Erika DeFreitas, and a curriculum vitae. These components contextualize my subject-position, and outline theoretical research, motivations, and reflections that drive my work. I expand on the diasporic experience, politics of knowledge, and the autobiographical genre as they are linked methodologies in the retrieval of immigrant histories. The fusion of autobiography and fiction becomes a hopeful approach in challenging forgotten or omitted history and confronts the expectations …


Un/Dead Animal Art: Ethical Encounters Through Rogue Taxidermy Sculpture, Miranda Niittynen Aug 2018

Un/Dead Animal Art: Ethical Encounters Through Rogue Taxidermy Sculpture, Miranda Niittynen

Electronic Thesis and Dissertation Repository

Beginning in 2004, the Minnesota Association of Rogue Taxidermists began an art movement of taxidermied animal sculptures that challenged conventional forms of taxidermied objects massively produced and displayed on an international scale. In contrast to taxidermied ‘specimens’ found in museums, taxidermied ‘exotic’ wildlife decapitated and mounted on hunters' walls, or synthetic taxidermied heads bought in department stores, rogue taxidermy artists create unconventional sculptures that are arguably antithetical to the ideologies shaped by previous generations: realism, colonialism, masculinity. As a pop-surrealist art movement chiefly practiced among women artists, rogue taxidermy artists follow an ethical mandate to never kill animals for the …


Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez Dec 2012

Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez

Electronic Thesis and Dissertation Repository

Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?

Through a qualitative …


Relational Viewing: Affect, Trauma And The Viewer In Contemporary Autobiographical Art, Matthew Ryan Smith Aug 2012

Relational Viewing: Affect, Trauma And The Viewer In Contemporary Autobiographical Art, Matthew Ryan Smith

Electronic Thesis and Dissertation Repository

This dissertation examines the communicative relationship between contemporary autobiographical art and the viewer. By analyzing the work of six artists, Richard Billingham, Jaret Belliveau, Larry Clark, Nan Goldin, Lisa Steele and Bas Jan Ader, I maintain that lived experience and personal history condition the way viewers respond to autobiographical art. I turn to literary theory as a critical methodology to argue that autobiographical art operates as a catalyst for identification, memory and self-discovery. I use affect and trauma theory to demonstrate how artwork produces meaning and discourse through the viewer’s feelings, emotions and bodily sensations. Consequently, I survey the importance …


Narrative Brought To Life: The Wizarding World Of Harry Potter, Stefani Klaric Jun 2012

Narrative Brought To Life: The Wizarding World Of Harry Potter, Stefani Klaric

Electronic Thesis and Dissertation Repository

This thesis explores The Wizarding World of Harry Potter and the motivations for creating fictive, immersive environments. These can be defined as spaces that generate new physical environments or worlds that engage our senses. The theme park is the experiential space where entertainment, fantasy, and commodity consumption come together. By including recognizable objects, narratives, characters, and the like, taken directly from the Harry Potter books and films, audiences and participants are brought into The Wizarding World of Harry Potter in a way that immerses them in the space and allows them to experience the narrative by participating in a journey …