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Full-Text Articles in Other Film and Media Studies

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco Dec 2014

Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco

CLCWeb: Comparative Literature and Culture

In their article "Towards Digital Art in Information Society" Montse Arbelo and Joseba Franco propose the development of the platform of a Network of Experimental Centers be formed by small groups of people who are qualified and who seek optimal operational effectiveness and who dedicate their resources to the production of digital content and we offer artechmedia <http://www.artechmedia.org> as a base point of departure. Such an international network in a collaborative structure based on national networks would make possible to coordinate existing resources to develop social networks, generate and promote content, engage in forums of discussion and creativity workshops, and …


The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen Sep 2014

The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen

Oglethorpe Journal of Undergraduate Research

In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …


Evangelizing The ‘Gallery Of The Future’: A Critical Analysis Of The Google Art Project Narrative And Its Political, Cultural And Technological Stakes, Alanna Bayer Aug 2014

Evangelizing The ‘Gallery Of The Future’: A Critical Analysis Of The Google Art Project Narrative And Its Political, Cultural And Technological Stakes, Alanna Bayer

Electronic Thesis and Dissertation Repository

This thesis explores the digitization initiative Google Art Project and the ways in which the Project negotiates its place between rapidly developing Web technologies and the often-contradictory fine art tradition. Through the Project’s marketing and website design, Google constructs a narrative that emphasizes the democratization of culture, universal accessibility and a new progressive future for the art world while obscuring more complex political, social and cultural questions. Bringing together scholarship from various disciplines including library studies, digital studies, art history, and cultural studies this thesis highlights how the Project might open up a space to talk about art publics and …


From Banging To Baking: A Documentary On Malachi Chavez And Restorative Partners, Brandon Kuhr Jun 2014

From Banging To Baking: A Documentary On Malachi Chavez And Restorative Partners, Brandon Kuhr

Liberal Arts and Engineering Studies

No abstract provided.


Desire And Fantasy: The Conditions Of Reality Between The Self And The Other, Raleigh M. Gardiner May 2014

Desire And Fantasy: The Conditions Of Reality Between The Self And The Other, Raleigh M. Gardiner

Graduate School of Art Theses

The human condition is constituted by the fluctuating operations of desire and fantasy, which emerge in response to one's fundamental differentiation between 'Self' and 'Other.' As infants, we exist in an expansive realm of sensational “sameness” with the world around us; but as we develop, we quickly learn to differentiate between our internal and external worlds, and are forced to divide and organize our once primordial experience of unity on the basis of isolated exclusion of difference. As we slip into the structures of our social and cultural reality, we absorb language, and are taught to construct our own identities …


End User, Rufus Alexander Paisley Jan 2014

End User, Rufus Alexander Paisley

Senior Projects Spring 2014

Senior Project submitted to The Division of Arts of Bard College.