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- Alambique. Revista académica de ciencia ficción y fantasía / Jornal acadêmico de ficção científica e fantasía (1)
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Articles 1 - 13 of 13
Full-Text Articles in Other Film and Media Studies
Impressive Failures: Mavericks Of Film Authorship And The Impossibility Of Success In Hollywood, Tom S. Davies
Impressive Failures: Mavericks Of Film Authorship And The Impossibility Of Success In Hollywood, Tom S. Davies
Dissertations, Theses, and Capstone Projects
This dissertation directly challenges the critical and commercial primacy of success attached to Hollywood films and their filmmakers, especially when one argues for or against their quality and/or importance within cinematic history. Through a process of shifting and multiplying perspectives within a broader narrative that is critical of what separates success and failure, certain films and filmmakers that were judged as failures or disappointments under impossible prerequisites of creating a successful film––commercially, aesthetically, or both–– are, instead, reconsidered as constructive counterpoints to the expectations of the Hollywood economic field of production as well as to the inevitable disappointment of the …
El Arte De "Lágrimas En La Lluvia", Todd K. Mack
El Arte De "Lágrimas En La Lluvia", Todd K. Mack
Alambique. Revista académica de ciencia ficción y fantasía / Jornal acadêmico de ficção científica e fantasía
Uno de los elementos destacados de Lágrimas en la lluvia, la excelente novela de ciencia ficción de la madrileña Rosa Montero, es la genial inclusión de obras de arte con fines simbólicos dentro de la obra. Entre estas obras de arte se incluye el famoso cuadro de Johannes Vermeer, Una señora escribiendo una carta con su criada. En este artículo, el dr. Todd Mack muestra cómo este cuadro presagia el principal dilema de la protagonista de la novela. Bruna Husky es una replicante, y por eso sabe exactamente cuánto tiempo vivirá. El conocimiento de su inescapable fin hace …
Virtual Archaeology, Virtual Longhouses And "Envisioning The Unseen" Within The Archaeological Record, William M. Carter
Virtual Archaeology, Virtual Longhouses And "Envisioning The Unseen" Within The Archaeological Record, William M. Carter
Electronic Thesis and Dissertation Repository
We are of an era in which digital technology now enhances the method and practice of archaeology. In our rush to embrace these technological advances however, Virtual Archaeology has become a practice to visualize the archaeological record, yet it is still searching for its methodological and theoretical base. I submit that Virtual Archaeology is the digital making and interrogating of the archaeological unknown. By wayfaring means, through the synergy of the maker, digital tools and material, archaeologists make meaning of the archaeological record by engaging the known archaeological data with the crafting of new knowledge by multimodal reflection and the …
Heavy Ink: A Documentary On The Comicbook Revolution, Renzo Adler
Heavy Ink: A Documentary On The Comicbook Revolution, Renzo Adler
Dissertations, Theses, and Capstone Projects
Heavy Ink is a documentary short focusing on the comic anthology magazine, Heavy Metal, examining its history as both a standout comic magazine, and how it fits into the larger tradition of comic books. What started off in 1977 as a sci-fi offshoot of National Lampoon ushered in a new era of comics by bridging the gap between American and European comic sensibilities with a talent pool from all over the world.
Heavy Metal would go on to have reverberations beyond comics into music, movies, and the global entertainment landscape of today. Heavy Metal introduced the world to artists such …
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Selected Readings On Augmented Reality, Ekphrasis, And Michael Field, Robert P. Fletcher
Selected Readings On Augmented Reality, Ekphrasis, And Michael Field, Robert P. Fletcher
Sight and Song Augmented: Painting and Poetry in Mixed Reality
No abstract provided.
Sight And Song Augmented, Robert P. Fletcher
Sight And Song Augmented, Robert P. Fletcher
Sight and Song Augmented: Painting and Poetry in Mixed Reality
This file is an Android application built in the Unity 3D game engine with the Vuforia Augmented Reality extension. It remediates Sight and Song (1892) by Michael Field (Katherine Bradley and Edith Cooper), a collection of ekphrastic poetry about paintings by the Old Masters.
Merchandise, Promotion, And Accessibility: Keith Haring’S Pop Shop, Amy L. Raffel
Merchandise, Promotion, And Accessibility: Keith Haring’S Pop Shop, Amy L. Raffel
Dissertations, Theses, and Capstone Projects
During the peak of his career in New York, Keith Haring took his highly recognizable artistic style and distributed it in the form of merchandise in his Pop Shop, established in 1986. Stemming from his early work displayed on the New York streets, directly within public space, and his explorations into mass media strategies, he learned he could make his work accessible to new audiences outside contemporary art institutions and art circles. He translated his work across several surfaces: from subways or canvases, to everyday functional merchandise, such as buttons, t-shirts, and bags sold in his shop. Responding to a …
2017 Mfa Thesis Exhibitions, The University Of Tennessee, Knoxville, School Of Art
2017 Mfa Thesis Exhibitions, The University Of Tennessee, Knoxville, School Of Art
Ewing Gallery of Art & Architecture
MFA class of 2017: Jessica Gatlin, Abigail Lucien, Anna Wehrwein, Geoff Silvis, Corinna Ray, Meg Erlewine, Jing Qin, Joshua Shorey, Elysia Mann, and Christopher Spurgin.
Look At Where You Listen: A Study Of Commercial Music And Mediation, Thomas Walton Moore
Look At Where You Listen: A Study Of Commercial Music And Mediation, Thomas Walton Moore
Senior Projects Spring 2017
A joint senior project submitted to the divisions of arts and social studies. This project aims to reconsider the 'album' as a format of music distribution that has effects on the consumption-of and relationship-with music as commodity. This project consists of writing and recorded-music-making. Please email tom (at) dpimusic (dot) com for a link.
Film No Longer Telling A Story; Film Itself As The Story: Reflexive Constructions In Alfred Hitchcock And Jean-Luc Godard, Amy Ertie Chabassier
Film No Longer Telling A Story; Film Itself As The Story: Reflexive Constructions In Alfred Hitchcock And Jean-Luc Godard, Amy Ertie Chabassier
Senior Projects Spring 2017
Senior Project submitted to The Division of Arts of Bard College
Why Did I Marry A Sentimentalist?: Family & Domesticity In The Films Of Steven Spielberg, Emmet Dotan
Why Did I Marry A Sentimentalist?: Family & Domesticity In The Films Of Steven Spielberg, Emmet Dotan
Senior Projects Spring 2017
Senior Project submitted to The Division of Arts of Bard College.
Lifecasting & Ubiquitous Relationships, Alexis Charlotte Williams
Lifecasting & Ubiquitous Relationships, Alexis Charlotte Williams
Senior Projects Spring 2017
My subjects do not know I exist. They do not know who I am, and they do not know their lives are the center of my painting series. But I know them - at least, I think I do. My acrylic paintings depict people in domestic spaces in specific moments in time. The relationships of person-to-person, person to space, paint to canvas and voyeur to subject drives my obsession to watch and to paint what I see. What I am seeing are a collection of pixels that make up human forms, living rooms, and kitchens. These digital bodies move through …