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Full-Text Articles in Other Film and Media Studies

Teaching Digital Humanities In Romania, Mădălina Nicolaescu, Adriana Mihai Dec 2014

Teaching Digital Humanities In Romania, Mădălina Nicolaescu, Adriana Mihai

CLCWeb: Comparative Literature and Culture

In their article "Teaching Digital Humanities in Romania" Mădălina Nicolaescu and Adriana Mihai describe a research project that sets out to promote digital humanities with an internet based platform in Shakespeare studies at the University of Bucharest. Texts have been collected and catalogued and the platform's technical construction is in construction. Based on the Shakespeare platform's content and presentation, Nicolaescu and Mihai propose participation strategies for involvement in the creation of a digital database that is both a research tool and a digital storytelling environment. The database is a collection of digitized translations of Shakespeare in Romanian followed by participants' …


Pullinger's And Joseph's Inanimate Alice And Intercultural Engagement, Ana Abril Dec 2014

Pullinger's And Joseph's Inanimate Alice And Intercultural Engagement, Ana Abril

CLCWeb: Comparative Literature and Culture

In her article "Pullinger's and Joseph's Inanimate Alice and Intercultural Engagement" Ana Abril analyzes Kate Pullinger's and Chris Joseph's digital graphic novel and game. Inanimate Alice offers a model for online education environments and has been widely acclaimed. However, Abril's ana-lysis suggests possible ways for improving the empathic and educational potential of the novel/game for interpersonal and intercultural benefit. Abril bases her analysis on the theories of human interpersonal communication and then applies these findings to Inanimate Alice and suggests improvement so that participants would be able to decide if they want to play from the viewpoint of their own …


Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb Oct 2014

Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb

Articles

How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”


Deconstructing The Digital Divide: Critical Media Literacy Implementation In The Classroom, Evelyn C. Obamos Apr 2014

Deconstructing The Digital Divide: Critical Media Literacy Implementation In The Classroom, Evelyn C. Obamos

Creative Activity and Research Day - CARD

In this presentation I explore the complexity of the digital divide and propose to use the framework of critical praxis put forth by Paolo Freire in the Pedagogy of the Oppressed (1970). Using Freire we are able to build on existing research on the digital divide, contextualize the multi-dimensional issue of the divide, and respond to the social, cultural, and political issues within and beyond the classroom environment.