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Articles 1 - 6 of 6
Full-Text Articles in Other Film and Media Studies
Stay Woke, Langston A. Williams
Stay Woke, Langston A. Williams
University of New Orleans Theses and Dissertations
Throughout the pages of my thesis, I comprehensively analyze the processes, intentions, and production of my thesis film Stay Woke. My examination will exhaustively probe every stage of the film from development to preproduction to production to postproduction and beyond. Individual aspects of this process including writing, casting, locations, production design, cinematography, directing, budgeting, scheduling, and postproduction workflows will be detailed. As I make elaborations in each section, I will explain my learning experiences from each day’s new tasks, challenges, and lessons. All of these things will be framed with regards to the overall goal and themes of the …
Virtual Archaeology, Virtual Longhouses And "Envisioning The Unseen" Within The Archaeological Record, William M. Carter
Virtual Archaeology, Virtual Longhouses And "Envisioning The Unseen" Within The Archaeological Record, William M. Carter
Electronic Thesis and Dissertation Repository
We are of an era in which digital technology now enhances the method and practice of archaeology. In our rush to embrace these technological advances however, Virtual Archaeology has become a practice to visualize the archaeological record, yet it is still searching for its methodological and theoretical base. I submit that Virtual Archaeology is the digital making and interrogating of the archaeological unknown. By wayfaring means, through the synergy of the maker, digital tools and material, archaeologists make meaning of the archaeological record by engaging the known archaeological data with the crafting of new knowledge by multimodal reflection and the …
New Design Principles For Mobile History Games, Owen Gottlieb
New Design Principles For Mobile History Games, Owen Gottlieb
Presentations and other scholarship
This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …
Religion And Violence In Jesse James Films, 1972–2010, Travis Warren Cooper
Religion And Violence In Jesse James Films, 1972–2010, Travis Warren Cooper
Journal of Religion & Film
This essay analyzes recent depictions of Jesse James in cinema, examining filmic portrayals of the figure between the years of 1972 and 2010. Working from the intersection of the anthropology of film and religious studies approaches to popular culture, the essay fills significant gaps in the study of James folklore. As no substantial examinations of the religious aspects of the James myths exist, I hone in on the legend’s religiosity as contested in filmic form. Films, including revisionist Westerns, are not unlike oral-history statements recorded and analyzed by anthropologists, folklorists, and ethnographers. Jesse James movies, in other words, have much …
All Hail Helix: The Internet’S Role In The Creation Of Culture And Narrative, Margaret Furtner 17
All Hail Helix: The Internet’S Role In The Creation Of Culture And Narrative, Margaret Furtner 17
Honor Scholar Theses
No abstract provided.
Look At Where You Listen: A Study Of Commercial Music And Mediation, Thomas Walton Moore
Look At Where You Listen: A Study Of Commercial Music And Mediation, Thomas Walton Moore
Senior Projects Spring 2017
A joint senior project submitted to the divisions of arts and social studies. This project aims to reconsider the 'album' as a format of music distribution that has effects on the consumption-of and relationship-with music as commodity. This project consists of writing and recorded-music-making. Please email tom (at) dpimusic (dot) com for a link.