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Full-Text Articles in Literature in English, Anglophone outside British Isles and North America
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Accommodation And Coping In Medieval Catholic England: A Historical Dramaturgy Casebook For The Chester Mystery Cycle’S Play 14: Christ At The House Of Simon The Leper, Christ And The Moneylenders, And Judas’ Plot, Andrew J. Roberge
Senior Projects Spring 2022
In this historically focused dramaturgy casebook for the medieval Catholic Chester Mystery Cycle's Play 14, Christ at the House of Simon the Leper, Christ and the Moneylenders, and Judas’ Plot, I offer suggestions for Play 14's production as it might have appeared in the cycle's final year of performance, 1575. I contextualize and grapple with the play's antisemitisms, and also offer a brief history of antisemitism in medieval Europe. I also analyze Play 14 and the Chester Mystery Cycle for their rhetorical appeals to the medieval vernacular language, contexts, and events, as well as their anachronistic temporal and geographic …