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Full-Text Articles in Literature in English, Anglophone outside British Isles and North America
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Language, Gender And Identity In The Works Of Louise Bennett And Michelle Cliff, Nicole Branca
Language, Gender And Identity In The Works Of Louise Bennett And Michelle Cliff, Nicole Branca
Honors Projects
Examines the writings of two female, Jamaican authors, Louise Bennett and Michelle Cliff. Bennett flourished during the period of de-colonization and independence for Jamaica, while Cliff came into prominence after Jamaican independence. Shows how both writers played an important role in helping Jamaica establish a national identity by focusing on multiple dimensions of what it means to be Jamaican, including issues of language, gender, and identity.