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Full-Text Articles in Literature in English, Anglophone outside British Isles and North America
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
A Non-Normative Paradigm: Disability And Gender In Nineteenth-Century Gothic Literature, Malena Sol Pendola Biondi
A Non-Normative Paradigm: Disability And Gender In Nineteenth-Century Gothic Literature, Malena Sol Pendola Biondi
FIU Electronic Theses and Dissertations
Within nineteenth century society, normalcy is presented through unfeasible means of appearance and identity, leading to a rejection of the self. By exploring characters in Victorian gothic literature, who are marginalized by society, and invoking the work of Gail Weiss, Kim Hall, and others, this essay investigates the way these norms are immortalized through published representations and how they expose the lingering presence of rejection of disabled, queer, and gender-fluid bodies. Through the analysis of Mary Shelley’s Frankenstein and Oscar Wilde’s The Picture of Dorian Gray, I look at the contextualization of marginalized existence compared to able-bodiedness and normalized …