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Full-Text Articles in English Language and Literature
Crossing The Line, Cameron Bryce
Crossing The Line, Cameron Bryce
Honors Projects
In The Cambridge Introduction to Narrative, author H. Porter Abbott defines narrative as “the representation of an event or a series of events” (13). Given this broad definition, narrative events can be represented in a number of ways, as seen in different storytelling mediums like literature, film, television, paintings, video games, or even daily oral storytelling. Narrative is the way in which one communicates a story. In literature, writers must use text and the placement of text on a page or a screen in order to convey a series of events. Writers can utilize narrators in literature in a number …
Gender And Ideology In Disney's Beast Fables, Stephanie Mastrostefano
Gender And Ideology In Disney's Beast Fables, Stephanie Mastrostefano
Honors Projects
The Walt Disney Corporation is one of the dominant ideological state apparatuses of the last eighty years. One of the ways in which the Walt Disney Corporation naturalizes a particular ideological value system is in the animated feature film’s representation of gender. Using Judith Butler’s work on gender representation as the critical framework, along with Louis Althusser’s concept of ideology, and Michel Foucault’s definition of cultural discourse, I analyze and interpret key representations of gender in anthropomorphized animal protagonists within the Disney “Beast Fable” films, Bambi (1942), Lady and the Tramp (1955), and The Lion King (1994). My analysis of …
"Play Along" With The Authors: Half-Life 2, Bioshock, And Video Game Narrative, Samy Masadi
"Play Along" With The Authors: Half-Life 2, Bioshock, And Video Game Narrative, Samy Masadi
Honors Projects
Applies narrative analysis to two story-based video games, Half-Life 2 and BioShock, arguing that such games combine traditional narrative elements in innovative ways. Includes discussion of narratology, ludology, and game narrative theory.